The purpose...
This character originally started out as a Big Rock Candy Mountain style build (http://forums.ddo.com/showthread.php?t=198820) and then TR'd into a barbarian life in preparation for his final life. The goal was simple: solid DPS, survivability, and to make the hardest raids feel smooth from elite ToD to epic Chrono. This build has a good leveling up mode as a kensai, then switches to a powerful stalwart defender to raid tank. It has a very easy to obtain set of gear to get a tank started and also has a very desirable set to let the tank reach the next level. The beauty is that it does not require the highest end gear or +3 tomes to get started, but is capable of running higher level difficulties in order to farm its own gear and tomes. It has high AC, high hitpoints, high healing amp and high hate generation. It can evade Xy'zzy's Bees of Xoriat, the Conjoined Abishai Devastator's Dragon Form, and Horoth's meanest spells all on a 2. It has the hitpoints to soak up hits to the face, to survive rolling a 1 versus Disintegrate, and to generally be pummeled. It has 25% damage reduction and 6 DR. It can be taken from zero to full with a single heal. All of this while still bringing the pain.
The flavor...
The Citadel is the last bastion of defense. It is the strongest part of the structure where the people fall back to in order to remain safe. People rely on the Citadel for protection. If while under the siege, the Citadel falls... the battle is lost. Yet as long as the Citadel remains standing, there is hope for victory.
The Citadel
Level 20 Lawful Neutral Human Male (18 Fighter/2 Monkc)
Hit Points: 702 HP = 180 Fighter lvls + 16 Monk lvls + 5 Tortoise + 260 Con + 10 Argonessen + 106 Toughness + 30 PL: Barb + 20 Toughness item + 45 Shroud HP + 30 Greater False Life
5
Healing Amp = 172% = 10% Airship + 20% Improved Recovery + 30% Gloves (1.717=1.1*1.2*1.3)
Hate = 100% Shield Intimidate + 50% Stalwart Defender + 15% ToD + 20% Claw + possible 20% Fang (Don't think item and Claw set bonus stack) (It is not yet known if they stack by adding or multiplying, meaning 185% or 414%)
Guards: Air Guard, Sonic Guard, Greater Poison Guard, Disintegration Guard, Corrosive Salt Guard
Saves
Fortitude: 51 = 15 base + 13con + 5 resist + 4 Superior Parrying + 4 Stalwart + 10 Buffs
Reflex: 43= 9 base + 11 dex + 5 resist + 4 Superior Parrying + 4 Stalwart + 10 Buffs
Will: 33 = 9 base + 1 wis + 5 resist + 4 Superior Parrying + 4 Stalwart + 10 Buffs
*Buffs 10 = 4 Greater Heroism + 4 Holy Aura + 2 Recitation
SKILLS
Intimidate 80 = 23 ranks + 6 GS + 6 Stalwart + 7 Cha + 15 item + 2 past life fighter + 2 past life barbarian + 5 gloves + 2 Coin Lords + 4 GH + 2 skill song + 6 enh + 1 airship
Jump 30 = 4 ranks + 15 Str + 4 GH + 6 GS + 1 airship
Balance 53 = 22 ranks + 11 Dex + 15 item + 4 GH + 1 airship
Tumble 17= 1 rank + 11 Dex + 4 GH + 1 airship
Haggle 44 = 5 ranks + 6 Cha + 6 GS + 15 item + 4 GH + 6 airship
UMD 32 = 11 ranks + 6 GS + 7 Cha + 3 item + 4 GH + 1 airship
36 point Build Statistics (2nd TR from Fighter and Barbarian)
Strength 42 = 16 base + 5 levels + 3 tome + 6 item + 1 exceptional + 1 enh+ 4 stalwart + 3 abishai + 2 airship
Dexterity 32 = 16 base + 3 tome + 6 item + 3 exceptional + 1 enh + 1 1itany + 2 airship
Constitution 36 = 16 base + 3 tome + 7 item + 3 exceptional + 4 stalwart + 1 litany + 2 airship
Intelligence 16 = 11 base + 2 tome + 1 litany + 2 airship
Wisdom 13= 8 base + 2 tome + 1 litany + 2 airship
Charisma 24 = 11 base + 3 tome + 7 item + 1 litany + 2 airship
If I was a 34 point build, I'd drop to 15 Str. If I was a 32 point build, I'd drop to 14 Str. If I was a 28 point build, I'd run up the levels as the kensai version then immediately TR into a 34 point Citadel.
