Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 47
  1. #21
    Community Member kernal42's Avatar
    Join Date
    Oct 2009
    Posts
    1,102

    Default

    Quote Originally Posted by kernal42 View Post
    I like how some people complain about ninja-neg-rep, and others complain about honest, up-front neg-rep.

    -Kernal
    Oh what, neg rep for this? Come On!

    -Kernal

    PS. Irony!

  2. #22
    Community Member Pallol_One-Eye's Avatar
    Join Date
    Mar 2006
    Posts
    786

    Default

    Quote Originally Posted by kernal42 View Post
    Oh what, neg rep for this? Come On!

    -Kernal

    PS. Irony!
    I got you back man. Nothing stated in your post was neg-worthy imho.
    Quote Originally Posted by EustaceTrevelyan View Post
    A team-killing f-tard is a team-killing f-tard, no matter how long they've played.

  3. #23
    Community Member nat_1's Avatar
    Join Date
    Oct 2009
    Posts
    85

    Default

    Quote Originally Posted by Dispel View Post
    Force DoT: Stop Hitting Yourself
    I have no opinion on trolling or not, but this is hysterical. I would buy this spell from the Turbine store. Especially if kobolds said funny things while it was on them.

    If Force Savant boosted untyped could we see potentially viable sorc/divine splits?
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
    Disclaimer: My greenies come from comedy. I should not be confused with those who are knowledgeable and helpful.

  4. #24
    Community Member Dispel's Avatar
    Join Date
    Apr 2011
    Posts
    0

    Default

    Quote Originally Posted by nat_1 View Post
    I have no opinion on trolling or not, but this is hysterical. I would buy this spell from the Turbine store. Especially if kobolds said funny things while it was on them.

    If Force Savant boosted untyped could we see potentially viable sorc/divine splits?
    14fvs,6sorc with Blade Barrier and Force Savant I? ;D

  5. #25
    Founder adamkatt's Avatar
    Join Date
    Feb 2006
    Posts
    2,178

    Default

    Cant leave out Repair Savant then!! This sorc could have a big wrench in one hand at all times and maybe an oily docent.
    Outatime Exodus-Cradle of Life:Thelanis
    This character is dedicated to a once great game destroyed by a greedy corperation.. Goodbye Star Wars Galaxays!
    http://www.youtube.com/watch?v=MWu8NOa69vM

  6. #26
    Community Member GODDEATH's Avatar
    Join Date
    Dec 2009
    Posts
    0

    Default ha

    <quote>Sorcerer Force Savant I
    You have focused your training to become an irresistible force but become an immovable object. You gain +2 to the caster level of all force spells but movement is reduced to 0.</quote>

    (the whole office wondered why i burst out laffing +1)

    i remeber when chain/ force was a little more powerful then it is now...dont know if anyone else noticed it getting smaller though...bottom line is its reliable...and targeting is really good, in some cases shoots around corners

    i would like to see chain get an increase in targets it can hit

  7. #27
    Community Member ssgcmwatson's Avatar
    Join Date
    Dec 2009
    Posts
    530

    Default

    I'm all for giving people more options to choose from, as long as they aren't OP. I think there's plenty of potential here.


    UDR Loot Rules:
    1) No griefing people for pulling loot that dropped in their name
    2) When rolling, classes for which the item is "useful" get +10 to the roll
    example: Wiz and Barb both roll on a Torc, the barb saying "I'm TRing into an arcane next week"
    Wiz gets +10 on his roll

  8. #28
    Community Member Alanim's Avatar
    Join Date
    Sep 2009
    Posts
    309

    Default

    Even though I don't like this idea, you could make it into a viable idea.

    Force Savant 1
    You stray from the path of the elements to gain knowledge of raw magical energies. You gain +2 caster levels when casting force and repair spells and increase the maximum caster level of these spells by 1, but suffer -3 caster levels when casting elemental spells. You gain 5 points of force resistance. You can also cast the spell-like ability "Magic Missile" for 5 sp.

