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  1. #1
    Community Member ThePrincipal's Avatar
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    Default Cleric 20 gear advice

    I have a first life lvl 19 dwarf meleecleric who is about to cap. My first cleric to cap but my 4th capped toon.

    I wanted to make sure he's epic rdy and what I need to get there gear wise

    Heres the current list of gear I will have when I first turn 20. play style wise, I do very few if any non-weapon/shield gear swaps.

    head - tezara's perfect sight: +6 wis, true seeing
    necklace - loricks necklace: +6 wis, +150 sp, empower healing II
    goggles - blindnesss immunity, spot +15
    trinket - greater bold trinket t3, +1 damage, +2 seeker, shocking blow 10d6
    cloak - cloak of curses: curse guard, +1 enchant dc
    belt- vornes belt: +6 con, +30 hp GFL
    gloves - maenya's iron fists: +6 str, +13 intimidate
    ring1 - katra's razors wit: +6 cha, +13 diplomacy
    ring2 - epic pirate ring t1: +6 dex, underwater action, +15 swimming, +1 luck
    boots - 30% striding, +3 jump
    bracers - thaarak: toughness +20 hp, +2 dodge, dr/3 lawful
    armor -DT Fullplate: heavy fort, 20% healing amp, +4 insight AC

    Wrath of Sora Kell Set - +2/+2 hit and damge, 40% Potency VI

    weapon sets
    1. destructive war axe
    2. +5 holy ga of pg
    3. madstone shield & axe of famine

    Note:

    1. i have epic calvary plate t1
    2. i have a dt fullplate that is heavy fort, magma guard, and enervation guard
    3. i do not have a GS item yet
    4. i would like to complete the vornes set with gnawed ring for the exceptional con and reflex. would replace the katra ring.
    5. i would like a +15 balance item slotted somewhere
    6. i would like a +5 resistance item slotted somwhere (current using nightshield for +3)
    7. the sora kell set needs to go
    8. need to upgrade the ring to t3 at next cove event for the +5 protection, +2 luck, and augment slot.

    at lvl 19 my standing nonbuffed HP is 416 and my selfbuffed, nonblocking ac is 53
    Last edited by ThePrincipal; 06-16-2011 at 03:00 PM.

  2. #2
    Community Member PNellesen's Avatar
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    I would look into maybe crafting some Greensteel Concordant Opposition Goggles or Cloak with 150SP and maybe Wizardry VI or Blindness Ward/Disease Immunity. This would give you +6 WIS as well, freeing up your head slot. You might want to look for a Superior Potency VI item and a Spell Pen. VII item as well (I usually have a weapons set with one in each hand.) Also might want consider farming the Staff of Fleshshaping from the Harbinger series for Superior Devotion/Major Healing Lore on the same item.

    EDIT: Also might want to try farming a Archmagi item from Amrath - just from my own experience, Eeerie Belt is kind of nice, but I believe there are other Archmagi items for different slots.
    Last edited by PNellesen; 06-15-2011 at 02:30 PM.
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  3. #3
    Community Member ThePrincipal's Avatar
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    thanks for the tips. i need to figure out my gs for this guy which is why i've been hesitant to build it earlier.

    i suspect a minII hp item will go somewhere so i can move the hvy fort off the dt and put +5 resistance there...?

    i can get the fleshaping staff easy enough. and plan on farming a mysterious bauble for more sp. need to farm more for the tod boot mats anyway.

  4. #4
    Community Member PNellesen's Avatar
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    Quote Originally Posted by ThePrincipal View Post
    i can get the fleshaping staff easy enough. and plan on farming a mysterious bauble for more sp. need to farm more for the tod boot mats anyway.
    Lol - hope your luck with Bauble/mats is better than mine! I eventually bought my final boot mat off the AH rather than run WS again, and I've never seen the Bauble drop for anyone, on any difficulty.
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  5. #5
    Community Member Talon_Oakenleaf's Avatar
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    You mentioned your hp but not your sp so if your sp is lower than 100 per level than I would suggest getting rid of your necklace and get one of the TOD belts that gives 200sp and i would make a Green Steel goggles sp item like concordant opp as PNellesen suggested. Start doing TOD and try and get a ring, any ring and build from there if possible. The radiant ring is nice enough if you can get it. Thats all I can suggest right now as my cleric is a healer and does 0 dps

  6. #6
    Community Member ThePrincipal's Avatar
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    i'm not even close to 2000sp. i'm at 1488 at lvl 19.

    i have 3 of the boot mats, just need the blood.