Stalwart Enhancements at Endgame
Enhancement: Fighter Armor Class Boost III
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Stalwart Defender III
Enhancement: Fighter Tower Shield Mastery III
Enhancement: Fighter Bastard Sword Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery II
Enhancement: Deneith Intimidation III
Enhancement: Human Versatility IV
Enhancement: Fighter Item Defense II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate III
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness II
FEATS
Monk Level 1: Toughness, Least Dragonmark of Sentinel, Power Attack
Fighter Level 2: Two Handed Fighting
Fighter Level 3: Lesser Dragonmark of Sentinel, Weapon Focus Slashing
Fighter Level 5: Weapon Specialization Slashing
Fighter Level 6: Past Life Berserker's Fury
Fighter Level 7: Improved Two Handed Fighting
Monk Level 8: Dodge
Fighter Level 9: Improved Critical Slashing
Fighter Level 10: Shield Mastery
Fighter Level 12: Past Life Student of the Sword, Greater Two Handed Fighting
Fighter Level 14: Greater Weapon Specialization Slashing
Fighter Level 15: Combat Expertise
Fighter Level 16: Improved Shield Bash
Fighter Level 18: Improved Shield Mastery, Toughness
Fighter Level 20: Toughness
This build gets more feats than anyone. I took the monk level at 1st for the skill points. I then took 6 levels of fighter to get kensai I, then took the 2nd level of monk for evasion before finishing out fighter. This also gave me enough time to spread out the skill points to raise my balance.
I've also considered alternatives to the additional toughnesses. I've considered Quick Draw as I've heard it significantly reduces your time to start swinging again after an intimidate or a haste boost. It would also pair well with Cleave or Great Cleave for a DPS boost depending on how quickly it reactivates.
I probably won't take the Greater Dragonmark at first, though Genasi has stated he intends to change the Epic Chimera's Fang so that the 3rd dragonmark increases its enhancement bonus to +10 and adds a disintegration proc (but removing its lightning strike altogether). I'll take another Toughness in the meantime. I'm also not sure about Improved Shield Bash's small bonus to DPS. Again, Genasi intends to let the Epic Chimera's Fang give its +10 enh and disintegration proc to the shield as well which would be a nice boon for taking all 3 feats dedicated to an item.
THE GEAR
AC and Items
Armor Class
AC against Beholder 64= 10 base + 9 armor + 4 dodge + 11 Dexterity + 9 Levik + 1 alchemical armor + 1 alchemical shield + 4 Superior Parrying + 1 dodge + 4 Stalwart + 2 ToD set + 3 abishai + 5 Combat Expertise
Buffed S&B 84 AC = 64+ 5 barkskin + 1 haste + 4 inspire heroics + 2 recitation + 5 shield of faith dragonmark + 2 airship + 1 Yugoloth Dex
Buffed for Impractical Bragging Rights 111 AC = 84AC + 3 Halfling Companion + 6 Paladin's Aura + 1 Air Guard + 5 Action Boost + 3 Stalwart + 4 Mobility + 5 Shield Blocking
Buffed 2HF DPS (eSoS someday?) 73 AC = 84 AC - 9 shield - 1 alchemical -5 combat expertise + 4 shield wand
Tower Shield MDB 11 = 4 base + 1 fighter past life + 3 stalwart defender + 3 enhancement
Enough intimidate to never fail against any monster anywhere. Enough UMD to use any equipment, fire shield scrolls, shield wands, raise dead and teleport (no fail with skill boost) or heal scrolls with a moderate fail chance. Useful for added utility or picking up a near wipe.
