For a WIS-based monk, have a look at
Rockan Robin; it's dark path, but pretty easy to change to light if you prefer.
Here's a pretty basic DEX-based 28-pt halfling light monk. Main things it has going for it are no tomes required (so it's good for a first-timer w/out twink resources) and fairly high to-hit & AC (even w/out CE); main downsides are lower DPS than a STR-based monk, low Stunning Blow DC, and unremarkable WIS means lower DCs on monk special attacks (Stunning Fist etc.).
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Neutral Halfling Female
(20 Monk)
Hit Points: 277
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 19
Will: 16
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 14 14
Dexterity 16 22
Constitution 14 14
Intelligence 8 8
Wisdom 14 16
Charisma 8 8
Level 1 (Monk)
Feat: (Monk Bonus) Stunning Fist
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Toughness
Level 4 (Monk)
Ability Raise: DEX
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Cleave (or other Shintao pre-req)
Feat: (Monk Bonus) Power Attack
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Guile I
Enhancement: Halfling Thrown Weapon Damage I
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: The Receptive Earth
Enhancement: Monk Improved Recovery I
Enhancement: Shintao Monk I
Enhancement: Racial Toughness I
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: DEX
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: DEX
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk II
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Adept of Rock
Enhancement: Racial Toughness II
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: DEX
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Stunning Blow
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Shintao Monk III
Enhancement: Grandmaster of Storms
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: DEX
Enhancement: Monk Serenity
Enhancement: Halfling Hero's Companion I
Enhancement: Way of the Patient Tortoise III
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Thrown weapon dmg I is a "primer" enh; need to spend 2 APs to get to the good stuff, so it doesn't really matter what you spend your 1st two APs on.
EDIT: skills - definitely max Concentration, after that it's up to you. I would probably max Diplomacy (shedding aggro is good for a low-HP melee toon, esp. w/Guile & Cunning providing SA dmg) and split remaining pts between Balance & Jump, with a rank of Tumble for good measure.