    Force Savant 2
    You forgo the path of the elements for even more control over raw magical energies. You gain an additional +2 caster levels when casting force and repair spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your elemental spells. Your force resistance grows to 1o points. You can also cast the spell-like ability "Chain missile" for 10 sp.

    Force Savant 3
    Your memory over the elements begin to vanish as you're consumed by the all powerful "Force". You gain an additional +2 caster levels when casting force spells, increase the maximum caster level of these spells by an additional 1, but suffer an additional -3 caster level penalty to your elemental spells. Your force resistance grows to 15 points. You can also cast the spell-like ability "Force missiles" for 15 SP. You also gain the ability to cast "Arcane Devastation" for 50 SP

    Arcane Devastation
    When cast on a target they take 2d8 damage every 2 seconds for 6 seconds, if another possible target comes within close contact of the initial target they're also gain the "Arcane Devastation" effect for the full duration. Monsters who cast spells take double damage from this effect.

    There, a semi-viable "force savant" But I think it kind of steals a Force archmages thunder. *edit* and then I corrected the negatives to caster levels(I thought the bonus/negatives were wayyyy smaller). and really, no really, go ahead you can have it :P.
    Last edited by Alanim; 06-14-2011 at 04:55 PM.

  9. #29
    Community Member NeutronStar's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Quote Originally Posted by TheDearLeader View Post
    I... don't believe any of the Magic Missile/Chain Missile/Force Missile spells have to bypass SR, do they?

    I could be wrong here...
    In D&D 3.5, Force spells do not automatically bypass Spell Resistance except for a couple. There are some Orb spells in the Complete Arcane which are classified as coming from the Conjuration school of magic that do. Orb of Force and Lesser Orb of Force (as well as all the other Orb spells like Orb of Electricity, Orb of Fire, Orb of Acid, Orb of Cold, Orb of Sound and their Lesser equivalents) are the two exceptions of Force spells that do not require a spell penetration roll to bypass Spell Resistance.
    Last edited by NeutronStar; 06-14-2011 at 06:48 PM.

  10. #30
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by NeutronStar View Post
    In D&D 3.5, Force spells do not automatically bypass Spell Resistance except for a couple. There are some Orb spells in the Complete Arcane which are classified as coming from the Conjuration school of magic that do. Orb of Force and Lesser Orb of Force (as well as all the other Orb spells like Orb of Electricity, Orb of Fire, Orb of Acid, Orb of Cold, Orb Sound and their Lesser equivalents) are the two exceptions of Force spells that do not require a spell penetration roll to bypass Spell Resistance.
    I was meaning DDO specifically, not 3.5 pnp. That's probably where the miscommunication happened. All good, then.

  11. 06-14-2011, 05:45 PM


  12. #31
    Community Member stille_nacht's Avatar
    Join Date
    Sep 2009
    Posts
    2,111

    Default

    what would be the force weakness?

    force isnt an element, so you cant really be a savant of it... the whole point of savant is that you are becoming like an elmental...
    adversity is something we face every day - for a true test, give someone power

    Quote Originally Posted by stille_nacht View Post
    Click the arrow for Intro to Multiclassing
    Quote Originally Posted by stille_nacht View Post
    Frugal Pack Buying Guide

  13. 06-14-2011, 05:55 PM


  14. #32
    2015 DDO Players Council Ironforge_Clan's Avatar
    Join Date
    Sep 2006
    Posts
    0

    Default

    Quote Originally Posted by stille_nacht View Post
    what would be the force weakness?
    To really mess with Dispel I'd vote for all weakness in fire, cold, earth, and air!

    Quote Originally Posted by stille_nacht View Post
    force isnt an element, so you cant really be a savant of it... the whole point of savant is that you are becoming like an elmental...
    So true and that is why the suggestion is so ridiculous.
    Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, Runezephyr
    And the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,
    Caught somewhere between casual player and power gamer.

