Do you even step out of the PvP pit long enough to notice what other people are doing?
Do you even step out of the PvP pit long enough to notice what other people are doing?
Imperium Sacrum, Thelanis
If you aren't playing with others, you're just playing with yourself.
Aachener Arcanabot Bayerische Burgundian Etaijin Hannoverian Holsteinian Koelner Liladrache Pzkpfwiiil Savoyer Schlesien Silesian Tyrolean Westphalian
I'd like to see the drop rates of crafting ingredients drastically increased for optionals, raids, epic chests (the ones with dungeon tokens) and end rewards... and a nerf to the drop rates for deconstruction and regular (farmable) chests. At least that would encourage people to actually play the game "properly" (and i use that term very loosely )
On further thought, i'd like to see the same happen for epic scrolls too....
Last edited by Monkey_Archer; 06-21-2011 at 02:32 AM.
Thelanis
yes, any incentive for people to continue to do harder content would be awesome..
I've always had the greater risk = greater reward attitude, and the crafting system is certainly proving to have the exact same issue guild renown had / still has.
you pull much more renown leveling a toon, especially a TR, than you do doing high-end content. you pull considerably more ingredients leveling a lowbie as well.
Proud member of Renowned, Thelanis server.
Do you think there is a way they could change the mechanics for epic scroll drops? like everyone gets a 1% chance of a scroll everytime a mob is killed instead of 1% chance each mob then you get a 1/6 1/12 chance that the scroll will drop for you? or is that too easy?
Make it more likely that people who dont run classes/builds capable of solo scroll farming get a chance to get epic scrolls?
Well, they could change them to the way they said they were awhile back - and just make them generic (e.g. scroll of the desert, scroll of the red fens, ect...) would that screw over people who farm epic scrolls and are hoarding the rare ones? sure, but something's gotta give.
I am sure the devs will figure it out. eventually.
Proud member of Renowned, Thelanis server.
this sparks an idea that im gonna start posting LFMs up for ppl crafting to talk to while im pressing the crunch button on the lotto machine. maybe it will make the whole process easier on the mind knowing that were all there just pulling the lever till we hit the lvl X payout.
Well, you can form a raid group and y'all can go stand at the same crafting device and chat about how it's going and who's at what level. There you go - social crafting.
Nah seriously, I've never had anyone turn me down when I wanted to group to do a quest, saying "Sorry pal - crafting now." As far as I know, people craft when not questing - not instead of questing. It's just another feature that's supposed to make people spend more time in the game.
i occasionally turn off anonymous while crafting( current life is fvs) and set up a no reward betting ring on how many completely random tells i get asking me to heal something before i hit the next crafting level.
competitions between healing capable classes crafting for who gets the most random tells in x timeframe are fun too.
Ouch.. Fair enough I guess. I suppose I must be lucky then, I'm in two different guilds on two servers (one being pretty casual, the other a more endgame/powergaming oriented one) and I haven't noticed any impact on everyday questing. Maybe I'm just not observant enough.
What do people craft then? Is there anything that's actual useful in endgame that could compete with GS or epic gear? It took me several weeks to think of something I could craft that would be marginally useful to me, and when I got started and realized how long it would take me to get to the required level, I pretty much gave up. I can imagine it's a nice way to make some twinks for leveling but I'm curious as to what people craft for their high level characters, if anything.
Some craft The Ultimate crafted greataxe.
Easy, relevant stuff to craft that only takes a few days to get up to sufficient level:
Superior brilliance V clickies! (for divine punishment)
+4 Holy silver XX of lawful outsider bane
+4 Holy cold iron XX of chaotic outsider bane
That's all the stuff that Ive crafted so far, and Im pretty much done (going to make greater evocation focus bracers for my cleric once I have 2 more levels in arcane). The grind was certainly worth it to get to 35-45 in divine and arcane (skipped elemental altogether). Going all the way to 100 or more is certainly a huge grind and I wouldn't recommend it for the vast majority of players.
Thelanis: Takhysys, Tenauch, Vitriolus, Kalav, Leprous
seeing as all of my characters are decked out in greensteel from playing a few years, I have absolutely no incentive to grind for any high level equipment at this point.
all 3 of my crafting skills are mid-20 which is enough to make some nice lowbie gear (I have made a few vicious of lesser bane weapons, invulnerability robe, ect..) But I have absolutely no incentive to sit there in the stupid crafting hall for hours (or weeks for the high levels) just so I can create some marginally better weapons for beating on raid bosses that we already kill quicker than intended.
Proud member of Renowned, Thelanis server.
With canninth crafting, I don't have to worry about farming raids for greater spell focus items, I can make as much as I want. Persuasion on one of them, and I get valuable, hard to get UMD bonus. Good luck +2 and no more farming one pikereaver for head of good fortune etc.
But whats most important, I can (almost) any bonus to whichever item I want, not having to worry with item with good suffix and weak prefix, weak suffix but awesome prefix, good sufix and prefix with no guild slot etc. I just get basic item with guild slot I want, or made of material I want, and put (almost) whatever I want on it. Its even more customizable than greensteels (at least IMO).
I think there's far more time being spent on levelling up in crafting right now than there will be in a few months. Everyone who started this game before Cannith crafting was available is starting from scratch. A relatively large proportion of those players are used to grinding for ingredients, weapons, etc. so they are approaching getting their crafting levels the same way. Once they get a character levelled up in crafting, they will be largely done with the grind.
I think (hope) that there will be much less time and effort spent on crafting levelling fairly soon. Until the next update that adds levels.