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  1. #41
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    perhaps the bonus kills xp could be split according to the number of kills. ie if you kill nothing you dont get any of that xp.

  2. #42
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    Quote Originally Posted by danielost View Post
    perhaps the bonus kills xp could be split according to the number of kills. ie if you kill nothing you dont get any of that xp.
    That's an extraordinarily bad idea. The reasons should be obvious (unless you think kills are only measure of contribution).

  3. #43
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    what i found disconcerting is, the idea that that mage didnt contribute just because he has no kills to his name. there he is throwing fireballs damaging all the bad guys, the tanks finish them off and he gets a big zero for kills, so he didnt do his part.

  4. #44
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    Quote Originally Posted by justagame View Post
    That's an extraordinarily bad idea. The reasons should be obvious (unless you think kills are only measure of contribution).
    no that is the way, the game stated it should be, that is at least ad&d

  5. #45
    Community Member kernal42's Avatar
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    Quote Originally Posted by danielost View Post
    no that is the way, the game stated it should be, that is at least ad&d
    No; the whole party gets experience for the encounter....

  6. #46
    Community Member Talias006's Avatar
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    Quote Originally Posted by danielost View Post
    perhaps the bonus kills xp could be split according to the number of kills. ie if you kill nothing you dont get any of that xp.
    Quote Originally Posted by danielost View Post
    what i found disconcerting is, the idea that that mage didnt contribute just because he has no kills to his name. there he is throwing fireballs damaging all the bad guys, the tanks finish them off and he gets a big zero for kills, so he didnt do his part.
    You do realize you just contradicted yourself there, right? The Wizard doing the bulk of the damage to the mobs is actually the Wizard doing his part. Just because some guy with a blade comes in and cleaves them all to death doesn't mean they (casters) didn't do their job. So it's up to the Wizard to exploit the cleaving/glancing blows so that at the very last possible second they throw a big explosive concoction into the mass of mobs and collect all the kills because the melee wasn't "doing his job"...

    Fail.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  7. #47
    Community Member Talias006's Avatar
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    Quote Originally Posted by danielost View Post
    no that is the way, the game stated it should be, that is at least ad&d
    ^ This

    Shows you really have no clue what AD&D was really all about. Rogues get bonuses for their skill usage, which is often applied to the whole party in a matter of fairness. Each member has their role to play and their particular subset of skills & abilities which should (although sometimes it doesn't) mesh together in a cohesive matter so that the group is rewarded for their actions as a whole. Not that there is no I in teamwork. If you need another anecdote like this, I can think of several off the top of my head, none of which are safe for forums.
    Quote Originally Posted by sirgog View Post
    Coyle still hates you.

  8. #48
    Community Member RudeIota's Avatar
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    I would actually like to see MORE information... Total damage/healing output... damage taken, hits landed, hits taken, spells cast... Dude, knowledge is power so anything is ++ is my book.

    I know it would breed more ePeen contests, but anyone with a semi-functional frontal lobe *should* know that the stats don't really matter that much -- especially kill counts. It's more of a personal achievement thing (Am I really doing that much damage compared to others? Am I spending my SP efficiently? Am I soaking up healer SP? Are my numbers as good as last run?).

    Maybe it isn't for everyone -- but for me -- it is less about ePeen and more about figuring out how well I did in comparison to myself. I think that's pretty cool and it lets you really hone your character.

  9. #49
    Community Member GreenGurgler's Avatar
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    Quote Originally Posted by chodelord View Post
    either the whole group succeeds in the quest or the whole group fails
    I am against removing both but rather adding more information to clarify.

    But more importantly, the above quoted as it pertains to removing the death count is just marxist mumbo jumbo. We most certainly do not all succeed or fail together. Not when it comes to individual death counts anyway.

    <cue Laibachs Life is Life>

    If one or two people die repeatedly, it means nothing specifically about the rest of the group but tells more about the one or two (in most situations).
    Naggesh-Drow Wiz PM TR--Borax DethAxe-Dwarf Rng/Mnk/Fgt--Accomplice of the Sorcerer-WF Arti TR --Ombrah the Outcast-BF Pali--Luxxs Interior-Human Bard WC--Xeak the Dirty-1/2ling Rog Assassin--Poli Styrene-Human Arti

  10. #50
    Community Member GreenGurgler's Avatar
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    Quote Originally Posted by danielost View Post
    perhaps the bonus kills xp could be split according to the number of kills. ie if you kill nothing you dont get any of that xp.
    But what about the healer that just spent the last 1/2 hour keeping everyone's but alive? do you see why this wouldn't work? Or the rogue who by design is there to steal kills?

    Tying Xp to kills is a bad bad idea, hence it has never been implemented.
    Naggesh-Drow Wiz PM TR--Borax DethAxe-Dwarf Rng/Mnk/Fgt--Accomplice of the Sorcerer-WF Arti TR --Ombrah the Outcast-BF Pali--Luxxs Interior-Human Bard WC--Xeak the Dirty-1/2ling Rog Assassin--Poli Styrene-Human Arti

  11. #51
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    two neg reps so far but the night is still young

    I'm not against adding other information, I'm just saying kill count is a bad indicator

  12. #52
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by adam1oftheround View Post
    Knowing which of your party members is contributing allows you to group with people who play rather than loaf. Social loafing is just joining a group because you know they will do the work for you.

    On the flip side: If you can get 5 time as many kills as the rest of the party, I will invite you to group with me again. If you get killed 4 times and cannot kill 2 mobs, well you need someone to help you review your build. Keeping it all secret is bad. More info is good.


    Things I would like to see added to the XP report:
    Total damage dealt
    Total damage received
    Total HP Healed
    Totas SP used
    will the bards song contribution to damage count towards the bards dps output? will it count sp saved and regenerated? will it also count spells successful due to your raising ot the dc's and caster level?


    I really dont care much about kill counts, the only time I bother is when im with friends and we want to have a competition just for fun and to give us something to do during the boring quest. Or if I beat someone who is always so serious about kill counts and yada yada yada I point it out.
    Last edited by NaturalHazard; 06-15-2011 at 11:57 PM.

  13. #53
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by chodelord View Post
    two neg reps so far but the night is still young

    I'm not against adding other information, I'm just saying kill count is a bad indicator
    report the negs you prob get them removed anyway, I dont agree with what your saying but I personally dont think its neg worthy.

  14. #54
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    Quote Originally Posted by Talias006 View Post
    ^ This

    Shows you really have no clue what AD&D was really all about. Rogues get bonuses for their skill usage, which is often applied to the whole party in a matter of fairness. Each member has their role to play and their particular subset of skills & abilities which should (although sometimes it doesn't) mesh together in a cohesive matter so that the group is rewarded for their actions as a whole. Not that there is no I in teamwork. If you need another anecdote like this, I can think of several off the top of my head, none of which are safe for forums.
    when ever i played the game, i got xp for the kills i made. but i got the xp for the whole kill not part of it. of course we got xp for other things such as remove curse spells or breaking a trap or what ever depending on your class.

  15. #55
    Community Member Unreliable's Avatar
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    sounds like communism to me.

  16. #56
    Community Member Postumus's Avatar
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    Quote Originally Posted by justagame View Post
    I think we can all agree that kill count doesn't tell the whole story,
    Now if we could only all agree that the breakables stat is the most important.

    You can't kill steal breakables. Those smashed barrels were 100% you and no one else!

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