  15. 06-14-2011, 05:57 PM


  16. #33
    Community Member kilagan800's Avatar
    Join Date
    Dec 2009
    Posts
    433

    Default

    I'm running a little expirement with a rogue/wiz at the moment and this topic caught my attention since im using Force as his main spell weapon of choice. And although (as i read from the thread) that force is not an element, I was still disappointed to see that there isn't a way to craft 1-6 of force into your weapon, like 1-6 acid etc. But the thread had me thinking, is the +1 ehancement bonus on weapons and armor (and +2 and so on) a form of Force? Or am I waaaay of base here.

  17. #34
    Community Member fluffybunnywilson's Avatar
    Join Date
    Apr 2011
    Posts
    212

    Default

    Quote Originally Posted by kilagan800 View Post
    I'm running a little expirement with a rogue/wiz at the moment and this topic caught my attention since im using Force as his main spell weapon of choice. And although (as i read from the thread) that force is not an element, I was still disappointed to see that there isn't a way to craft 1-6 of force into your weapon, like 1-6 acid etc. But the thread had me thinking, is the +1 ehancement bonus on weapons and armor (and +2 and so on) a form of Force? Or am I waaaay of base here.
    Impact clickies

    Also, the Enhancement bonus (+1 through +5 and +6 for Epic weapons and armor) are not force damage.

  18. #35
    Community Member stille_nacht's Avatar
    Join Date
    Sep 2009
    Posts
    2,111

    Default

    Quote Originally Posted by stille_nacht View Post
    what would be the force weakness?

    force isnt an element, so you cant really be a savant of it... the whole point of savant is that you are becoming like an elmental...
    aww, i just came up with a humorous response, but its too my own post :[, ill say it anyway

    the weakness of the force is the dark side of the force
    adversity is something we face every day - for a true test, give someone power

    Quote Originally Posted by stille_nacht View Post
    Click the arrow for Intro to Multiclassing
    Quote Originally Posted by stille_nacht View Post
    Frugal Pack Buying Guide

  19. #36
    Community Member Grenada's Avatar
    Join Date
    Dec 2010
    Posts
    541

    Default

    Quote Originally Posted by Alanim View Post

    Force Savant 1
    ... You gain 5 points of force resistance. ...
    Force Savant 2
    ... Your force resistance grows to 1o points....

    Force Savant 3
    ... Your force resistance grows to 15 points. ...

    .
    Pretty sure that, at the levels those resistances come out, you'll be completely immune to force spells. Other than that, nice post.

  20. #37
    Community Member stoopid_cowboy's Avatar
    Join Date
    Oct 2009
    Posts
    359

    Default

    Quote Originally Posted by Dispel View Post
    NO! I paid $50 to LR my guy into a wizard and TR for Arcane Initiate. Make them work for that.
    I like how the song changes when it is not in his favor.
    Maybe you should have saved your money and just rolled a Whizzerd instead of cutting corners.


    The original Force Savant Sorc


    /the force is weak in this thread

    /not signed

    yuda
    Quote Originally Posted by KookieKobold View Post
    I guess pants can be optional

  21. #38
    Community Member fluffybunnywilson's Avatar
    Join Date
    Apr 2011
    Posts
    212

    Default

    Quote Originally Posted by Dispel View Post
    NO! I paid $50 to LR my guy into a wizard and TR for Arcane Initiate. Make them work for that.
    If you collect some Epic Dungeon tokens, you could have TR'd into a Wizard and then TR'd back into a Sorcerer for even more arcane goodness and saved yourself the $50.

  22. #39
    Community Member NeutronStar's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Quote Originally Posted by fluffybunnywilson View Post
    If you collect some Epic Dungeon tokens, you could have TR'd into a Wizard and then TR'd back into a Sorcerer for even more arcane goodness and saved yourself the $50.
    But they don't hand out Epic Dungeon Tokens in PvP!!!!

  23. #40
    Community Member Dispel's Avatar
    Join Date
    Apr 2011
    Posts
    0

    Default

    Quote Originally Posted by NeutronStar View Post
    But they don't hand out Epic Dungeon Tokens in PvP!!!!
    I used epic tokens to TR. I used cash to LR first.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload