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  1. #1
    Community Member Malky's Avatar
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    Default Yet another abomination build

    I just had a weird build idea and i wanna share that... thing


    Summary

    TRd from my rogue
    Level 20 Lawful Neutral Human Female
    (3 Monk / 13 Rogue / 4 Ranger)
    BAB: 16 with ki weapons


    Stats (34 pts) I've included ship buffs in the breakdown but no yugo pots since i'll be in that state most of the time, but most stats can go up by 2 if i stack buff and pot.

    17 str + 5 levelups +2 tome +7 brawling gloves +1 kyosho's ring +2 fire stance +2 ram's might +2 ship = 38

    15 dex +3 tome +3 enhancements +7 pirate ring +2 ship = 30
    I'll need actually 2 tomes since i need 17 dex before lvl 9 (i have a +3 collecting dust)

    15 con +2 tome +1 enhancement +6 item +2 ship = 26

    13 wis +2 tome +6 item +1 exc. slotted somewhere -2 fire stance +2 ship = 22

    8 int & cha, possibly +2 tomes if i have some spare and rest of the stuff for umd and trapmonkey'ing is already on my rogue so it's gonna be fine.


    Feats (copied/pasted/arranged from character builder, curiously the free ranger feats don't appear (TWF @ 2 yada yada...))

    Levels : 1-4 ranger, 5-7 monk, 8+ rogue

    Level 1
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Power Attack
    Feat: (Human Bonus) Toughness

    Level 3
    Feat: (Selected) Past Life: Sneak of Shadows

    Level 5
    Feat: (Monk Bonus) Stunning Fist

    Level 6
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Zen Archery

    Level 7
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

    Level 9
    Feat: (Selected) Improved Two Weapon Fighting

    Level 12
    Feat: (Selected) Manyshot

    Level 15
    Feat: (Selected) Greater Two Weapon Fighting

    Level 17
    Feat: (Rogue Bonus) Improved Evasion

    Level 18
    Feat: (Selected) Improved Critical: Bludgeoning Weapons

    Level 20
    Feat: (Rogue Bonus) Opportunist


    Skeelz
    Max ranks in UMD, search, disable, open locks, jump, bluff
    10 ranks in concentration
    1 rank in tumble


    Enhancements

    Core :
    Sneak Attack Accuracy III
    Sneak Attack Training IV
    Haste Boost IV
    Extra Action Boost I

    Thief acrobat & prereqs :
    Improved Balance II
    Improved Tumble II
    Rogue Dexterity III
    Faster Sneaking I
    Thief-Acrobat II

    Hit points & healing amp :
    Human Adaptability Constitution I
    Racial Toughness III
    Human Improved Recovery II
    Monk Improved Recovery I

    Others :
    Human Versatility IV
    Sprint Boost I
    Subtle Backstabbing I
    Way of the Faithful Hound I


    HPs
    020 Heroic durability
    024 Monk levels
    032 Ranger levels
    078 Rogue levels
    010 Argo favor
    160 base CON
    022 Toughness
    030 Enhancements
    020 Toughness item
    045 Shroud
    030 GFL
    020 Rage (spell)
    040 Madstone proc or clickie
    ----
    531 madstoned, not all that bad


    Healing amp
    Human 20%
    Monk 10%
    Bracer in fire stance 25%
    DT outfit 10%+20% (+destruction in sovereign)

    217%, 239% with ship buff, not all that bad i just wanted over 200% for vampirism&healing curse


    Sneak attack
    7d6+12+8+1 = 45.5 average, 55.5 with rogue PL clickie

    Stunning fist DC
    Kinda meh, 30 base with stunner wraps + 6 wisdom = 36 well enough for vale/reaver's refuge. In Amrath & epics it's gonna suck but idc


    Playstyle
    Basically : stun what you can to get your SAs & +50% on helpless dmg, bluff what you can't stun. When the big evil guy comes in : hit DP clickie / rogue PL / haste+human damage boosts, manyshot, bluff the bad guy and enjoy

    Healing curse + vampirism (either stonedust or holy/vampirism crafted wraps when you don't stun) with over 200% healing amp should give you some pretty good survivability.
    Hjeal! scrolls are here if needed, as well as raise dead for your mates.

    Keeping a few quarterstaves in you inventory might help vs unbypassable DRs, you can swing very fast with them.

    The build can probably reach a decent AC while levelling, haven't calced that but thief acrobat & monk splash means decent AC at the very least.


    Thoughts ?
    Last edited by Malky; 06-19-2011 at 01:00 PM.
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

  2. #2
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    Isn't Manyshot at lvl6 for a ranger?
    Other than that minor issue, looks like it may be a fun toon to have. Its always nice to see new and veried toons being created. If they don't work out that can be dealt with, but its cool to try.

    Oh, and should you take rogue lvl1 to max trap abilities from the start?
    Ginchy: Professional Loot Sacrifice. Available for Hire.

  3. #3
    Community Member Malky's Avatar
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    Quote Originally Posted by gingie View Post
    Isn't Manyshot at lvl6 for a ranger?
    Other than that minor issue, looks like it may be a fun toon to have. Its always nice to see new and veried toons being created. If they don't work out that can be dealt with, but its cool to try.
    Manyshot is selected here, not free from ranger levels

    Oh, and should you take rogue lvl1 to max trap abilities from the start?
    I would probaly gain a few skill points in the end, gonna test that when i get the time
    Thanks
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

  4. #4
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    Quote Originally Posted by Malky View Post
    Thanks
    Epic fail.

    These are the free feats you get when rolling a ranger per DDO character generation
    L1 You would get Bow Strength
    L2 you are given Rapid shot and TWF
    L3 Diehard (you know so you don't bleed out after someone stabs you in the back or something.)
    L6 is Many shot and ITWF
    L7 is Improved Wild Empathy, not really sure if any rgr's actually use this feat at all.
    L9 you get Evasion
    L11 is Improved Precise shot and GTWF

  5. #5
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    Default This is what you'd be looking at roughly

    What is your goal for this toon? what skills, and with out taking more levels in rgr you would have to manually pick the ITWF and GTWF


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Female
    (3 Monk \ 13 Rogue \ 4 Ranger) 
    Hit Points: 236
    Spell Points: 46 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 19
    Will: 10
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             17                 24                   24
    Dexterity            15                 18                   18
    Constitution         15                 17                   17
    Intelligence          8                 10                   10
    Wisdom               13                 15                   15
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +3 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                  4                    5
    Bluff                -1                  0                    1
    Concentration         2                  3                    4
    Diplomacy            -1                  0                    1
    Disable Device       n/a                n/a                   n/a
    Haggle               -1                  0                    1
    Heal                  1                  2                    3
    Hide                  2                  4                    5
    Intimidate           -1                  0                    1
    Jump                  3                  7                    8
    Listen                1                  2                    3
    Move Silently         2                  4                    5
    Open Lock             n/a               n/a                   n/a
    Perform              n/a                n/a                   n/a
    Repair               -1                  0                    1
    Search               -1                  0                    1
    Spot                  1                  2                    3
    Swim                  3                  7                    8
    Tumble                n/a               n/a                   n/a
    Use Magic Device     n/a                n/a                   n/a
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Past Life) Past Life: Rogue
    Feat: (Human Bonus) Power Attack
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    
    Level 2 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    
    Level 3 (Ranger)
    Feat: (Selected) Past Life: Sneak of Shadows
    Feat: (Automatic) Diehard
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    
    
    Level 5 (Monk)
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Unarmed Strike
    
    
    Level 6 (Monk)
    Feat: (Selected) Point Blank Shot
    Feat: (Monk Bonus) Zen Archery
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    
    
    Level 7 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Automatic) Trap Sense
    
    
    Level 11 (Rogue)
    Feat: (Automatic) Trapmaking
    Feat: (Automatic) Uncanny Dodge
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Feat: (Selected) Manyshot
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Uncanny Dodge
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Feat: (Rogue Bonus) Opportunist

  6. #6
    Community Member Malky's Avatar
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    Quote Originally Posted by Algaer View Post
    What is your goal for this toon? what skills, and with out taking more levels in rgr you would have to manually pick the ITWF and GTWF
    For skills :
    Max ranks in UMD, search, disable, open locks, jump, bluff
    10 ranks in concentration
    1 rank in tumble

    and for feats :

    Level 9
    Feat: (Selected) Improved Two Weapon Fighting

    Level 12
    Feat: (Selected) Manyshot

    Level 15
    Feat: (Selected) Greater Two Weapon Fighting


    The 4 ranger levels were, at start, pretty much a filler between 13 rogue for SA and 3 monk for healing curse & healing amp enhancement. With 4 levels ram's might + the little favored damage is better than any other splash (except barb maybe, but alignment forbids barb here). Upon building i had a bit too many feats to spend so i went for manyshot as well, even if it's not 'free' as per se.
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

  7. #7
    Community Member Vyrn's Avatar
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    Quote Originally Posted by Algaer View Post
    Epic fail.
    Good job, atleast you called yourself out. Read his posts next time maybe? Reading comprehension ftw.
    Quote Originally Posted by The_Rocking_Dead View Post
    It's simply a matter of catering to a larger audience.

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