    EDIT: capped last last. My standing unbuffed HP is 442 and 1594 SP with +150 necklace. Self buffed AC with shield (but not blocking) is 53.
    Last edited by ThePrincipal; 06-16-2011 at 02:53 PM.

  7. #7
    Community Member MoonRunner's Avatar
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    With a con op SP goggles I would replace the helm with Minos Legen freeing up both your bracer slot and a slot from the dt. If rumor are correct get the Bejeweled dagger from CC coming back soon. You can set this with any DPS weapon for a nice combo of potent spells and melee damage. That will also alow you to loose lorics neclace for an amrath neclace.

    Dagger or not you need Superior potancy, Healing Lore 9%, Arcane lore 9% and superior devotion (highest levels you can get them) fit somewere into your gear.

    The Gyroscopic boots in one of the titan raids has striding 30% and I think 13 or 15 ballance.

  8. #8
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    If you are going to melee a lot i would suggest the following:

    Eyes: Tharnes Goggles - has true seeing, +5 sneak attack bonus

    Bracers: Bracers of the Glacier - Archmagi (200 sp) + Cold Shield Proc (high proc rate)

    Green steel:
    1. Concordant Opposition; Tier 1 neg - Immunities; Tier 2 pos - +50 sp; tier 4 con/op +100 sp; +6 wis
    2. Green Steel HP item (where ever it fits) - could go
    single shard (trip air, three 1:30 haste clickies, chance to trip opponent, 45 stacking hp)
    - or -
    dual shard MinII - heavy fort, +5 protect, 45 stacking hp (if of course you add the 10/15/20 hp to each tier)

    Helm: If you dont make a minII helm, Minos Legens (Heavy fort, 20 stacking hp)

    pretty basic gear, some of it (actually most of it) is a grind to get, but worth it until you start getting epic shards/seals/scrolls for any set you might want to try and build.

    Good luck!
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  9. #9
    The Hatchery Habreno's Avatar
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    Believe your epic full plate from Cove carries Resistance +5. Check it out.
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  10. #10
    Community Member ThePrincipal's Avatar
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    some very good ideas here thanks. I capped yesterday so I edited some to reflect my lvl 20 hp/sp.

    so what about these changes for starters:

    googles - tharnes
    ring1 - gnawed ring: +6 STR, +1 exceptional CON
    head - pirate hat: +6 CHA, +15 balance
    cloak - GS triple air: +45hp, +6 DEX skills (balance), and air guard
    bracers - glacier - +200 sp, spell pen, fire shield guard

    gloves - ???? bramble casters?

    this looks ok. tharnes and glacier are from the same quest, which cuts down on grind. i need to upgrade the ring at the next cove, and hat is easy to upgrade too. ring should be doable, easy to get into tod as a cleric (just need blood for the boots) single shard item shouldnt be too painful

    i'm missing a potency item however. I could put it superior potency vi on the cove hat, but then i'd be stuck on CHA.

  11. #11
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    dump lorriks necky and use the necklace spot for the green steel maybe? getting a +6 cha cloak is easy enough.
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  12. #12
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    Quote Originally Posted by Pape_27 View Post
    dump lorriks necky and use the necklace spot for the green steel maybe?
    I half-agree.

    Lorrik's is nice until you get something better. But there are things that are so much better that you do NOT want to slot your greensteel on your necklace slot.

    Any of the 3 Amrath Bard necklaces give you Superior Potency VI, which is hard to slot anywhere other than on a weapon. And, harder to get, but even better, is the Torc from the Demon Queen raid.

  13. #13
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    you might look at the gloves from the reaver raid. major healing lore is always nice.
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  14. #14
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    Quote Originally Posted by Talon_Oakenleaf View Post
    You mentioned your hp but not your sp so if your sp is lower than 100 per level than I would suggest getting rid of your necklace and get one of the TOD belts that gives 200sp and i would make a Green Steel goggles sp item like concordant opp as PNellesen suggested. Start doing TOD and try and get a ring, any ring and build from there if possible. The radiant ring is nice enough if you can get it. Thats all I can suggest right now as my cleric is a healer and does 0 dps
    May I ask you how to get a cleric above 2k sp? Mine is at 1986 now with ship buffs, +2 exc wisdom and a whole set of other things (pm me if you like/need to know more details).

    The only thing missing would be a +1 exceptional wisdom item, which i am currently thinking about how to fit into my item setup.

    It is a human with starting base of 18 wisdom and all level ups to wisdom (btw while built as healbot, he is perfectly capable of adding dps through different means).

