The thing that is killing me here....
None of the "my spellbook, my spell choices!!!" crowd have actually risen to the challenge of sharing WHAT spells they think are better than rage and haste (or resist energy or GH). Its as if they are afraid to share, knowing that everyone else will point out how wrong they are. Which, in all honesty IS what will happen. But that very insecurity only highlights the fact that they already KNOW that rage/haste are two of the spells they SHOULD have slotted there.
Seriously, we have all given our reasoning for why Rage/Haste should be slotted, yet no one has come forward to defend why something else would be better in those slots. And no, "my spellbook, my choice' is not a reason for why another spell would be BETTER. Here, I will even offer a starting point.
My personal choices in lvl 3 on a sorc:
Rage: Gives +2 STR/CON, -2 AC to everyone in AOE. This means more TH, more Dam, and more HP. Everyone class int the game can benefit from at least one of these. -2 AC really only affects AC builds and toons that are borderline on AC vs the mobs. Certainly it has no real effect on the arcane casting it. The +CON Mod also benefits 3 of the Savant T3 abilities.
Haste: +15% attack speed, +1 to AC, TH, and Reflex, run faster than striders to everyone in the AOE. Again, every class can benefit from this spell in at least one way. If you are casting rage, the +1 AC helps offset the rage AC penalty. Bonus TH and attack speed benefit the non-casters the most (unless you are a caster that likes to tote a wpn for combat too). Extra reflex means less likely to be hit by traps and most AOE damaging spells. Run faster = get to the next fight quicker, more likley to physically dodge distance-based attacks, also, more use out of the timers on your OTHER buffs.Most players much happier when not crawling around instead of running around.
Displacement: Single target, gives 50% miss chance to all incoming physical attacks. This doesnt 'stack' with blur, but it does proc separately. Also procs separately from the incorporeality of a Wraith. This spell is short duration (same as haste) and can be very effective when engaging multiple mobs at once, or boss/mini-boss mobs which have a high TH and hit like a truck when they DO connect. You may not be able to avoid the hit with AC, but with blur and displacement, that successful attack can still miss you. Comes in handy on your tanks and clerics too, in a pinch.
Other LVL 3 spell ...... Doesnt really matter once you have higher lvl spells to choose from and/or savant SLAs. Pick whichever flavor (including DPS) you like the most.
OK Ive shown you mine, now show men yours.