Results 1 to 2 of 2
  1. #1
    Community Member countesscrow's Avatar
    Join Date
    Mar 2006
    Posts
    360

    Default Chaotics the Undead Blessed Arch Lich

    As I open my eyes I think "ughhhh not again. Why do I keep dying! I am laying on a cold concrete slab. Its dark but I can see so clearly.

    The last thing I remember I was tanking Sulli backed into a corner. When all the sudden these HUGE bats came from everywhere. BOOM BOOM BOOM.

    I start thinking back remembering how in the past I have always been a fighter or a monk.

    This time I feel different. Cold....yet at home in the dark. I feel I have great competence as a fighter still but something has changed. A new goodness in me. Something is wrong though I thirst for BRAINS!


    7th Life, Chaotics the Undead Blessed Arch Lich
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Female
    (6 Paladin \ 6 Monk \ 8 Wizard) 
    Hit Points: 277
    Spell Points: 486 
    BAB: 14\14\19\24
    Fortitude: 21
    Reflex: 19
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 22                   23
    Dexterity            15                 17                   19
    Constitution         14                 16                   16
    Intelligence         12                 14                   16
    Wisdom               10                 12                   14
    Charisma             15                 17                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 18                   18
    Bluff                 2                  4                    4
    Concentration         6                 23                   28
    Diplomacy             2                  4                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  0                  2                    2
    Hide                  6                 20                   21
    Intimidate            2                  4                    4
    Jump                  2                  6                    6
    Listen                0                  2                    4
    Move Silently         6                 20                   21
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  3                    3
    Search                1                  3                    3
    Spot                  0                  2                    2
    Swim                  2                  6                    6
    Tumble                n/a                4.5                  4.5
    Use Magic Device      4                 15                   15
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Use Magic Device (+2)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    Enhancement: Human Versatility I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Paladin)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Enhancement: Follower of the Undying Court
    Enhancement: Racial Toughness I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Charisma I
    Enhancement: Half-Elf Improved Trap Sense I
    
    
    Level 5 (Wizard)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Enhancement: Human Adaptability Strength I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 6 (Wizard)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Disciple of the Fist
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Wizard Intelligence I
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery II
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Racial Toughness II
    Enhancement: Half-Elf Improved Trap Sense II
    
    
    Level 10 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Wizard Pale Master I
    Enhancement: Shroud of the Zombie
    
    
    Level 11 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Intelligence II
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 14 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Turn Undead
    Enhancement: Paladin Extra Turning I
    
    
    Level 15 (Monk)
    Skill: Move Silently (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Monk Improved Recovery I
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Hide (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 17 (Monk)
    Skill: Hide (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    Enhancement: Way of the Faithful Hound II
    
    
    Level 18 (Monk)
    Skill: Move Silently (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Shintao Monk I
    Enhancement: Adept of Wind
    
    
    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Wisdom II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Improved Turning I
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Feat: (Automatic) Remove Disease
    Enhancement: Undying Call
    Enhancement: Paladin Hunter of the Dead I
    Ok guys this build has everything.
    1. Can solo ANY group quest!
    2. Can tank boss's. "Well almost any boss"
    3. Full BAB!
    4. Excellent AC from DEX/WIS and Super Fuzzy!
    5. 5 DR
    6. 2D12 with Full STR Modifier on OFF Hand when soloing, 2D8 when Tanking!
    7. Can heal yourself in both undead and normal forms "healing AMPED"
    8. All Level 4 Spells and Below!
    9. Imunities to Disease, Fear, Poisons, and Sleep in all Forms.
    10. Raise Dead!
    11. All attacks Ghost Touch, Divine Might, and 2 Different Ways to Smite!
    12. 3D6 Sneak Attack Damage
    13. UMD "Albiet kinda low" and Can Sneak your way through any quest!
    14. Lay on Hands!

    Final Stats without buffs are
    30 Str
    26 Dex
    22 Con
    22 Intel
    20 Wisdom
    24 Charisma

    The Only con I see to this build is HP's will only be around 400! But with self healing and self buffs and healing amps shouldn't be a problem.


    Please tell me what you think of this. Have 2 more lifes to go through first. So I have about a month for fixing any problems!
    Respectfully

    Ten of Ten the Sorcerer, Aerenal
    Alprudr of Thorr and Sif, Aerenal
    Mother of Symphonies, Aerenal
    Illusions of Life, Aerenal

  2. #2
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Quote Originally Posted by countesscrow View Post
    As I open my eyes I think "ughhhh not again. Why do I keep dying! I am laying on a cold concrete slab. Its dark but I can see so clearly.

    The last thing I remember I was tanking Sulli backed into a corner. When all the sudden these HUGE bats came from everywhere. BOOM BOOM BOOM.

    I start thinking back remembering how in the past I have always been a fighter or a monk.

    This time I feel different. Cold....yet at home in the dark. I feel I have great competence as a fighter still but something has changed. A new goodness in me. Something is wrong though I thirst for BRAINS!


