I am the natural one.
"When life gives you excrement, make Excrement Golems."
Disclaimer: My greenies come from comedy. I should not be confused with those who are knowledgeable and helpful.
Cant leave out Repair Savant then!! This sorc could have a big wrench in one hand at all times and maybe an oily docent.
Outatime Exodus-Cradle of Life:Thelanis
This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
http://www.youtube.com/watch?v=MWu8NOa69vM
<quote>Sorcerer Force Savant I
You have focused your training to become an irresistible force but become an immovable object. You gain +2 to the caster level of all force spells but movement is reduced to 0.</quote>
(the whole office wondered why i burst out laffing +1)
i remeber when chain/ force was a little more powerful then it is now...dont know if anyone else noticed it getting smaller though...bottom line is its reliable...and targeting is really good, in some cases shoots around corners
i would like to see chain get an increase in targets it can hit
I'm all for giving people more options to choose from, as long as they aren't OP. I think there's plenty of potential here.
Even though I don't like this idea, you could make it into a viable idea.
Force Savant 1
You stray from the path of the elements to gain knowledge of raw magical energies. You gain +2 caster levels when casting force and repair spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting elemental spells. You gain 5 points of force resistance. You can also cast the spell-like ability "Magic Missile" for 5 sp.
Force Savant 2
You forgo the path of the elements for even more control over raw magical energies. You gain an additional +2 caster levels when casting force and repair spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your elemental spells. Your force resistance grows to 1o points. You can also cast the spell-like ability "Chain missile" for 10 sp.
Force Savant 3
Your memory over the elements begin to vanish as you're consumed by the all powerful "Force". You gain an additional +2 caster levels when casting force spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your elemental spells. Your force resistance grows to 15 points. You can also cast the spell-like ability "Force missiles" for 15 SP. You also gain the ability to cast "Arcane Devastation" for 50 SP
Arcane Devastation
When cast on a target they take 2d8 damage every 2 seconds for 6 seconds, if another possible target comes within close contact of the initial target they're also gain the "Arcane Devastation" effect for the full duration. Monsters who cast spells take double damage from this effect.
There, a semi-viable "force savant" But I think it kind of steals a Force archmages thunder. *edit* and then I corrected the negatives to caster levels(I thought the bonus/negatives were wayyyy smaller). and really, no really, go ahead you can have it :P.
Last edited by Alanim; 06-14-2011 at 04:55 PM.
In D&D 3.5, Force spells do not automatically bypass Spell Resistance except for a couple. There are some Orb spells in the Complete Arcane which are classified as coming from the Conjuration school of magic that do. Orb of Force and Lesser Orb of Force (as well as all the other Orb spells like Orb of Electricity, Orb of Fire, Orb of Acid, Orb of Cold, Orb of Sound and their Lesser equivalents) are the two exceptions of Force spells that do not require a spell penetration roll to bypass Spell Resistance.
Last edited by NeutronStar; 06-14-2011 at 06:48 PM.
Community Member
what would be the force weakness?
force isnt an element, so you cant really be a savant of it... the whole point of savant is that you are becoming like an elmental...
2015 DDO Players Council
Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, RunezephyrAnd the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,Caught somewhere between casual player and power gamer.
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I'm running a little expirement with a rogue/wiz at the moment and this topic caught my attention since im using Force as his main spell weapon of choice. And although (as i read from the thread) that force is not an element, I was still disappointed to see that there isn't a way to craft 1-6 of force into your weapon, like 1-6 acid etc. But the thread had me thinking, is the +1 ehancement bonus on weapons and armor (and +2 and so on) a form of Force? Or am I waaaay of base here.