As I open my eyes I think "ughhhh not again. Why do I keep dying! I am laying on a cold concrete slab. Its dark but I can see so clearly.
The last thing I remember I was tanking Sulli backed into a corner. When all the sudden these HUGE bats came from everywhere. BOOM BOOM BOOM.
I start thinking back remembering how in the past I have always been a fighter or a monk.
This time I feel different. Cold....yet at home in the dark. I feel I have great competence as a fighter still but something has changed. A new goodness in me. Something is wrong though I thirst for BRAINS!
7th Life, Chaotics the Undead Blessed Arch Lich
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Level 20 Lawful Good Half-Elf Female
(6 Paladin \ 6 Monk \ 8 Wizard)
Hit Points: 277
Spell Points: 486
BAB: 14\14\19\24
Fortitude: 21
Reflex: 19
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 20) (Level 20)
Strength 15 22 23
Dexterity 15 17 19
Constitution 14 16 16
Intelligence 12 14 16
Wisdom 10 12 14
Charisma 15 17 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 6 18 18
Bluff 2 4 4
Concentration 6 23 28
Diplomacy 2 4 4
Disable Device n/a n/a n/a
Haggle 2 4 4
Heal 0 2 2
Hide 6 20 21
Intimidate 2 4 4
Jump 2 6 6
Listen 0 2 4
Move Silently 6 20 21
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 3 3
Search 1 3 3
Spot 0 2 2
Swim 2 6 6
Tumble n/a 4.5 4.5
Use Magic Device 4 15 15
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Hide (+4)
Skill: Move Silently (+4)
Skill: Use Magic Device (+2)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) AC Bonus
Feat: (Automatic) Attack
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Half-Elven Keen Senses
Feat: (Automatic) Half-Elven Mixed Heritage
Feat: (Automatic) Half-Elven Social Graces (ALL)
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Martial Weapon Proficiency: Handaxe
Feat: (Automatic) Simple Weapon Proficiency: Club
Feat: (Automatic) Simple Weapon Proficiency: Dagger
Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
Feat: (Automatic) Simple Weapon Proficiency: Unarmed
Feat: (Automatic) Sneak
Feat: (Automatic) Unarmed Strike
Enhancement: Human Versatility I
Enhancement: Improved Hide I
Enhancement: Improved Move Silently I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Human Improved Recovery I
Enhancement: Way of the Faithful Hound I
Enhancement: Monk Wisdom I
Level 3 (Paladin)
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Feat: (Automatic) Aura of Good
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Enhancement: Follower of the Undying Court
Enhancement: Racial Toughness I
Enhancement: Paladin Toughness I
Level 4 (Paladin)
Ability Raise: STR
Skill: Hide (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Charisma I
Enhancement: Half-Elf Improved Trap Sense I
Level 5 (Wizard)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Inscribe Scroll
Feat: (Automatic) Magical Training
Enhancement: Human Adaptability Strength I
Enhancement: Wizard Energy of the Scholar I
Level 6 (Wizard)
Skill: Concentration (+2)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Past Life: Disciple of the Fist
Enhancement: Improved Rogue Dilettante I
Enhancement: Wizard Intelligence I
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery II
Level 8 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Level 9 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Feat: (Wizard Bonus) Spell Focus: Necromancy
Enhancement: Racial Toughness II
Enhancement: Half-Elf Improved Trap Sense II
Level 10 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Improved Maximizing I
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Wizard Pale Master I
Enhancement: Shroud of the Zombie
Level 11 (Wizard)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Wizard Intelligence II
Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Weapon Fighting
Level 13 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Level 14 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Turn Undead
Enhancement: Paladin Extra Turning I
Level 15 (Monk)
Skill: Move Silently (+5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind
Enhancement: Improved Rogue Dilettante II
Enhancement: Monk Improved Recovery I
Level 16 (Monk)
Ability Raise: STR
Skill: Hide (+5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall
Level 17 (Monk)
Skill: Hide (+5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body
Enhancement: Way of the Faithful Hound II
Level 18 (Monk)
Skill: Move Silently (+5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Monk Bonus) Stunning Fist
Enhancement: Shintao Monk I
Enhancement: Adept of Wind
Level 19 (Paladin)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Monk Wisdom II
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I
Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+2)
Feat: (Automatic) Remove Disease
Enhancement: Undying Call
Enhancement: Paladin Hunter of the Dead I
Ok guys this build has everything.
1. Can solo ANY group quest!
2. Can tank boss's. "Well almost any boss"
3. Full BAB!
4. Excellent AC from DEX/WIS and Super Fuzzy!
5. 5 DR
6. 2D12 with Full STR Modifier on OFF Hand when soloing, 2D8 when Tanking!
7. Can heal yourself in both undead and normal forms "healing AMPED"
8. All Level 4 Spells and Below!
9. Imunities to Disease, Fear, Poisons, and Sleep in all Forms.
10. Raise Dead!
11. All attacks Ghost Touch, Divine Might, and 2 Different Ways to Smite!
12. 3D6 Sneak Attack Damage
13. UMD "Albiet kinda low" and Can Sneak your way through any quest!
14. Lay on Hands!
Final Stats without buffs are
30 Str
26 Dex
22 Con
22 Intel
20 Wisdom
24 Charisma
The Only con I see to this build is HP's will only be around 400! But with self healing and self buffs and healing amps shouldn't be a problem.
Please tell me what you think of this. Have 2 more lifes to go through first. So I have about a month for fixing any problems!