Shield: Levik's Defender
+5 Tower Shield (SB:9, MDB:4, DR:15, ACP:-6, SF:40%, Base dmg: 1d12), Levik's Defender, Healers Bounty, Sonic Guard, Mithral [Alchemical Dodge]
Weapon: Epic Chimera's Fang
+6 Bastard Sword (Base dmg: 2d10, 19-20/x2), Shocking Burst, Lightning Strike, Maiming, Shatter +10, Destruction, Greater Dragonshard Focus: Sentinel, Empty Red Augment Slot (Slot: DR break)
Armor: Epic Duelist's Leathers
+6 Leather Armor (AB:8, MDB:12, ACP:0, SF:10%), Feat: Mobility, Balance +15, Attack Bonus +2, Epic Nimbleness, Upgradeable - Tier 3, Empty Blue Augment Slot (Slot +7), Dodge Bonus +4 [Alchemical Ritual]
Bracers: Epic Bracers of the Claw
Greater Vulkoor's Might, Exceptional Constitution +2, Heavy Fortification
Goggles: Greensteel Goggles
Air Guard, +6 Cha skills, Haste (3 charges) [Resistance ritual]
Helm: Epic Epic Helm of Frost
Polar Ray (CL:20, 3/3 rest), Greater Cold Resistance, Greater Might of the Abishai, Charisma +7, Empty Yellow Augment Slot (slot dex+6)
Necklace: Stalwart Necklace
Constitution +6, Lesser Action Boost Enhancement, Stalwart Defender Set Bonus [set bonus +2 AC / 20% threat]
Trinket: Litany of the Dead
Turn the Page (CL:12, 3/3 rest), Litany of the Dead - Ability Bonus, Taint of Evil, Litany of the Dead - Combat Bonus (1 hit/dam), +1 profane to all stats)
Cloak: Epic Envenomed Cloak
Resistance +5, Greater Poison Guard, Greater Might of the Abishai, Constitution +7, Empty Green Augment Slot (slot Toughness)
Belt: Greensteel Belt
+45HP, Corrosive Salt Guard, +6 Str skills, Horrid Wilting (2 charges)
Gloves: Epic Gloves of the Claw
Greater Vulkoor's Might, Strength +6, Intimidate +5 (enhancement bonus), Healing Amplification - 30%
Boots: Epic Boots of Corrosion
Superior Corrosion VI, Superior Nullification VI, Greater Might of the Abishai, Greater Acid Resistance, Disintegration Guard, Empty Green Augment Slot, Empty Colorless Augment Slot (slot except str+1, except dex+1)
Ring: Circle of Hatred
Harm (CL:11, 5/5 rest), Intimidate +15, Resistance +5
Ring: Cinder's Band
Strength +6, Exceptional Constitution +1 Exception Dex +2, Stalwart Defender Set Bonus, [set bonus +2 AC / 20% threat]
This set of equipment includes a lot of epics but does not include items from the Vault of Night or from Demon Sands as I find them frustrating to obtain. A lot of this is based on what I have or am near to obtaining. Green Steel items are both surprisingly cheap on Devil Scales and Stones, but there are two so you will have to cleanse 1. Make the goggles first and wear a Con6 GFL Amrath belt in the meantime while you're making epics and farming shroud.
Possible Future Equipment:
Epic Ring of Baphomet Bestow Curse (CL:5, 3/3 rest), Wisdom -1, Charisma -1, Intimidate +15, Exceptional Constitution +2, Exceptional Strength +2, Empty Colorless Augment Slot (Didn't include originally because I didn't want to use any epic VoN or Sands items. Slot with +1 exceptional charisma to offset the negative. Adds +2 Str over the Circle of Hatred)
http://images.ddoforum.turbine.com/s...&postcount=183
http://images.ddoforum.turbine.com/s...&postcount=369
Epic Brawn's Spirits CL 15 Rage +20 Intimidate
If/when Genasi changes the Brawn's Spirits, would change the Circle of Hatred ring probably to
Epic Ring of the Buccaneer Swim +15, Underwater Action, Dexterity +7, Upgradeable - Tier 3, Empty Green Augment Slot, Good Luck +2, Protection +5 before i obtained the Epic Ring of Baphomet. This also depends on your availability of Litany which is probably the most difficult item in the set. (In my limited experience, but may be my own bad luck)
http://images.ddoforum.turbine.com/s...6&postcount=52
http://images.ddoforum.turbine.com/s...&postcount=182
Epic Chimera's Fang +10, 3d10, silver, good (slotted), keen, shocking burst, disintegration, insight +4, incite 20% EWP:Bastards, destruction, shatter+10
Epic Chimera's Crown, +30HP, 30SR, 5 natural
These are huge changes. The Chimera's Fang is a large part of this build and while it works well right now using the red augment crystals from Devil Assault, this would let us just slot Good damage and be done with it. I'm not sure I'd swap in the Epic Chimera's Crown as it breaks the abishai set. If I did, I'd consider replacing the Envenomed Cloak with the Cloak of Night and finding some spot for the Con and Heavy Fort to go or I'd replace the Epic Bracers of the Claw with Scorched Bracers and put the Epic Gem of Many Facets into the trinket slot.
