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  1. #21
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Dysmetria View Post
    There is no melee build that is even close to being somewhat unique that is "good dps/ hp." No matter what you choose there will be hundreds if not thousands of similar builds across the servers.

    Instead I'd recommend you choose a class you want to play and work on making it the best melee it can be. Bards and FvS seem to be the least played and therefore more unique melees, both can have good hp and dps, and their buffs/backup heals are always welcome in groups.
    it doesnt have to be completely unique, only somewhat unique :P, something you dont see every week. so a 12/7/1 mnk/rogue/rgr, that looks like plenty of healthy DPS. a 12/6/2 ftr/rgr/mnk kensai AA is good dps. a 7/7/6 ftr/rgr/barb looks to be decent dps

    all of these you dont see often, all of these fine dps i think
    adversity is something we face every day - for a true test, give someone power

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  2. #22
    The Hatchery zwiebelring's Avatar
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    There are given limits if you set goals like simple and good dps/hp. Simple is every melee class from 1-20 in this regard probably best Ftr 20 or Barb 20, both with STR 18, CON 18, there you go.

    What about a tactical dps Ftr 20 or Barb/Ftr splish splash smash? Or 14 Pal/ 6 Fvs and try out Divine Sacrifice + Aura of Vengeance?

  3. #23
    Community Member Ngha's Avatar
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    ranger 7 doesn't really give you anything.

    Both fighter and barb give toughness 3 at level 7.

    If you don't mind losing level 2 spells, my other suggestion would be 8 fighter for the extra feat/toughness. Also you get an extra haste boost with more levels of fighter.
    Last edited by Ngha; 06-14-2011 at 07:55 PM.

  4. #24
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Ngha View Post
    ranger 7 doesn't really give you anything.

    Both fighter and barb give toughness 3 at level 7.

    If you don't mind losing level 2 spells, my other suggestion would be 8 fighter for the extra feat/toughness.
    hmm, thats pretty true, but i was thinking that resist energy 20 might be a nice little perk
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  5. #25
    Community Member Ngha's Avatar
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    Quote Originally Posted by stille_nacht View Post
    hmm, thats pretty true, but i was thinking that resist energy 20 might be a nice little perk
    Sister is Sorc so you don't really need it. She can resist/prot both of you.

    I've lost 40 rep recently...what.

  6. #26
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Ngha View Post
    Sister is Sorc so you don't really need it. She can resist/prot both of you.

    I've lost 40 rep recently...what.
    def wasnt me :O, ill plug you up a bit
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  7. #27
    Community Member Dysmetria's Avatar
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    Quote Originally Posted by stille_nacht View Post
    it doesnt have to be completely unique, only somewhat unique :P, something you dont see every week. so a 12/7/1 mnk/rogue/rgr, that looks like plenty of healthy DPS. a 12/6/2 ftr/rgr/mnk kensai AA is good dps. a 7/7/6 ftr/rgr/barb looks to be decent dps

    all of these you dont see often, all of these fine dps i think
    If yer willin to sacrifice some dps to be unique, why not go with a race that isn't common, like halflings, and/or go 12 fighter and double kensei a weapon you don't see much of, like daggers or morningstars?

    That would be a lot more unique than swapping a level or two around on a common build and still using the same melee weapons everyone else uses.

  8. #28
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    I have a 12 ranger / 7 monk / 1 rogue based off strength and healing amp thats fun to play.

    I also have a 12 ranger / 6 fighter / 2 monk that was my 1st character and he's pretty cool.

    I have a buddy who has an 8 sorc / 12 fighter... my guess is cuse he can, but he seems to like it (WF btw)

    14 bard / 6 bard warchanter/FB is a good combo.

    You can also go dwarf 13 rogue / 6 fighter / 1 ranger - sneak attack + feats + bow str when needed

    There is also a 12 Cleric / 2 monk / 6 fighter build that looked fun to play

    Those are the ones I have seen that fit the bill you set forth. Have a good time...

  9. #29
    Community Member Ngha's Avatar
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    Quote Originally Posted by stille_nacht View Post
    def wasnt me :O, ill plug you up a bit
    I checked it out, Sillk neg rep'd me quite a few times.

    *EDIT* Thanks Silent Night +1.
    Last edited by Ngha; 06-14-2011 at 08:02 PM.

  10. #30
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Jubbers View Post
    I have a 12 ranger / 7 monk / 1 rogue based off strength and healing amp thats fun to play.

    I also have a 12 ranger / 6 fighter / 2 monk that was my 1st character and he's pretty cool.

    I have a buddy who has an 8 sorc / 12 fighter... my guess is cuse he can, but he seems to like it (WF btw)

    14 bard / 6 bard warchanter/FB is a good combo.

    You can also go dwarf 13 rogue / 6 fighter / 1 ranger - sneak attack + feats + bow str when needed

    There is also a 12 Cleric / 2 monk / 6 fighter build that looked fun to play

    Those are the ones I have seen that fit the bill you set forth. Have a good time...
    interesting builds :], im starting to put all the interesting ones on a list, and im going to let a random gen decide :P +1
    Last edited by stille_nacht; 06-14-2011 at 08:13 PM.
    adversity is something we face every day - for a true test, give someone power

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  11. #31
    Community Member Ngha's Avatar
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    Quote Originally Posted by stille_nacht View Post
    interesting builds :], im starting to put all the interesting ones on a list, and im going to let a random gen decide :P
    lol do what you do.

  12. #32
    The Hatchery Habreno's Avatar
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    Here's an idea:

    Cleric 12/Monk 6/rogue 2 (or Paladin 2, if you have a good CHA score)

    Cleric 12 gives Radiant Servant II, Monk 6 gives (with light path) the light monk prestiege (it's two feats, make sure you can grab it if you want it) and Rogue 2 would give decent trap skills, or Paladin 2 gives a LoH emergency heal along with a CHA boost to saves. You may end up in fists a lot for Ki, or you may end up using TWF.

    Recommended Race: Human (extra skill, feat, since this may be feat-starved dependent on focus) or Drow (higher INT, CHA, DEX , which you benefit from for all 3, with a -2 CON penalty)

    For all builds: STR focus if meleeing with normal weapons, WIS focus if using Monk stances, and handwraps.

    Human 32: CLR/MNK/ROG

    STR: 12/14
    DEX: 15 (add +2 tome before level 9 for ITWF and GTWF)
    CON: 14
    INT: 10 (add +2 tome at level 7 for another skill point)
    WIS: 12/14
    CHA: 14 (+2 tome for Divine Might II, for a damage boost)

    Human: 32: CLR/MNK/PAL

    STR: 13/18
    DEX: 15 (add +2 tome by level 9 for ITWF and GTWF)
    CON: 14
    INT: 8 (+2 tome at level 7 if you desire a third skill)
    WIS: 10/16
    CHA: 14 (+2 tome for Divine Might II, for a damage boost)

    Drow: 28: CLR/MNK/ROG

    STR: 11/14
    DEX: 15 (+2 tome by level 9 for ITWF and GTWF)
    CON: 14
    INT: 12 (+2 tome at level 7 if you desire another skillpoint)
    WIS: 11/14
    CHA: 14 (+2 tome for Divine Might II, for a damage boost)

    Drow: 28: CLR/MNK/PAL

    STR: 13/15
    DEX: 15 (+2 tome by level 9 for ITWF and GTWF)
    CON: 12
    INT: 10 (+2 tome at level 7 if you want the extra skill)
    WIS: 13/15
    CHA: 14 (+2 tome for Divine Might II, for a damage boost)


    What this build does :
    CLR 12: Radiant Servant II. Cleric provides decent self-healing, Divine Might II for a +4 sacred boost to damage (with +2 CHA tome) and you also get full BAB from Divine Power, a spell. Extend would be a helpful feat and Empower Healing is mandatory.
    Monk 6: Gives Shianto Monk I, for whatever you get, and going light path at Monk 3 gives Healing Ki. Also gives Healing Amplification through AP and Evasion from just having Monk. You can also get the second tier of stances with 6 levels, if you make fists your focus. Water for casting/healing/when you need a high WIS score, and Fire/Wind for DPS. Mountain for when you need to live as much as you can, when the extra WIS won't matter from Water.
    Paladin 2: CHA boost to saves, LoH hotbutton, Smite Evil for extra DPS when needed (though I don't know if you get it applied to fists) and decent survivability.
    Rogue 2: Evasion (already granted by Monk 6) and trap skills, if you need them. Skill points in general. Full ranks in UMD.

    Good luck. Hope you like it.
    Last edited by Habreno; 06-14-2011 at 08:21 PM.
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    BYOH. Know it, abide by it, or don't mess with those who do.

  13. #33
    Community Member Maxallu's Avatar
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    16/2/2 bard/fighter/rogue. Warchanrer horc Heavy pick user.

    Songs/buffs/heals/traps/evasion/dps

    So your Sis does not have to use her sp to buff you so much.

  14. #34
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    pure bard with maxed CHR and CON. use divine power clickies for melee.

    in case of dispel, fall back to bard song and spells.

    how is that?

  15. #35
    Community Member HarveyMilk's Avatar
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    13 rogue/6 fighter/1 monk

    Very fun and versatile, plus if you want to TR, the rogue active TR feat is pretty sweet.

  16. #36
    The Hatchery stoerm's Avatar
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    I've been thinking of a pally mix á la pal/rog/monk on a TR. No dump stats! The extra build points are wasted on pure toons anyway, and one would have past lives and plenty of twink gear to compensate.

  17. #37
    Founder Makdar's Avatar
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    The Local Idiot built:

    Class(s): Any 7/7/6 split
    Stats: Max Dex and then evenly spread remaining pts among other stats
    Skills: Max Hide, Move Silently (For piking of course)
    Feats: Feel free to go wild here, but remember to get the feats that improve Hide and Move Silently

    Proclaim uberness in your LFMs. When everyone is in the dungeon, randomly give the star to another player, go into stealth mode and then pike FTW!

  18. #38
    Community Member ka0t1c1sm's Avatar
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    Quote Originally Posted by Dysmetria View Post
    ...a weapon you don't see much of, like daggers...


    The image is meant as a joke but the build in all seriousness.

    Dual-dagger wielding Halfling 12 Ranger Tempest II/8 Barbarian Frenzied Berzerker I.

    Or 18 Ranger Tempest III/2 Barbarian.

    Always wanted to build a Belkar.

    Morgulion • Romenion • Valmyrion • Vanielle • Zandrine • Zeldaryne • Zinnuviel

  19. #39
    Community Member Zraack's Avatar
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    How about a 12 Barb/6 Fighter/2 Rogue, halfling? You can have decent hit points, decent damage, evasion, and still get traps. I have been playing this build since the cap was twelve. It is very versatile and unique. If you are gonna play alot with just you and your sister it might be nice to have the utility. The build is a bit tight on stats to start but with a 32 pt build it works ok. For skill I had enough to max out search/spot and disable with a bit thrown in a few random ones.

    The only thing I find annoying is having to dismiss rage when taking down traps. It is a bit gear intensive but does not require uber loot to make it work.
    Zrack-Ranger 16 Zelman-Barb12/Fighter2/Rogue2

  20. #40
    Community Member Talon_Oakenleaf's Avatar
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    Quote Originally Posted by stille_nacht View Post
    NOTICE: no more joke suggestions will be accepted
    NOTICE: must be somewhat original, as in, not a pure THF barb or an 18/2 ranger.

    ive want to start out a new character to help my sister cap, but i dont know what to go with :[.

    she is playing a sorc, and i am going to play a melee type (we will bring along clr hires for heals, party for harder stuff)

    ive previously triple TRed a wizard (now a PM, originally an AM), and twinked it out. I actually rather like the feeling of power i get from wail and mass hold, as well as the oohs and aaahs at my sustained DC 45 holds/wails

    BACKUP NOTICE: Original ish build please. Defined as: "you dont see it every week", or, if you play less often "consists of less than 10% of the builds of the primary class"

    ive made a Kensai-AA, and rather enjoyed it, though i found that imp. precise manyshot isnt nearly as fulfilling as i thought it would be :[, also, i am having some problems getting its to-hit up to par for eLailat/devil's. I like the ability to use both sword and bow though on that particular toon, but the bow doesnt really excite me. Boosts are fun to play with though.

    for this life, i think id like the simplicity of simply whaling on stuff till it dies, but i want it to be somewhat unique :/. perhaps blitz? dunno. even blitz might be too "main stream" :P

    ANOTHER BACKUP NOTICE: Original build please. also, a pure class is not original, an 18 class/2 rogue is not original.

    currently tentatively considering building a:
    8/6/6 ftr/rgr/barb
    12/7/1 mnk/rog/rgr
    7/7/6 mnk/rog/ftr
    rant on

    I know I am gonna sound like a big jerk but i gotta say it, USE THE CHARACTER GENERATOR and build your own "unique" toon. I have built my own unique toons that I enjoy playing and i do not mind helping people with thier builds, but it gets tiring reading the forums about people asking for someone to do the work for them. Would you like someone to level it up for you to? There are lots of builds on the forums, all it takes is some research.

    Sorry rant off

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