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Originally Posted by
Target-Practice100
I am currently trying out a strength based Elf AA ranger that is primarily ranged, with reduced DEX. Starting stats are -
STR - 18
DEX - 14
CON - 14
INT - 8
WIS - 14
CHA - 8
Currently at level 14 with self buffed rams spell, and a +2 STR ship buff I have a STR of 30 (32 with Rage). I have also dropped a +2 Tome on STR and the other 3 main stats. At 30 STR my level 14 ranger easily and regularly crits with a +1 bow for around 90 -114 HP, and the best crit I did with a STR of 30 was 145 HP. I should add that my level 14 has the Bloodstone trinket that gives a +6 to critical hits, which definately helps get the quite often and regular over 100 HP hits.
With the 5 DEX enhancements the Elf gets, and a +6 DEX wearable I should hit a DEX of 30 at around level 20. Even at its current DEX of around 26, I do not miss very often, even when moving and firing, which as a ranged ranger I do quite a lot.
Also, my AA rangers all have a base WIZ of 14, which gives them high SP as they level, and makes them very self sufficient. Also they wear a WIZ item as well. At level 11 I use the Totemic Lavalier from the Orchard of the Macabre which will give you 100 SP (by collecting 20 tapestries from rare chests), and later a Wizardry helm for 125 - 150 SP. My level 20 ranger has 795 SP, and my level 14 over 550 SP using this item. Plenty of SP for self buffs, self healing, and some barkskin and jump for the party. And everyone likes barkskin and jump. For me, a ranged ranger without decent SP is handicapped, and limited for both group and solo play.
The skills I use are Spot, Jump, Balance, Heal, Move Silently & Hide (in that order of importance). When making the toon put 2 points into Tumble just enough to activate the skill, your DEX will then add to it as you level.
Hope this helps.