Level 15 third lifer, fvs.
Progressively worse not on my end and not the connection now issues indeed.
Making some farming runs for maenya's fists solo eyes of stone one second I'm full health with shield block and dod proc and dotting away merrily and immune While my 20 seconds of godmode tick down.
Watching those zeros crawl by, then boom I'm a soulstone.
Just full health to dead.
Not normal, not an fps drop, not a ping issue( at least as far as router traffic grapher and ingame connection indicator are concerned. No death occcurence in the log either, just damage, effects removed from me, more damage both incoming and outgoing, more effects removed, more damage... It's like it couldn't even decide I was dead and unable to still take hits.
So on to dq2 which I've been soloing with his toon on hard since hitting 15, twice already. And a few runs back at 14 and 13 on normal.
Go in last night, and can't get heals off on time, taking damage from dead things and ultimately wipe. Okay I say, guess I can drop down to norm for completion if the servers not going to cooperate.
Try it on norm and get eaten alive again because health keeps dropping in multihit chunks instead of as damage is coming in, and quickened heal isn't going off. The cooldown starts, he animation plays, the sp decreases, no hp restoration. Spamming hotkey tied to spell has Zero effect.
Never drop below mid twenty fps.
Either the clients not handling the events as they occur, or the server isn't.
And bursty numbers and profs with otherwise fluid interaction screams desynch due to server overload to me.
Especially when it progresses to simply trying nice safe easy slayers all by oneself in the desert or gianthold.
Being stuck rubberbanding exactly the same way one does on ladders sometimes while simply running around...
<Insert creative vitriol and invective here>
completely unpredictable, no client detectable indication it's coming, and world ending when it does.
I seriously hope they added more logging in the hotfix, because this can't keep up.