While gathering gear, or doing a 1st life going through 20 raids before TR'ing into a barb life to run up the levels til you TR into this tank... here is a VERY basic gear out:
Beginning Gear
Shield: Madstone Shield (SB 9)
Weapon: Epic Chimera's Fang (Sentinels pack is an easy farm)
Armor: Parasitic Breastplate (Reflex +10)
Bracers: Non-epic Regular Bracers of the Claw (2 dmg, +10% incite set)
Goggles: Green Steel (Air, +6 cha skills)
Helm: Minos Legens (Toughness, Heavy Fort)
Necklace: Stalwart Necklace (Con 6) (2 ac, 15% incite set)
Trinket: Greater Bold Trinket
Cloak: Charisma +6
Belt: Amrath GFL Belt
Gloves: Non-epic Regular Gloves of the Claw (2 dmg, +10% incite set)
Boots: Dexterity +6 / Madstone Boots clicky just to build aggro
Ring: Intim +15
Ring: Get a +6 Str ring, then replace ASAP with Cinder's Band +6 Str, +1 Exc Con (2 ac, 15% incite set)
I suggest leveling up as a Kensai using 2H slashers like falchions. It will make the lower levels go by faster as the higher AC and stalwart dedication isn't as useful til raids. No reason to take kensai III as you'll be level 20 and it is time to respec to SD. If you want to sit at 20 for a little bit, you'll need to take Superior Weapon Focus instead of Combat Expertise and use your Free Feat Respec to go Stalwart. Here are the kensai enhancements:
[color]Kensai Level-Up Mode[/color]
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost IV
Enhancement: Kensei Falchion Mastery I
Enhancement: Kensei Falchion Mastery II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei II
Enhancement: Fighter Falchion Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility IV
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness III
I made a lot of random changes as I wrote this, so I'm sure I changed something in one place and left it elsewhere. If I made any basic mistakes like this in the math, let me know. I know this is a build that has been attempted many times before, but the devil is in the details and when you're talking about tanking those small things make the difference.
I preserved the original post here for the straight Fighter 20 version:
Code:My purpose here was to make high level raids less stressful and care free particularly for my healer friends. While I know the barbarian hate tank is sufficient many times, this build is one I have fun with and is a different path to obtaining that goal with rarer use of resources (albeit, a more difficult path to build.) I wouldn't advise this as a first toon, but it can be a second. It doesn't require all or nothing to come online though. It requires a fair amount of high level gear. The spirit of this build can be obtained with a 32 point build with basic raid gear in which case it can handle normal and hard raids without much issue. It will throttle up to full power with a TR and some epics. It featuers a leveling up mode as a kensai to keep things moving and then a respec over to stalwart defender. Build does not neglect DPS but also favors damage mitigation. Teamwork to manage hate is always useful but requirement is minimal. The build offers a large amount of hate generation. It does DPS using 2HF and tanks S&B using the bastard sword. Epic Chimera's Fang holds up well against a lot of 2Handers, and only lacks the full strength bonus. Genasi has several upgrades in the works which will only improve with time. No VoN or Sands epic items are in the build due to the time required to obtain, even though tons of other epic items are included. Those quests can be repeated more often making them more farmable even if several of them are still difficult to obtain. This build is also capable of later incorporating an eSoS but does not require up front. It features high AC as well as high HP and a no fail intimidate anywhere. These kind of stats give us room for error and pulls raids through that were previously wipe situations. UMD adds a lot of flexibility. The Citadel HP, Healing