    7th Life, Chaotics the Undead Blessed Arch Lich
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Female
    (6 Paladin \ 6 Monk \ 8 Wizard) 
    Hit Points: 277
    Spell Points: 486 
    BAB: 14\14\19\24
    Fortitude: 21
    Reflex: 19
    Will: 21
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             15                 22                   23
    Dexterity            15                 17                   19
    Constitution         14                 16                   16
    Intelligence         12                 14                   16
    Wisdom               10                 12                   14
    Charisma             15                 17                   18
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                 18                   18
    Bluff                 2                  4                    4
    Concentration         6                 23                   28
    Diplomacy             2                  4                    4
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  4                    4
    Heal                  0                  2                    2
    Hide                  6                 20                   21
    Intimidate            2                  4                    4
    Jump                  2                  6                    6
    Listen                0                  2                    4
    Move Silently         6                 20                   21
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  3                    3
    Search                1                  3                    3
    Spot                  0                  2                    2
    Swim                  2                  6                    6
    Tumble                n/a                4.5                  4.5
    Use Magic Device      4                 15                   15
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Hide (+4)
    Skill: Move Silently (+4)
    Skill: Use Magic Device (+2)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Monk
    Feat: (Selected) Power Attack
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Disciple of Breezes
    Feat: (Automatic) Disciple of Candles
    Feat: (Automatic) Disciple of Pebbles
    Feat: (Automatic) Disciple of Puddles
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Half-Elven Keen Senses
    Feat: (Automatic) Half-Elven Mixed Heritage
    Feat: (Automatic) Half-Elven Social Graces (ALL)
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) Unarmed Strike
    Enhancement: Human Versatility I
    Enhancement: Improved Hide I
    Enhancement: Improved Move Silently I
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Toughness
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Faithful Hound I
    Enhancement: Monk Wisdom I
    
    
    Level 3 (Paladin)
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Smite Evil
    Enhancement: Follower of the Undying Court
    Enhancement: Racial Toughness I
    Enhancement: Paladin Toughness I
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Hide (+0.5)
    Skill: Move Silently (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement: Paladin Focus of Good I
    Enhancement: Paladin Charisma I
    Enhancement: Half-Elf Improved Trap Sense I
    
    
    Level 5 (Wizard)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    Enhancement: Human Adaptability Strength I
    Enhancement: Wizard Energy of the Scholar I
    
    
    Level 6 (Wizard)
    Skill: Concentration (+2)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Past Life: Disciple of the Fist
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Wizard Intelligence I
    
    
    Level 7 (Wizard)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery II
    
    
    Level 8 (Wizard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Feat: (Wizard Bonus) Spell Focus: Necromancy
    Enhancement: Racial Toughness II
    Enhancement: Half-Elf Improved Trap Sense II
    
    
    Level 10 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Improved Maximizing I
    Enhancement: Half-Elf Rogue Dexterity I
    Enhancement: Wizard Pale Master I
    Enhancement: Shroud of the Zombie
    
    
    Level 11 (Wizard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Wizard Intelligence II
    
    
    Level 12 (Wizard)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Human Greater Adaptability Dexterity I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    
    
    Level 14 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Turn Undead
    Enhancement: Paladin Extra Turning I
    
    
    Level 15 (Monk)
    Skill: Move Silently (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Monk Improved Recovery I
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Hide (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    
    
    Level 17 (Monk)
    Skill: Hide (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Automatic) Ki Strike: Damage
    Feat: (Automatic) Purity of Body
    Enhancement: Way of the Faithful Hound II
    
    
    Level 18 (Monk)
    Skill: Move Silently (+5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Monk Bonus) Stunning Fist
    Enhancement: Shintao Monk I
    Enhancement: Adept of Wind
    
    
    Level 19 (Paladin)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Monk Wisdom II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Improved Turning I
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Feat: (Automatic) Remove Disease
    Enhancement: Undying Call
    Enhancement: Paladin Hunter of the Dead I
    Ok guys this build has everything.
    1. Can solo ANY group quest!
    2. Can tank boss's. "Well almost any boss"
    3. Full BAB!
    4. Excellent AC from DEX/WIS and Super Fuzzy!
    5. 5 DR
    6. 2D12 with Full STR Modifier on OFF Hand when soloing, 2D8 when Tanking!
    7. Can heal yourself in both undead and normal forms "healing AMPED"
    8. All Level 4 Spells and Below!
    9. Imunities to Disease, Fear, Poisons, and Sleep in all Forms.
    10. Raise Dead!
    11. All attacks Ghost Touch, Divine Might, and 2 Different Ways to Smite!
    12. 3D6 Sneak Attack Damage
    13. UMD "Albiet kinda low" and Can Sneak your way through any quest!
    14. Lay on Hands!

    Final Stats without buffs are
    30 Str
    26 Dex
    22 Con
    22 Intel
    20 Wisdom
    24 Charisma

    The Only con I see to this build is HP's will only be around 400! But with self healing and self buffs and healing amps shouldn't be a problem.


    Please tell me what you think of this. Have 2 more lifes to go through first. So I have about a month for fixing any problems!
    Couple of thoughts ...

    Healing amp won't work while in form (as you are immune to positive energy and healing amp only applies to positive energy).

    The penalty to attack speed from zombie form will make it prohibitively difficult to hold aggro even with divine righteousness.

    Zombie form will be ugly in any quest where there is lots of light damage. What's your soloing ability like while out of form? Will you want to be in form at the risk of 200 or 400 damage light spells? I've read a couple of threads complaining about this.

    AC will be useful but keeping it relevant past level 12 will require investment and twinkage (fine for your 7th life but not necessarily worthwhile on a first life character). End game wise, can you get in the high 80s necessary to make your AC useful vs bosses? (answer is probably not I would imagine).

    I think particularly with the 6 monk levels that you are over emphasising defensive abilities. I really don't see many options for getting any genuine offensive ability. 12 monk would give earth stance III which is a good option. Other than that, more wizard will just provide more defense (wraith form) and the offensive power of paladin is wasted a fair bit on a 20x2 weapon user (at least until you get zeal but zeal is exclusive with zombie form and monk).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload