Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, RunezephyrAnd the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,Caught somewhere between casual player and power gamer.
no it does not guarantee it, but you need to compare to a baseline. What third level spell would be lost in favor of haste? Then compare the difference between a sorc having their 4th choice of spell vs having haste. Yes, it has the potential to to go faster and smoother. Much faster and smoother.
I might have missed it, but what are your 4 third level spells, in order of importance, so we know what spell you would have to drop to get haste?
Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, RunezephyrAnd the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,Caught somewhere between casual player and power gamer.
FYI: I responded to some of your other posts in an edit on last post.
Actually it is a guarantee.
If you do the exact same things with haste and without, when you DO have haste, you will do them all faster. Haste is a constant, not a variable; its effects do not change, other than duration. The variable is the players themselves. If you are hitting faster and running faster, along with better reflex saves and AC (marginal but cumulative effects), you WILL complete faster. Again assuming the same actions on both samples. The only way the hasted group would NOT complete faster is if they did something different -- which invalidates that run.
If you preach self-sufficiency then it IS your responsibility to help educate the morons. The ones that refuse to learn will die off. The ones that will listen and learn will become better, more self-sufficient players. They arent all morons by choice
..."responsibility' may be the wrong word choice here, but I think you grasp my meaning.
Last edited by varusso; 06-21-2011 at 01:56 PM.
I agree you need a comparison. I would bet that if done legitimately the difference would be negilible. Problem is there is no proof that either spell will make a quest go smoother or faster versus running the same quest without.
For me personally the only spells my sorc (earth savant) does carry are: acid blast, displacement, haste, and rage. No one spell is more important than the other to me.
Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, RunezephyrAnd the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,Caught somewhere between casual player and power gamer.
Maybe this is why there is no argument aside from "stop being so demanding and needy, I can play how i want" being offered.
No one in the thread seems to actually think that Haste is a waste of a spell slot and everyone here carries it.
People only are offering the counter-argument as a proxy to those people who they think may make that choice because they feel they have a right to do so.
Ok. I agree.
People have a right to not carry Haste and have a right to play as they want. People shouldn't be demanding and needy.
Now that that's cleared up.
Can anyone think of a reason why you wouldn't carry Haste?
Anyone? Bueller? Bueller?
Wait.
We need proof that going faster makes you go faster?
Of course, a quest's speed is mostly determined by player skill.
But if you turned auto-attack on and started on the portal in the Vale with Haste then the same player turned around and beat the same portal without Haste the Hasted time would be faster, no?
Isn't that proof that that encounter was made faster by Haste?
I agree that 15% faster beat down, in and of itself, isn't huge but that is 15% of combat speed meaning less damage, less healing, less arcane SP dumping (yes Haste can actually SAVE the caster SP at the end of a quest), less shrining = more better.
Last edited by phillymiket; 06-21-2011 at 02:05 PM.
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When you particapate in a group you do what is best for the group. DDO is mostly a group game. It's very hard to justify choices that clearly are less beneficial for the group and are often only justified by "It's how I want to do it leave me alone".
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I make it sound like it is a bad thing? Review how your attitude has been so far. Do you sound good? Not in my opinion.
Now lets look at that further now.
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So lets look at the "fraction" shall we?
Jump 10 sp x 6 (60)
Nightshield/shield 10sp x 1 (10)
blur 15sp x 6 (90)
Resist Energy 15 sp x5 x6 (150)
haste 20sp x1 (20)
rage 20sp x1 (20)
mass protect energy 35 x1 (I think it is a lvl 6, I forget) (35)
stoneskin 25 x6 (150)
Greater Hero 35 x6 (210)
So what is this fraction? 745 sp. Not even counting the fact that some players are lazy about their metas so don't turn them off wasting even more SP.
That fraction is about half of a standard wizard SP pool, or a third of a sorcs. This means a good chunk of my ability to have fun (if I'm dps speced) is gone before even starting. Some nice "fraction".
This is literally thousands of points of damage I can no longer do due to your demands of buffs. The game is NOT all about YOU doing dps remember.
Next up, this haste and rage you are demanding. Face it, you aren't asking for it. You are demanding it without being polite about it. These are level 3 spells.
Acid Blast
Fireball
Frost Lance
Lightning Bolt
Protection from Energy
Magic Circle Against Evil
Haste
Rage
Displacement
Ray of Exhaustion
Repair
These are the spells that top that list in no perticular order. I seldom see pugs throwing Protection from Evil and I HATE being commanded, so MC is pretty big to have. Savants at high level will get one of those DPS spells, but wizards/acolyte of the skin do not. So you've got a 50/50 split there just about. So for argument's sake, that is two spells gone. (you want to argue MC, that is fine, considering Ray taken to help debuff bosses. Still two slots taken)
I'm lazy, so chances are darn good I still have Protection from Energy loaded, and I didn't take protection mass. So that is 3 spells.
You get to choose one of those spells you are demanding. I chose haste. Why? I hate "slow" Oh yeah, if I were a WF, you would be SOL until higher level because I'd be choosing repair over haste. But at the higher level I'd ditch that repair for haste as I'd have reconstruct.
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Now, this said, the SLAs have done a great job to allow us to toss buffs and still do DPS, providing what we (yes we, the team) are tackling can be damaged by said element (in the case of damaging SLAs). Meh, that is the choices we make. This can allow for haste, and depending even rage. But not always.
What becomes key is not if a player has or doesn't have spells but why. Belligerent demands and you probably will never get a player to switch. But taking the time to explain things politely and friendly could probably get more people to swap in haste/rage that you so desire. How you come across is important. Getting upset at new and casual players isn't going to score you any points.
Remember, you aren't playing the character, "I" am. You are not paying the bills, "I" am. "I" am here for my fun, not yours, so please, be polite.
Indecently, I've never been tossed mnemonics to help buff. If I had been I'd probably chug them to keep the party in haste/rage. Other wise I'm only going to drop such limited buffs at strategic points. Unlike your ability to swing a weapon without consequences, my sp is limited.
You check MyDDO when forming a party to see if people are lying about the gear they have?
That is incredible to me. I cannot imagine doing that myself.
I like completing quests and prefer to avoid wipes as much as the next person, but I can't see interrogating and doing background checks on everyone who joins a party. About the only questions I ask people is if they know the quest and if they have DR-breaking weapons if the quest involves mobs/bosses that require DR-breaking. I have probably asked about Feather Fall items too when running the Pit.
Other than that I don't think I have ever asked about buffs, fortification, spells, or gear. And I can't think of a single instance where my lack of questioning has resulted in less fun for me or the party.
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Actually, your position is that I should play your way and just deal with it.
My character is my character is totally relevant to the discussion. If you pay for my subscription, then you can tell me how to play my character.
As to any spells I'd take, my opinion would be invalid. I'm an admitted haste junkie and will always find a way to fit it in.
Disappointed and without trust in the powers that be.
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Sorry Varusso it isn't guarranteed. There are variable outside the control of the player that will and can affect the outcome. All it takes is one failed save at a key moment in time to the healer and that can me the difference between a quick smooth run and a complete wipe. Haste and rage won't mean squat in that type of situation and therefore I still maintain that while helpful they aren't a guarrantee.
First of all I don't preach anything. Self sufficiency is what I practice.
I have no responsibility to educate a moron. I signed no agreement that stated I had to. I would agree that it MIGHT be in my best interest to educate a moron but I tend to always recall the old saying: "you can lead a horse to water but you can't make him drink". After almost 5 years I've come across too many thirsty horses.
Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, RunezephyrAnd the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,Caught somewhere between casual player and power gamer.
As implied in my previous post. Character level.
At the early stages of being a caster haste is LAST on my list, but it would probalby still end up there at some point.
Granted, bards are a different story. Both haste and rage make my list, and typically are taken much earlier than arcane as far as spell choices go.