Amp, Saves, Hate, Skills Level 20 True Neutral Human Male (20 Fighter) Hit Points: 667 HP = 200 Fighter lvls + 260 Con + 10 Argonessen + 62 Toughness + 30 PL: Barb + 20 Toughness item + 45 Shroud HP + 40 Superior False Life Healing Amp = 20% Improved Recovery + 30% Gloves + 10% Airship Hate = 50% Stalwart Defender + 100% intimidate + 15% ToD + 20% Claw + possible 20% Fang (Don't think item and Claw set bonus stack) Guards: Air Guard, Sonic Guard, Demonic Shield, Greater Poison Guard, Disintegration Guard, Corrosive Salt Guard Saves Fortitude: 38= 12 base + 13con + 5 resist + 4 Superior Parrying + 4 GH Reflex: 28 = 6 base + 9 dex + 5 resist + 4 Superior Parrying + 4 GH Will: 20 = 6 base + 1 wis + 5 resist + 4 Superior Parrying + 4 GH SKILLS Intimidate 81 = 23 ranks + 6 GS + 6 Stalwart + 7 Cha + 15 item + 2 past life fighter + 2 past life barbarian + 5 gloves + 2 Coin Lords + 4 GH + 2 skill song + 6 enh + 1 airship Jump 27 = 1 ranks + 15 Str + 4 GH + 6 GS + 1 airship Balance 25 = 11 ranks + 9 Dex + 4 GH + 1 airship Tumble 15 = 1 rank + 9 Dex + 4 GH + 1 airship Haggle 44 = 6 ranks + 7 Cha + 6 GS + 15 item + 4 GH + 6 airship UMD 32 = 11 ranks + 6 GS + 7 Cha + 3 item + 4 GH + 1 airship 36 point Build (2nd TR from Fighter and Barbarian) Strength 41 = 17 base + 5 levels + 2 tome + 6 item + 1 exceptional + 1 enh+ 4 stalwart + 3 abishai + 2 airship Dexterity 28 = 14 base + 2 tome + 6 item + 3 exceptional + 1 1itany + 2 airship Constitution 36 = 16 base + 2 tome + 7 item + 3 exceptional + 1 enh+ 4 stalwart + 1 litany + 2 airship Intelligence 16 = 11 base + 2 tome + 1 litany + 2 airship Wisdom 13= 8 base + 2 tome + 1 litany + 2 airship Charisma 24 = 12 base + 2 tome + 7 item + 1 litany + 2 airship If I was a 34 point build, I'd drop to 10 Cha. If I was a 32 point build, I'd drop to 16 Str and 11 Cha. FEATS Level 1 (Fighter) Feat: (Selected) Least Dragonmark of Sentinel Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Fighter Feat: (Fighter Bonus) Power Attack Feat: (Human Bonus) Toughness Level 2 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Level 3 (Fighter) Feat: (Selected) Past Life: Berserker's Fury Level 4 (Fighter) Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 6 (Fighter) Feat: (Selected) Lesser Dragonmark of Sentinel Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons Level 8 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Feat: (Selected) Improved Two Handed Fighting Level 10 (Fighter) Feat: (Fighter Bonus) Dodge Level 12 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons Feat: (Selected) Past Life: Student of the Sword Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 15 (Fighter) Feat: (Selected) Improved Shield Bash Level 16 (Fighter) Feat: (Fighter Bonus) Combat Expertise Level 18 (Fighter) Feat: (Selected) Greater Dragonmark of Sentinel Feat: (Fighter Bonus) Shield Mastery Level 20 (Fighter) Feat: (Fighter Bonus) Improved Shield Mastery I probably won't take the Greater Dragonmark at first, though Genasi has stated he intends to change the Epic Chimera's Fang so that the 3rd dragonmark increases its enhancement bonus to +10 and adds a disintegration proc (but removing its lightning strike altogether). Maybe Stunning Blow or Skill Focus: UMD in the meantime? I'm also not sure about Improved Shield Bash's small bonus to DPS. Again, Genasi intends to let the Epic Chimera's Fang give its +10 enh and disintegration proc to the shield as well which would be a nice boon for taking all 3 feats dedicated to an item. Improved Shield Mastery adds another 5% damage mitigation which may not be worth it. It is before DR is added and this build will have 6 DR. THE GEAR AC and Items Armor Class AC against Beholder 65= 10 base + 16 Cavalry + 9 Dexterity + 9 Levik + 1 alchemical armor + 1 alchemical shield + 4 Superior Parrying + 1 dodge + 4 Stalwart + 2 ToD set + 3 abishai + 5 Combat Expertise Buffed S&B 84 AC = 65+ 5 barkskin + 1 haste + 4 inspire heroics + 2 recitation + 5 shield of faith dragonmark + 2 airship Buffed to Screenshot and Show off 102 AC (+5 Shield Blocking) = 84 AC + 3 Halfling Companion + 6 Paladin's Aura + 1 Air Guard + 5 Action Boost + 3 Stalwart Buffed 2HF DPS (eSoS someday?) 