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  1. #1
    Community Member Silent-Death's Avatar
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    Question Healers Friend on Warforged Caster?

    Is it worth it? Im a bit tight on AP at the time. Im gonna be repairing myself 99.9% of the time anyway (0.1% is when Im incapped(which is rarely)).
    My first Warforged character, by the way.

    Thanks in advance!

  2. #2
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    Take tier 1, you won't miss those two points
    it is worth it just so the divines don't feel so sad about small green numbers

  3. #3
    Community Member LoveNeverFails's Avatar
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    Quote Originally Posted by chodelord View Post
    Take tier 1, you won't miss those two points
    it is worth it just so the divines don't feel so sad about small green numbers
    This. Even as a caster WF who will be repairing yourself 95% of the time, there are times when your are OOM before the next shrine, you are incapped and someone needs to throw you a heal, and that one rank of Healers friend makes healers not want to scream and curse at you.

    As someone who plays a healer, I'd reccommend you take it. Is it necessary? not if your as good a player as you hope you are.

  4. #4
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    Must have, atleast tier1

  5. #5
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    It certainly doesnt hurt to have it. IMo when you're standing in the mass heals in ADQ epic you'll be happy for that extra healing. Ofc probably not that usefull in most other quests.

    When on my Fvs i tend to ignore WF casters red bar but thats mostly cause i'm a terrible healer and gives me more chance to focus on the ones who need more attention.

  6. #6
    Community Member Truga's Avatar
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    I considered skipping it on my pale master. Then I went to reset my enhancements, and noticed I can't unlock the next tier of enhancements (the ones that needed I think 10 points invested) without taking something completely worthless instead, so I just took it.

  7. #7
    Community Member Mister_Peace's Avatar
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    No need. You go from 50 to 65, which doesn't change how much healing you need to stand up from incap.
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    you are boring. And you rosik a lot. bye.
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  8. #8
    The Hatchery sirgog's Avatar
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    Levels 1-11, definitely take tier 1. You don't have overly efficient self-healing yet.

    Levels 12-19 you can easily get by without it. Reconstruct will be your main source of healing, plus the odd cure when you are incapped (and those are fine at 50%).

    Level 20, pick it up again, almost solely for epic DQ2.
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  9. #9
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    total waste of points.
    a tribe called zerg, cannith: healings, oozesniffer, krushinator, oxidize, kwanzaabot, eltonjohnbot
    Solo: tod normal, vod elite, adq2 epic, vod normal at level 18. all with no pots.
    http://forums.ddo.com/showthread.php?t=344390 my build

  10. #10
    Community Member pHo3nix's Avatar
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    Totally useless on a wf caster, you'd better spend those 2 points on something else..for low lvls just buy repair wands and potions..
    Cannith: Hazrael--Nyal--Thalax

  11. #11
    Community Member Kinerd's Avatar
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    I would ask this: will you ever be knocked down, stunned, Touched Idyllically, or otherwise prevented from repairing yourself? Ever?

    If so, get a rank of Healer's Friend.

  12. #12
    Community Member varusso's Avatar
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    Take one rank; after that its not worth the investment vs return. There are times when you will want/need some healer-love, and if you dont have any amp at all, it will make them cry. Also get some amp-gear you can work into your set-up whenever needed. I run healers friend one on all my WF and dont ever miss the AP.

  13. #13
    Community Member RTN's Avatar
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    I don't have it on my WF arcane, but I also try to make sure to not rely on divine healers. Reconstruct is your friend, but so is carrying a big pile of Reconstruct scrolls (saving you sp).

  14. #14
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    There will be times when you are knocked down, incap'ed etc. but in those situations i don't think 15% healing amp is going to make much difference. You either receive the heal in time and then cast reconstruct as soon you can or you die before it gets to you. There will be seldom few instances where an extra 15% more healing is going to mean life or death.

    The vast majority of the time it will make no difference and isn't worth spending 2 ap on imo. I do like to have it while levelling though, but at cap i don't think it's needed.

  15. #15
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by Mister_Peace View Post
    No need. You go from 50 to 65, which doesn't change how much healing you need to stand up from incap.
    Quote Originally Posted by samdsherman View Post
    total waste of points.
    Quote Originally Posted by pHo3nix View Post
    Totally useless on a wf caster, you'd better spend those 2 points on something else..for low lvls just buy repair wands and potions..
    Quote Originally Posted by RTN View Post
    I don't have it on my WF arcane, but I also try to make sure to not rely on divine healers. Reconstruct is your friend, but so is carrying a big pile of Reconstruct scrolls (saving you sp).
    Correct.

    +1 for all

  16. #16
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by Kinerd View Post
    I would ask this: will you ever be knocked down, stunned, Touched Idyllically, or otherwise prevented from repairing yourself? Ever?

    If so, get a rank of Healer's Friend.
    Even if unable to repair in those (rare) scenarios, no ranks of heal amp = 50% incoming divine healing. That's more than enough for those 1-2 spot cures.

  17. #17
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by sirgog View Post
    Levels 1-11, definitely take tier 1. You don't have overly efficient self-healing yet.

    Levels 12-19 you can easily get by without it. Reconstruct will be your main source of healing, plus the odd cure when you are incapped (and those are fine at 50%).

    Level 20, pick it up again, almost solely for epic DQ2.
    Surely you jest?

    Invest 1 AP in 'wand and scroll mastery' instead of 2 in HF and you'll be better off 1-11 by wand healing/pot chugging.

    As for EDQ2:
    Cleric (assumption that they have Empower Healing)
    Heal hits for ~500 = ~250 health back. [FvS without Empower Healing might only get you for ~150-200]. Tag that on to a Quickened Reconstruct and there's no issue.

    I've never seen anyone die (or died) in EDQ2 because of a lack of HF1.

  18. #18
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    2 AP is a pretty cheap price for more survivability. Take the darn healer's friend :P

  19. #19
    Community Member DrNuegebauer's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    2 AP is a pretty cheap price for more survivability. Take the darn healer's friend :P
    ?

    What extra survivability does it give?

    The key to survivability as a WF is the ability to self heal. Only require 'emergency' heals from clerics --> and a half point emergency heal is plenty for the Reconstruct spell/scroll to be available again.

  20. #20
    Community Member Zaal's Avatar
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    i don't think you need it either... running a wf wiz here...
    (well, ok, maybe i don't need it..)

    if you are incapped , you'll auto regen in most cases anyway and you should have a stack of repair scrolls appropriate to your level for a quick heal up even if you are out of spell points.

    Also at low levels, you regen spells point up to 10 so, you should be able to at least click off repair light over and over again, even if it'll take a while.
    ASCENDANTS on SARLONA (viva ADAR!): Zaal * Screwz * Lorrz * Zill * HamHoks * Gusty * Grasshumper * Durzo * DrHurtz

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