    To the op:
    I suggest goggles as the slot for conc opp... I've put disease immunity too on them (now..).
    The gauntlets of eternity from reavers fate are a welcome addition to any healing type build.
    As potency item I use the epic ornamental dagger, but there are other maybe better solutions (also for burst healing the amrath sup ardor viii clickies are far more superior anyway).
    Btw I've got balance+15 and heavy fort on the pirate event hat, was a perfect slot for my build... but with the event coming back anytime soon, it will be difficult to get. True sight on an item for a cleric though is a bit redundant, as you can cast the spell anytime anyway.

  15. #15
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    Quote Originally Posted by SirValentine View Post
    I half-agree.

    Lorrik's is nice until you get something better. But there are things that are so much better that you do NOT want to slot your greensteel on your necklace slot.

    Any of the 3 Amrath Bard necklaces give you Superior Potency VI, which is hard to slot anywhere other than on a weapon. And, harder to get, but even better, is the Torc from the Demon Queen raid.
    you are correct about the necky spot. and even more correct with the gear options.

    I dont know what I was thinking when i suggested it. It was late, I had been drinking, an old friend flew in from out of town, dogs and cats were living together, it was raining fish, total mass hysteria... mea culpa I guess.
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  16. #16
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    Quote Originally Posted by boomeranky View Post
    May I ask you how to get a cleric above 2k sp? Mine is at 1986 now with ship buffs,
    Properly geared you should be able to get above 2000 sp with a cleric. My (former) cleric had 2090 sp when I tr'ed her; Potentially you could have over 2200 sp (when fully geared, not counting ship buffs).

    20 Cleric: 1,125 sp
    Magical Training: +80 sp
    Mental Toughness: +105 sp
    Wisdom (30): +290 sp
    Energy of the Zealot I-III: +80sp (has four tiers for a max of +110 add sp, I only had 3)
    Arch Magi: +200 sp
    Green Steel: +150 sp
    Cunning Trinket: +50

    Total sp pool: 2080

    add to that an item with a medium guild augment slot for +60 sp, total sp would top out at 2140 sp. You could also add Improved mental toughness to bring the total over 2200.


    (I had 2090 sp total... cant actually remember where I got the last 10 sp from unless the build only had enegry of the zion I-II and used a small augment slot power crystal. But I remember using a +6 cha cloak with a medium augment slot.... just cant remember the actual breakdown)
    Last edited by Pape_27; 06-17-2011 at 10:52 AM.
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  17. #17
    Community Member ThePrincipal's Avatar
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    2000sp isnt in the build plan. my wis is 22, no mental toughness, zealot II etc.

    those major healing lore gloves looks sweet, a solid AP saver. i have the spellsinger necklace banked for 50% potency vi but in testing it added only 1 pt more per tick to the aura. i'd rather have the 150sp and empower II.

    i'm ok with giving up lorricks as long as a i have +6 wis slotted somewhere. i basically need +6 to everything except int which adds to the gear juggling.

    the other set that looks interesting is the warpriest set.

  18. #18
    Community Member ThePrincipal's Avatar
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    so ive completed 3 tod runs.

    i was looking for the warpriest and vornes rings but no luck there. i did however get the kensei ring on my first run and put it up for roll. got the necklace on the second run and was like dang i should have kept that ring...

    but i did get the tempest set however. the ring looks better than the bucc ring. not sure about the necklace. the con is redundant with my belt. the +15 balance is solid and the set bonus of 1d4 damage helps. hesitation would be loosing the 150 sp on the lorricks. i could slot 150 into the dt armor but then i'd loosing healing amp... unless i slot healing amp into the tempest ring... a lot of work!

  19. #19
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    go for the bracers of the glacier from VoD. they are archmagi and will give you 200 sp. Then you wont need to worry about a +150 sp slot, and if you make a con/op item, it will have +6 wisdom on it.
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  20. #20
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    Quote Originally Posted by ThePrincipal View Post
    i have the spellsinger necklace banked for 50% potency vi but in testing it added only 1 pt more per tick to the aura. i'd rather have the 150sp and empower II.
    Sup Pot 6 is only +10% higher than the Sora Kell set, true, but by having, it, you're freeing up the THREE gear slots you are now using to get a smaller benefit.

    Sora Kell set is decent mid-level gear, but it is not end-game gear.

    The Spellsinger necklace has the same +150 SP, and there are other options to get +175 or +200 SP instead, anyway.

    Improved Empower Healing II is a nice perk, but 1) not essential, and 2) available elsewhere, such as Tempest tier of Dragontouched. Like I said in my previous post, Lorrik's is nice until you get something better, but in my opinion the Amrath Bard necklaces are clearly better, unless you're never going to worry about melee and so will hold a Sup Pot 6 scepter in your hand.

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