73 AC = 84 AC - 9 shield - 1 alchemical -5 combat expertise + 4 shield wand Build obtains a 10 dex mod, but has a 9 MDB from the full plate and tower shield. 10 MDB would cost an extra 10 AP, but could be purchased at the loss of Human Versatility. Armor MDB 9 = 3 base + 1 fighter past life + 1 stalwart defender + 2 enhancements +2 blue slot Shield MDB 9 = 4 base + 1 fighter past life + 3 stalwart defender + 1 enhancement Enough intimidate to never fail against any monster anywhere. Enough UMD to use any equipment, fire shield scrolls, shield wands, raise dead and teleport (no fail with skill boost) or heal scrolls with a moderate fail chance. Useful for added utility or picking up a near wipe. Shield: Levik's Defender +5 Tower Shield (SB:9, MDB:4, DR:15, ACP:-6, SF:40%, Base dmg: 1d12), Levik's Defender, Healers Bounty, Sonic Guard, Mithral [Alchemical Dodge] Weapon: Epic Chimera's Fang +6 Bastard Sword (Base dmg: 2d10, 19-20/x2), Shocking Burst, Lightning Strike, Maiming, Shatter +10, Destruction, Greater Dragonshard Focus: Sentinel, Empty Red Augment Slot (Slot: DR break) Armor: Epic Cavalry Plate +6 Full Plate (AB:16, MDB:3, ACP:-2, SF:25%), Demonic Shield, Resistance +5, Mithral, Superior False Life, Upgradeable - Tier 3, Empty Blue Augment Slot (slot MDB), DR 5/Chaotic [Alchemical Dodge] Bracers: Epic Bracers of the Claw Greater Vulkoor's Might, Exceptional Constitution +2, Heavy Fortification Goggles: Greensteel Goggles Air Guard, +6 Cha skills, Haste (3 charges) [Resistance ritual] Helm: Epic Epic Helm of Frost Polar Ray (CL:20, 3/3 rest), Greater Cold Resistance, Greater Might of the Abishai, Charisma +7, Empty Yellow Augment Slot (slot dex+6) Necklace: Stalwart Necklace Constitution +6, Lesser Action Boost Enhancement, Stalwart Defender Set Bonus [set bonus +2 AC / 20% threat] Trinket: Litany of the Dead Turn the Page (CL:12, 3/3 rest), Litany of the Dead - Ability Bonus, Taint of Evil, Litany of the Dead - Combat Bonus (1 hit/dam), +1 profane to all stats) Cloak: Epic Envenomed Cloak Resistance +5, Greater Poison Guard, Greater Might of the Abishai, Constitution +7, Empty Green Augment Slot (slot Toughness) Belt: Greensteel Belt +45HP, Corrosive Salt Guard, +6 Str skills, Horrid Wilting (2 charges) Gloves: Epic Gloves of the Claw Greater Vulkoor's Might, Strength +6, Intimidate +5 (enhancement bonus), Healing Amplification - 30% Boots: Epic Boots of Corrosion Superior Corrosion VI, Superior Nullification VI, Greater Might of the Abishai, Greater Acid Resistance, Disintegration Guard, Empty Green Augment Slot, Empty Colorless Augment Slot (slot except str+1, except dex+1) Ring: Circle of Hatred Harm (CL:11, 5/5 rest), Intimidate +15, Resistance +5 Ring: Cinder's Band Strength +6, Exceptional Constitution +1 Exception Dex +2, Stalwart Defender Set Bonus, [set bonus +2 AC / 20% threat] This set of equipment includes a lot of epics but does not include items from the Vault of Night or from Demon Sands as I find them frustrating to obtain. A lot of this is based on what I have or am near to obtaining. Green Steel items are both surprisingly cheap on Devil Scales and Stones, but there are two so you will have to cleanse 1. Make the goggles first and wear a Con6 GFL Amrath belt in the meantime while you're making epics and farming shroud. Possible Future Equipment: Epic Ring of Baphomet Bestow Curse (CL:5, 3/3 rest), Wisdom -1, Charisma -1, Intimidate +15, Exceptional Constitution +2, Exceptional Strength +2, Empty Colorless Augment Slot (Didn't include originally because I didn't want to use any epic VoN or Sands items. Slot with +1 exceptional charisma to offset the negative. Adds +2 Str over the Circle of Hatred) http://forums.ddo.com/showpost.php?p...&postcount=369 Epic Brawn's Spirits CL 15 Rage +20 Intimidate If/when Genasi changes the Brawn's Spirits, would change the Circle of Hatred ring probably to Epic Ring of the Buccaneer Swim +15, Underwater Action, Dexterity +7, Upgradeable - Tier 3, Empty Green Augment Slot, Good Luck +2, Protection +5 before i obtained the Epic Ring of Baphomet. This also depends on your availability of Litany which is probably the most difficult item in the set. (In my limited experience, but may be my own bad luck) http://forums.ddo.com/showpost.php?p...6&postcount=52 Epic Chimera's Fang +10, 3d10, silver, good (slotted), keen, shocking burst, disintegration, insight +4, incite 20% EWP:Bastards, destruction, shatter+10 Epic Chimera's Crown, +30HP, 30SR, 5 natural These are huge changes. The Chimera's Fang is a large part of this build and while it works well right now using the red augment crystals from Devil Assault, this would let us just slot Good damage and be done with it. I'm not sure I'd swap in the Epic Chimera's Crown as it breaks the abishai set. If I did, I'd consider replacing the Envenomed Cloak with the Cloak of Night and finding some spot for the Con and Heavy Fort to go. While gathering gear, or doing a 1st life going through 20 raids before TR'ing into a barb life to run up the levels til you TR into this tank... here is a VERY basic gear out: Shield: Madstone Shield (SB 9) Weapon: Epic Chimera's Fang (Sentinels pack is an easy farm) Armor: Parasitic Breastplate (with Madness: Obsession) Bracers: Non-epic Regular Bracers of the Claw (2 dmg, +10% incite set) Goggles: Green Steel (Air, +6 cha skills) Helm: Minos Legens (Toughness, Heavy Fort) Necklace: Stalwart Necklace (Con 6) (2 ac, 20% incite set) Trinket: Greater Bold Trinket Cloak: Charisma +6 Belt: Amrath GFL Belt Gloves: Non-epic Regular Gloves of the Claw (2 dmg, +10% incite set) Boots: Dexterity +6 / Madstone Boots clicky just to build aggro Ring: Intim +15 Ring: Get a +6 Str ring, then replace ASAP with Cinder's Band +6 Str, +1 Exc Con (2 ac, 20% incite set) ENHANCEMENTS FOR KENSAI LEVELING AND STALWART ENDGAME I suggest leveling up as a Kensai using 2H slashers like falchions. It will make the lower levels go by faster as the higher AC and stalwart dedication isn't as useful til raids. Here are the kensai enhancements: STALWART ENHANCEMENTS TO OWN Enhancement: Fighter Armor Class Boost III Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Fighter Armor Mastery II Enhancement: Fighter Stalwart Defender III Enhancement: Fighter Tower Shield Mastery I Enhancement: Fighter Bastard Sword Specialization I Enhancement: Human Adaptability Strength I Enhancement: Human Greater Adaptability Constitution I Ennhancement: Human Improved Recovery I Enhancement: Deneith Intimidation IV Enhancement: Improved Intimidate II Enhancement: Human Versatility IV Enhancement: Fighter Item Defense II Enhancement: Racial Toughness II Enhancement: Fighter Strength III Enhancement: Fighter Toughness II KENSAI ENHANCEMENTS TO LEVEL UP Enhancement: Fighter Attack Boost II Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Haste Boost IV Enhancement: Fighter Weapon Alacrity Enhancement: Extra Dragonmark Use I Enhancement: Kensei Falchion Mastery II Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Kensei II Enhancement: Fighter Falchion Specialization I Enhancement: Human Adaptability Strength I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery II Enhancement: Human Versatility IV Enhancement: Racial Toughness III Enhancement: Fighter Strength III Enhancement: Fighter Toughness IV I made a lot of random changes as I wrote this, so I'm sure I changed something in one place and left it elsewhere. If I made any basic mistakes like this in the math, let me know. I know this is a build that has been attempted many times before, but the devil is in the details and when you're talking about tanking those small things make the difference. Any feedback is appreciated!