Hi Welcome
Hi Welcome
Last edited by ArronBW; 12-07-2012 at 11:13 PM.
I think I see a problem in one thing, and that is you are going with Grandmaster Wind stance with a 17 base DEX. Grandmaster stances I believe require 18 base in the appropriate stat. This won't be a problem with a +3 Dex tome, but it's something you'll have to acquire before getting the Grandmaster stance.
Of course, I may be wrong. But I'd make sure you can get the Grandmaster stance before working on the build.
Umm...
Kukan-Do is base DC of 10, gains +1 for each level (20), and benefits from stunning wraps (directly says in the description) (+10). It's a base of 40 before you add in Charisma. So your DC would be 43, not 33.
When you say Stunning Blow DC of 41, I'm pretty sure you mean Stunning Fist.
Yes Power Attack is worth it -- toggles.
Ranger Active PL is decent for leveling, then trash at around lvl 16+.
Cleric Active PL is ****. The few free heals do not somehow make you invincible.
Then you can take another toughness ^^. Or Active Monk PL, since it actually has a significant benefit (raises die step, so 2d12 instead or 2d10, an average of +2 dmg per hit).
Don't take the half-rank in UMD. Half-ranks do nothing. Not 1/2 the effect of 1 rank. Nothing.
You have stats listed that would put you at a 37pt build, I believe base Str should be at 12 instead of 13, and then a +1 tome?
Just my few comments.
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Last edited by ArronBW; 06-21-2011 at 03:13 PM.
Dex monks are complete FAILS, don't waste your time
This is wrong.
Which you are should be driven by what you do as a player.
If you solo a lot then a DEX/WIS build can be far superior to a STR build simply because your AC will be so much better. It is relatively easy for a DEX/WIS build to get AC into the 60's w/o any help from other characters and into the 70's or higher with additional buffs.
That means the ability to solo a huge amount of content. Add to that high DCs with a pumped WIS score and it makes soloing pretty easy.
Another thing that DEX/WIS is better at is getting to L20. Leveling is incredibly easy when you can go thru the XP grind on high AC characters.
Where STR builds come into their own is at L20 when you are doing little other than raids and epic quests. Now you are primarily running with a group and that means you have plenty of heals available. DPS becomes all important for melees and pushing the DPS with higher STR is valued much more by the other players.
At that level of play STR and CON with almost no points anywhere else (just enough DEX to qualify the TWF line to boost unarmed attacks) is the usual approach.
Which is better depends entirely on the player and what their goals are.
It's all about endgame so hence dex monks fail
lol you really don't like a dex monk do you.
Anyway unless you were going for the earth, why not take and nock 2 points from con and throw em into dex for 18. That's if your using a halfling though.
As with the previous post, this also is not true.
What is true is that for some people it is all about the end game.
But, my observation of players across the 3 servers I've played on is that the vast majority are not concerned about the end game.
The end game in DDO is the weakest part of the game because there is no life after L20. Players are stuck in a senseless grind so that they can have epic power but there is no epic game. That is why the grind is senseless. They grind to gain power so they can grind.
The only reason to play the end game is so you can reincarnate. And, if you have money you don't do that. So what is there about the end game that is so great? Nothing.
The best part of DDO is the stuff that is below L20. And, doing that stuff at or below level takes more skill and ability -- so is more exciting and satisfying.
The end game doesn't even remotely compare. And it won't until there is something to do with all that epic ability.
When Turbine opens an epic server and L20 characters can opt to transfer there and run epic content to gain epic character levels -- then it will be all about the end game.
Until that time it is all about the journey -- the levels below L20.
You want to put up an argument that actually has substance?
My monk, see my sig, does end-game content and rocks at it. First life, too. Great DPS, epic trash and bosses will fail the ToD save, good healing amp, great SA damage, just so many good things.
And I agree with a previous poster that leveling a Dex/Wis monk is a breeze. I solo'd all the way to 20 b/c I didn't have a guild at the time.
So I ask again, you want to say something that's useful to the OP?
To the OP, there are so many kinds of monks you can build, and they are *all* viable in end-game content. Toy with monks for a bit and figure out what you want to do and you may not actually need our help with it after a while. Good luck.
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As what Therigar stated, it's all about playstyle and what you want out of a character. For a Wis/Dex monk its about survivability. Get in quick, Kunkan-do, Stunning Fist, Quivering Palm (seriously underrated skill to use while leveling.. especially usefull in IQ), and get out without being hit. Easy to self heal (pots are usually enough) and self buff. Even without PA, my Halfling Dex/Wis monk does plenty of damage at end game, and can pull agro in alot of situations.
For the OP, definatly consider the monk past life feat. The extra step in damage die is noticible and will make an impact because you will be attacking so fast (especially in wind stance). I would also try switching WF for Halfling or Dwarf. As a light monk, you will have plenty of heal amp and a high AC/saves will minimize damage coming to you. WF benifits if you want to take the extra PA line, and more HP from the Con enhancements. Dwarf can get you the same CON enhancements, but now you don't have to spend AP on the Healers friend line. Halffing gets you an even bigger DEX bonus (bigger attack bonus and more AC) and the Halfling Guile line (Bonus to hit/damage while flanking or behind). Plus going fleshy will give you more options in the armor line (swapping out RD Robes and Garments of Equilibrium which with boost your damage up ANOTHER die step).
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