Okay, this is my first shot at a totally custom build, so please be gentle. My goals were:
1) Self-healing
2) Arcane Archer
3) Radiant Servant
4) Evasion
The original plan was to do an 18/2 Clonk, but I ran out of feats. I figured adding some levels of Fighter would be handy for extra feats and BAB, and picked up Kensai one in the process. It's not going to be healing much other than itself, but should be able to do that competently. I solo a lot, so self-healing is the main reasoning for Cleric, with a better spell selection than FvS. I've got a stash of saved q-staffs for melee, since the unarmed attack won't be superior to a swung staff. I went with the Clever Monkey for the small bonus to saves vs. traps to buff evasion. I took level ups in Wis to add to offensive DCs, kiting with arrows through blade barriers sounded like a fun time.
Questions:
Less Cleric, more Fighter/Monk?
FvS > Cleric?
Helf > Elf?
Trash the whole thing?
Already extant build that does the same thing, better?
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Amaluin Level 20 Lawful Good Elf Female (6 Fighter \ 2 Monk \ 12 Cleric) Hit Points: 274 Spell Points: 867 BAB: 16\16\21\26\26 Fortitude: 18 Reflex: 14 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 14 16 Dexterity 18 20 Constitution 12 14 Intelligence 8 10 Wisdom 16 25 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 4 7 Bluff -1 1 Concentration 5 23 Diplomacy -1 1 Disable Device n/a n/a Haggle -1 1 Heal 3 9 Hide 4 5 Intimidate -1 1 Jump 5 10 Listen 3 9 Move Silently 4 5 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 2 Spot 7 18 Swim 2 3 Tumble 5 6 Use Magic Device n/a n/a Level 1 (Monk) Feat: (Selected) Point Blank Shot Feat: (Monk Bonus) Toughness Enhancement: Elven Ranged Damage I Level 2 (Cleric) Enhancement: Follower of the Silver Flame Enhancement: Improved Heal I Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 3 (Monk) Feat: (Selected) Precise Shot Feat: (Monk Bonus) Zen Archery Level 4 (Cleric) Ability Raise: WIS Enhancement: Way of the Clever Monkey I Enhancement: Racial Toughness I Enhancement: Cleric Wisdom I Enhancement: Cleric Extra Turning I Level 5 (Cleric) Enhancement: Elven Ranged Attack I Enhancement: Cleric Prayer of Life I Enhancement: Cleric Divine Healing I Level 6 (Cleric) Feat: (Selected) Empower Healing Spell Enhancement: Improved Heal II Enhancement: Cleric Life Magic II Enhancement: Cleric Divine Light I Level 7 (Cleric) Enhancement: Cleric Prayer of Incredible Life I Level 8 (Cleric) Ability Raise: WIS Enhancement: Cleric Radiant Servant I Enhancement: Cleric Improved Turning I Level 9 (Fighter) Feat: (Selected) Mental Toughness Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer I Level 10 (Fighter) Feat: (Fighter Bonus) Bow Strength Level 11 (Fighter) Enhancement: Cleric Wisdom II Level 12 (Fighter) Ability Raise: WIS Feat: (Selected) Manyshot Feat: (Fighter Bonus) Rapid Shot Level 13 (Fighter) Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Haste Boost I Enhancement: Fighter Critical Accuracy I Level 14 (Fighter) Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Enhancement: Kensei Longbow Mastery I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei I Level 15 (Cleric) Feat: (Selected) Improved Precise Shot Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Silver Flame Exorcism Enhancement: Elven Arcane Archer: Conjure +2 Arrows Level 16 (Cleric) Ability Raise: WIS Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 17 (Cleric) Enhancement: Elven Ranged Damage II Enhancement: Fighter Toughness I Level 18 (Cleric) Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Cleric Smiting I Enhancement: Cleric Energy of the Zealot II Level 19 (Cleric) Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Cleric Prayer of Smiting I Enhancement: Cleric Prayer of Life II Enhancement: Cleric Prayer of Incredible Smiting I Enhancement: Cleric Smiting II Level 20 (Cleric) Ability Raise: WIS Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Cleric Radiant Servant II Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Cleric Divine Light II Enhancement: Cleric Extra Turning II