The devs should make it so MORE quests are challenging instead of making everything easier.
Khyber
Swez Sowan
Sowen Sown Sowyn
Actually I cant remember the last time I ran it and people *needed* pots to complete. People seemed quite happy with my spellsing though, more dps, discount on spells so more sp for healer and caster and also backed up the healer with heals and the caster with cc fasinate and my own piddly 40dc disco ball, also the otto level 6 dance spell when a particular mob became troublesome.
Community Member
I have friends and guildies that do this quest on a regular basis without using any resources whatsoever. They just know how to be efficient.
I would say more, but you should be able to get where this is going with all the other responses here.
Last edited by porq; 06-13-2011 at 07:33 PM.
I echo what has already been said before.
This quest *is* do-able by a 6 man party of various compositions, without resource consumption, without deaths.
Have I used resources on it? Hell yeah. First day it came out, I did it. We used like 40 Major Pots, mainly because my Sorcerer's DCs sucked (still do, really).
But that was the day it came out, and because we were willing to pay for what we were lacking.
Now? I bring another toon. Maybe my Spellsinger, with better spell pen and enchantment DCs. Or maybe my Pally, or.. whatever. Or the Sorc's just another DPS toon, who handles buffs so the DC caster can keep rolling.
Either way... the quest gets completed, no one uses pots - sometimes, people forget to use baubles even.
So... no, no thank you.
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
Absolutely not. The quest is fine itself and one of my more personal favorites, if anything they should make it harder. And no, people don't need to chug pots to complete. More times then not people aren't having to chug them.
Oh and: http://forums.ddo.com/showthread.php...+Sarlona+Style. That was only 2 pots too btw, 1 of which was for haste for the end fight.
Last edited by bendover; 06-14-2011 at 04:18 AM.
Ahh h4X....
You know how your many Hp'ed sorc has the spellcasting DC's of a wet paper towel?
Might be something in that
I've beat this quest without even taking a caster.. So why the heck would we need mana pots? 6 melee that can self heal could absolutely slaughter this quest.
Since the nerfs the mobs have so few hp, that I can take down a whole pack of devils in 6 cleaves.. If we had 6 melee like me, all do 6 cleave when they teleport in.. hah. It would end up being like running it on casual, 2 seconds of killing, then 2 mins of waiting for the next wave.
I've pugged this quest dozens of times and have often heard horror storys of casters using many pots sure.. But everytime I hear that I explain to them, no.. I actually demand it, that they drink no pots. And we beat it everytime.
I've done this quest with some of the worst pugs around, with casters who just constantly die, clerics that dont understand simply concepts of movement or heal scrolls, etc... One run I i did with only a bard, he said he had 120 hitpoints, he wasn't joking. They died a lot, I might of drank some SF pots, No mana pots, and we still beat the quest.
Far as healers using pots, that just dumb. How much healing needed is directily porpotional to how fast you kill things. So if your melee suck, sure they might need ot heal more, but they could just use scrolls. If the melee dont suck, its easily done on a single bar on your average clr/fvs with zero consumables.
If you wanna beat the quest using less SP.. Get a melee that can actually handle a few kills for you in epic. This is pretty much the only quest I run often lately, and while it can be challenge for some players, it definetely does not require any use of mana pots.
Last edited by Shade; 06-14-2011 at 03:40 AM.
Ok, we get your uber but killing a Devil with 4 Cleaves (even if you did 4 1000dmg crits the mobs have more HP than that) and a Bard lvl 20 with 120 HP (he would need to be a elf starting with 6 CON and no item whatsoever to boost his HP and CON stat) seems very exaggerated, dont you think...? And a "proper" DPS character isnt going to defeat the mobs alone without someone healing him or making the mobs stop so he can kill them...
Anyway, Its a challenge quest for people who havent develope a good strategy and nice setup or for people who are running it for the first time. My suggestion to the OP - since many here didnt tried and help in any way and went to lenghts to say they are the ****, would be to get a good Party Setup:
1. try and get a good Cleric build for Healing;
2. a FvS that can both Heal and Melee;
3. a Bard that can do CC and Melee;
4. a Caster with good Necromancy DC (to kill some pesky casters and archers) and Enchantment DC (so the mass holds and Discos work);
5. 2 good DPS toons with proper weapons and some Hit Points to not get killed quickly (I like to have a Tank to Draw aggor and a Rogue to "freely" backstab in there).
At start, you may use one pot or two, its normal when you dont know the quest, but as soon as you start running the quest frequently and getting the hang of it, you will be able to run it with sub-optimal parties and dont spend any pots whatsoever. Good luck and Happy questing!
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/this.
Day one, beat it first try, used 12 pots between us.
Later, we rethought our strategies. More Discoballs, less Holds. More melee stuns (a 300 DPS monk with all the stuns is far better than a 400 DPS barbarian with no stuns in eDA). Less focus on 'kill everything fast' and more focus on 'keep everything under control'.
Results - smooth completions, 0-2 mana pots used each runs.
Later still, we honed our approach more, and got some speed back into it. We learned that you can burn mana in Phase 4. We built up our casting DCs and spell penetration. We figured out which melees in the guild were best to use as Turigulon tanks. Now, it's smooth, fast 0 mana pot runs, or 1-2 pots if someone makes a big mistake (like letting Discoballs expire in part 2 then getting tripped).
I don't have a zerging problem.
I'm zerging. That's YOUR problem.
Only thing intense in eDA is wave 1-3, since then is when casters/healers get low on sps ( near end of pt3 is usualy the chuggy time).
Thelanis, Playing since 2009
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FTR: I assume you never played a caster before? Do you know the worth of "pots"? I doubt you do. So don't talk about something you don't know about tyvm.
The Fight Club - Orien.
Xcaltar: WF Barbarian 25
Really h4x, if you build your toon for PvP, what do you expect?