http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
I agree. Arcanes can provide a variety of things to a party, regardless of WHICH arcane we are talking about. Buffs being one of them.
The sorc in Cyr's post is an example of someone who probably could have used some friendly coaching. That is if we werent "being elitist" by "telling others how they should play their toons".
<cough>
This raid was designed back in the days when we would go into threnal, pull a ML 8 race restricted + 5 shock weapon and immediately bind it because that was your new main weapon. When someone pulled a curse spewer back then it was a prized posession.
Nowdays people run around with shocking burst pure good with icy burst on it, trinkets that deliver damage on a 20 plus crit confirm, and perfect weapons for many case scenarios. Running VON 6 in a PUG on anything less than epic nowdays is like bringing machine guns back in time to The Battle of Maldon.
I think this is cogent to part of this difference in opinion in this thread.
Some are arguing about their well geared, well planned characters. I think someone mentioned a build with 6 past lives.
They say they have thought about it and don't want to take Haste.
Ok, fine.
But the example above and the example in the OP are not well geared and planned characters.
In my experience when a caster doesn't have Haste almost exclusively they are poor players or new and have multiple deficiencies besides lack of Haste.
You may not have Haste because of a great understanding of what you want from your build but they don't have Haste because of a lack of understanding.
I'm not terribly surprised that some mention blacklisting and booting for the non-Haste throwers because 99% of the time that caster is pretty clueless and, since we are talking about level 18-20 toons, most likely they have been told about the value of Haste before and just don't care or listen.
As a caster that doesn't cast Haste I think you should probably accept that your are exhibiting a trait that is prevalent in n00by casters even if you are an experience player with a plan and a vision.
Some of that preconception may fall on you just like a player who runs around with 0% fort not because they don't know better but because they play and are geared in such a way that they feel they are stronger using that slot for something else. Others won't understand because 99.99% of the time 0% fort=idiot.
Also realize that if you espouse not taking Haste you are giving very bad advise to 99% of the casters in the game.
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
Watch the end result of pages of discussion turn into 'read by a dev, rebalanced in an update'. Doh!
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
Last edited by KillEveryone; 06-23-2011 at 09:03 PM.
Disappointed and without trust in the powers that be.
http://ddowiki.com/page/Fansites
Wow, this thread is too much for me to reply to...
If anyone is looking for an arcane who actually fulfils the role of an arcane on thelanis, look me up (Nietzschean).
Saying a toon "should not' do something is the same as saying they "should do" something.
A Sorc can be magic-DPS-king and still cast haste/rage.
A Wizzie can be CC/death/buff king and still cast rage/haste.
A bard can be the buffer/CC and still cast haste/rage. If they are the party healer, I would not expect them to cast rage/haste; there is likely another arcane in the party who can do this.
For the record, i AGREE that these are generally the best roles for the classes -- they are obviously designed with these roles in mind. But lets not pretend that by stating "this is what these classes SHOULD do" that we are not in effect dictating what we think they should do.
More to the point, you cant say that it is wrong to "dictate" how a toon SHOULD be played, when in your own mind you do the same thing everyone else does -- you have preconceived notions (based on majority gameplay) as to what you can/should expect out of a given toon. Seriously, look at this post from a neutral perspective, and see if you didnt just dictate what you expect to see:
That is pretty much the definition of pigeonholing, is it not?
Last edited by varusso; 06-23-2011 at 05:05 PM.
I would like to say that trip is essential, and if you don't rip monsters, you shouldn't play as melee. A melee who is not tripping monsters as soon as cooldown is over is a waste of party slot. No matter what is your DPS, AC DR, to hit bonus, HP or whatever, if you can't/won't trip just reroll. And if you can't sacrifice 1 stupid feat for improved trip then your build is wrong.
Not to mention that, if the melee has a rogue splash, they should certainly have hamstring, and be spamming it every 6 seconds when it goes on cooldown. Eschewing this awesome debuff feat would totally make you a gimp in need of a reroll.
/sarcasm
More seriously, my rogue splashes do have hamstring, my kensai uses trip, my wizzie (for three lives now) has taken haste as her first and rage on her fourth lvl 3 spell, my bard carries both (with extend!) and all my melees, including my divines, carry pots and/or clickies for rage and haste both (as soon as they're at high enough level and have enough cash). Then there's my sorc. Air savant, with cold as second, lvl 14, carries haste (!) but has neither extend nor rage.
On this toon, given that a rage [*edited 6/24 12:14pm UTC-6] pot/clicky lasts 1.5 minutes, and the spell would last about 2 minutes, I feel that haste, displacement, lightning bolt and frost lance are better choices. The toon is intended to nuke, not to buff. Also, he's only just gotten his first level 7 spell, has 2 @ 6, 3 @ 5, and 4 @ 4. There aren't a lot of choices yet that improve over the spells I've chosen for him - in my view. As soon as I find a choice that would, in my view, improve the character's ability to nuke, I'll revisit my current spell selections.
The key here is that the choice is mine. I've made it based upon how I feel about the effects of the spells in question, and upon my goals for the character ("Fry, slime!" is rather the attitude I iwsh him to project). I'm happy to share the buff spells 'I' carry for 'my' own use - blur, displacement, haste, resist elements, GH and GT from scrolls - but I see no reason why 'I' should carry rage. Stand close while "I' use my clicky. it lasts nearly as long as if I were casting it, and it doesn't cost spell points.
*Edit to insert the correct spell name; I had typed 'haste', when I had meant to type 'rage'. Blame piking at work.
Last edited by jillie; 06-24-2011 at 12:15 PM.
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Argonessen: Jhanrae, Weisen Heimer, Chaard O'Nay, and more once viable endgame toons relegated to banking.
intimidate is not a dump skill it can be useful.
Why's a melee trying to dps anyway? Why is the melee complaining he's a dps and to dps he needs the help of another player? OMG. Breakthrough.
This thread isn't about buffs or how someone should play their character. It's about melee's being handicap! Mages are the crutch that melee lean on for support! Well and healers to. **** melee's kinda seem spongy. If a pally or monk goes up anymore you'll not need em.
Last edited by goodspeed; 06-23-2011 at 06:58 PM.
And what exactly is your point?
Can you read what I already wrote?
Sure you can play a character however you like, I can as well. I can make a cleric with 8 starting wisdom, completely unable to heal with all points dumped into strength + con and play him as a fighter. Doing so doesnt mean that this is a good way to play a cleric, nor do people have to let me into their groups if I choose to make such a character. I prefer people to play classes for what they are best designed to do.I dont think I made the argument not to pigenhole 'classes'
Most sorcerers do not take Extend anymore, if they ever even did. Non extended hastes are pretty useless throughout the whole game, they last a very short time. If I want hastes, rages, blurs and GH, then I will make sure to look for a bard or a wizard, and dont mind having a sorc on top to take a pure DPS slot. Having a wizard or a bard do buffing + CCs and a sorc DPS is a perfect combination.
Some sorcerers dont take GH anymore as well. Neither GH or Haste are actually needed to successfully play the game, and sorcs do not need to take either just because the fighter classes want them. Of course most sorcerers do take blur / haste / GH etc, but that is only because they think they have to, when they actually dont.
Also, if you desire haste so badly, you can get yourself the goggles of time sensing which can later be epiced, which is just about as good as a sorcerers non extented hastes.