My character Blades will be on his 8th life towards completionist. I wanted to make a post to share my perspectives as how builds on the road to completionist differ from many others who only look at life once you hit 20. As with all my builds I try to accomplish the following things:
My Lineage includes the following:
- Have a unique build that incorporates maximum value and synergy of my gear and classes chosen to accomplish specific objectives.
- Ensure maximum survivability at every level, since I spend half the time doing quests solo.
- Do not build for level 20, but rather level 18/19 since the last 2 levels represent almost 1million XP and tend to take the longest and I TR within a few days of lvl 20 anyways.
- Leverage existing gear I collect thru prior past lives.
Blades 1.0 Ranger (12RGR/6PAL/2MNK)
Blades 2.0 Favored Soul (17FVS/2MNK/1ROG)
Blades 3.0 Rogue (12ROG/6MNK/2FTR)
Blades 4.0 Paladin (8PAL/6MNK/6RGR)
Blades 5.0 Monk (12MNK/6FTR/2ROG)
Blades 6.0 Wizard (20WIZ)
Blades 7.0 Sorcerer (20SOR)
Blades 8.0 will be a Half Elf Barbarian
Based on the slightly irrelevant level 20 standard, this character should look something like this:
(11BARB/6FTR/3ROG) with Stalwart Defender PRE
STR:32 DEX:26 CON:26 INT:22 WIS:23 CHA:22 -Gear Stats Only (no buffs)
With buffs my STR could be 42 - 48
(14 +4(lvl) +2(tome) +7(item) +3(exc) +2 (enh) +6(rage) +2(yog) +2(guild) +2(stalwart defender). With Rage spell, madstone boots, greater abishi set would be 48.
With my personal rage & stalwart defender my CON would be 36, putting my HP at 718 with base healing amp at 25% and damage reduction of 5/-
(20base +24ROG +60FTR +132BARB +260CON +45Shroud +10Agent +30GFL +20Tougness +20YOG +22Tougness feat, +25gem +50enhancements)
My Armor Class will be relevant until epic with bumps throughout leveling. Final AC will be around 57 sustained while raged with the ability to pump it up to 80 with buffs while not raged.
Sustained 59: (10 Base +8 armor +8 dex +5 protection +6 dodge +4 insight +5 Monk dilettante, +5 past life barkskin, +2 stalwart defender, +4 shield wand, +1 haste +1ship buff) Temporary 70: (+6imp uncanny dodge +5human versatility IV) With party buffs 80: (+4inspire heroics, +2recitation, +4pally aura) and -2 when raged.
Notable skills with gear & buffs: UMD 49, Disable Device 60, Open Lock 54, Search 55, Spot 40
Notable feats: Evasion, Greater Two Weapon Fighting, Imp Crit Pierce & Slash, Combat Expertise, Imp Uncanny Dodge, Oversized Two Weapon Fighting, Power Attack, Half-Elf Dilettante: Monk
Saves: add additional +3 to all saves for pally aura
Fortitude 34 (12 base +11con +5item +2luck +4GH)
Reflex 35 (9 base +8dex +5item +2luck +4GH +6imp uncanny +1haste) and +3vs traps
Will 26 (6 base +6wis +5item +2luck +4GH +3rage)
The goals of Blades 8.0 is to benefit from the killing speed of a barbarian with the utility of a rogue and survivability of a FvS. Early on, his weapons of choice will be your standard 2 handers (Malestrom, Carnafax, SoS). At level 12+ I will use dual Chaosblades when I need to heal up and Deathnip / EEE Heavy Pick for general beatdowns. As for armor I would start with crafted mithril chain + guild slot and eventually move into my Icy Raiments.
Optionally if I choose to play Blades much at Epic I could ditch the AC in favor of improved saves / to hit by replacing my Monk Dilettante with Paladin and replacing Past Life Ranger with Khopesh or Weapon Focus: Pierce.
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Blades Version 8.0 Level 20 True Neutral Half-Elf Male (6 Fighter \ 11 Barbarian \ 3 Rogue) Hit Points: 382 Spell Points: 40 BAB: 19\19\24\29\29 Fortitude: 17 Reflex: 13 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 14 22 Dexterity 14 20 Constitution 14 18 Intelligence 14 16 Wisdom 14 17 Charisma 14 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 9 Bluff 6 7 Concentration 2 4 Diplomacy 2 3 Disable Device 6 26 Haggle 6 7 Heal 2 3 Hide 2 5 Intimidate 2 7 Jump 6 15 Listen 2 3 Move Silently 2 5 Open Lock 6 20 Perform n/a n/a Repair 2 3 Search 6 26 Spot 6 11 Swim 2 6 Tumble 6 9 Use Magic Device 6 26 Level 1 (Rogue) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Monk Feat: (Past Life) Past Life: Favored Soul Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Past Life) Past Life: Rogue Feat: (Past Life) Past Life: Sorcerer Feat: (Past Life) Past Life: Wizard Feat: (Selected) Power Attack Level 2 (Barbarian) Level 3 (Barbarian) Feat: (Selected) Toughness Level 4 (Barbarian) Level 5 (Barbarian) Level 6 (Barbarian) Feat: (Selected) Past Life: Warrior of the Wild Level 7 (Barbarian) Level 8 (Barbarian) Level 9 (Barbarian) Feat: (Selected) Improved Critical: Slashing Weapons Level 10 (Rogue) Level 11 (Fighter) Feat: (Fighter Bonus) Two Weapon Fighting Level 12 (Fighter) Feat: (Fighter Bonus) Greater Two Weapon Fighting Feat: (Selected) Improved Two Weapon Fighting Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Improved Critical: Piercing Weapons Level 15 (Fighter) Level 16 (Fighter) Feat: (Fighter Bonus) Combat Expertise Level 17 (Barbarian) Level 18 (Barbarian) Feat: (Selected) Oversized Two Weapon Fighting Level 19 (Barbarian) Level 20 (Rogue) Enhancement: Fighter Armor Class Boost I Enhancement: Fighter Haste Boost I Enhancement: Barbarian Sprint Boost I Enhancement: Barbarian Improved Damage Reduction I Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extend Rage II Enhancement: Barbarian Extend Rage III Enhancement: Barbarian Extra Rage I Enhancement: Barbarian Extra Rage II Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Hardy Rage II Enhancement: Barbarian Power Attack I Enhancement: Barbarian Power Attack II Enhancement: Barbarian Power Attack III Enhancement: Elven Dexterity I Enhancement: Elven Dexterity II Enhancement: Fighter Stalwart Defender I Enhancement: Improved Monk Dilettante I Enhancement: Improved Monk Dilettante II Enhancement: Improved Monk Dilettante III Enhancement: Human Improved Recovery I Enhancement: Human Versatility I Enhancement: Human Versatility II Enhancement: Human Versatility III Enhancement: Human Versatility IV Enhancement: Half-Elf Improved Recovery I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Improved Intimidate I Enhancement: Improved Intimidate II Enhancement: Barbarian Constitution I Enhancement: Barbarian Constitution II Enhancement: Rogue Dexterity I Enhancement: Fighter Strength I Enhancement: Fighter Strength II Enhancement: Half-Elf Monk Wisdom I Enhancement: Barbarian Toughness I Enhancement: Barbarian Toughness II Enhancement: Barbarian Toughness III