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  1. #1
    Community Member Warlocker's Avatar
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    Default Scourge of The Night (Two Weapon Fighting 18 Paladin 2 Monk) (Critique Please!)

    I have always wanted a Paladin. The best Paladins I saw immediately earned my respect. However I wanted something built by my own hands. After several hours of moving around feats to use the Monk Martial Arts feats to my advantage, along with a nice Lay On Hands and Plenty of Self Buffing Ability, I give you, Scourge of the Night.
    (Note: THis is Based off of tomes I currently Have and I will update with new stats as necessary)
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (18 Paladin \ 2 Monk) 
    Hit Points: 343
    Spell Points: 277 
    BAB: 19\19\24\29\29
    Fortitude: 27
    Reflex: 23
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    25
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence          6                     6
    Wisdom               12                    12
    Charisma             13                    15
    
    Tomes Used
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    
    Level 1 (Paladin)
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Paladin)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Stats(Unbuffed)
    Strength:32 (Base 16+6 Item+5 Level Ups+2 Enhancment+2 Tome+1 Exceptional)
    Dexterity: 22(Base 15+5 Item+2 Tome)
    Constitution: 20(Base 14+6 Item)
    Intellegence: 6 (Base 6)
    Wisdom: 18 (12 Base +6 Item)
    Charisma: 22 (13 Base +6 Item +1 Enhancment+1 Excpetional + 1 Tome)
    Hit Points: 498 (20 Base +22 Toughness + 65 Enhancment + 30 Greater False Life + 20 Toughness Item + 45 GS HP item+ 100 Con+ 196 Level up)

    Enhancements:
    Paladin Saves Boost I
    Follower of the Sovereign Host
    Unyielding Sovereignty
    Orcish Strength II
    Way of the Patient Tortoise I
    Paladin Resistance Of Good I
    Paladin Extra Lay on Hands III
    Paladin Extra Smite Evil IV
    Paladin Hunter of The Dead III
    Paladin Redemption II
    Racial Toughness II
    Paladin Devotion III
    Paladin Energy of the Templar I
    Paladin Charisma I
    Paladin Toughness IV
    Paladin Divine Light I
    Paladin Extra Turning III
    Paladin Improved Turning III
    Last edited by Warlocker; 06-12-2011 at 04:34 PM. Reason: Added Enhancments

  2. #2
    Community Member Baahb3's Avatar
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    Just a few comments and suggestions:

    Is there a reason you don't want to go Monk at first level? I just ask because you would get more skill point initially by going monk.

    The second I would ask is why Empower Healing and no Improved Critical?

    Wisdom of 12 seems a bit much on this guy unless you are trying to eek out some AC. If so then you can disregard this statement. Otherwise you might be better off taking those build points and dumping them into Con or Cha. You can always use a Wisdom item to cast spells if that is what you are worried about.

    I understand the Divine Light angle along with Hunter of the Dead but you would probably get more milage out of your APs if you took Divine Sacrifice instead. I would also suggest trying to work in some Exalted Smites in there as well.
    Last edited by Baahb3; 06-12-2011 at 04:44 PM.
    Luck is what happens when preparation meets opportunity. -Seneca the Elder
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  3. #3
    Community Member Kourier's Avatar
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    I don't see the potential for AC here so I'm not sure what the wisdom is for.

    I'd drop the saves boost, some of the paladin toughness, divine light, and extra smite IV and pick up exalted smite and divine sacrifice - those are important factors in your dps.

    I would also drop extend for improved critical - I've played paladins without extend and it isnt THAT BAD.

  4. #4
    Community Member
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    Quote Originally Posted by Warlocker View Post
    I have always wanted a Paladin. The best Paladins I saw immediately earned my respect. However I wanted something built by my own hands.
    I don't see Divine Sacrifice or Exalted Smite in your list. Why is that?

  5. #5
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    Short of roleplaying reasons, I can't see the point of doing this on a half-orc. You skip DM, you don't reap the benefit of orcish 2h enhancements, and 16 strength is easily workable on any non-halfling paladin. Since you are interested in large heals, I would strongly recommend going human for the amplification enhancement synergy. A good stat breakdown should be 16str/15dex/14con/15cha or something of that nature. (If you still plan to skip DM, swap that to 15con/14cha to get an even con score with Human Adaptability). Dump wisdom.

  6. #6
    Community Member Kourier's Avatar
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    Where's your 2nd monk bonus feat?

  7. #7
    Community Member Martdon's Avatar
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    Quote Originally Posted by Warlocker View Post
    Enhancements:
    Paladin Saves Boost I
    Follower of the Sovereign Host
    Unyielding Sovereignty
    Orcish Strength II
    Way of the Patient Tortoise I
    Paladin Resistance Of Good I
    Paladin Extra Lay on Hands III
    Paladin Extra Smite Evil IV
    Paladin Hunter of The Dead III
    Paladin Redemption II
    Racial Toughness II
    Paladin Devotion III
    Paladin Energy of the Templar I
    Paladin Charisma I
    Paladin Toughness IV
    Paladin Divine Light I
    Paladin Extra Turning III
    Paladin Improved Turning III
    Definitely Take Exalted Smite IV and Divine Sacrifice II.
    You can drop Saves Boost, Resistance of Good, Devotion, Energy of Templar, Pal Toughness III-IV, Divine Light in any combination to get those. That's where you will be doing your damage. Do not drop Extra Smite IV, because you need that for Exalted Smite III-IV

    Also, you forgot your second Monk feat. Take Toughness at level 2, and PA at 12. This will allow you to fit in Improve Crit: Slashing w/o dropping any of your other feats.
    Member of Ron's Character Planner team.
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  8. #8
    Community Member Junts's Avatar
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    This is really not a very strong build.

    You've taken 18 paladin levels while basically avoiding taking any of the good features of the paladin class (divine sacrifice, might, exalted smite, knight of the chalice) and while choosing statistics and weapons that are directly asynergistic with them.

  9. #9
    Community Member Warlocker's Avatar
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    Thanks for the Feedback guys! Im not sure why I took some of the things that was pointed out, going back to re-work a few things and will update accordingly. I really appreciate the help, this being my first Paladin.
    I should stop building things when running on minimal sleep, I tend to spend alot less time and leave out things I generally would not.
    Last edited by Warlocker; 06-12-2011 at 05:19 PM.

  10. #10
    Community Member Kinerd's Avatar
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    Quote Originally Posted by Martdon View Post
    Definitely Take Exalted Smite IV and Divine Sacrifice II.
    You can drop Saves Boost, Resistance of Good, Devotion, Energy of Templar, Pal Toughness III-IV, Divine Light in any combination to get those. That's where you will be doing your damage. Do not drop Extra Smite IV, because you need that for Exalted Smite III-IV

    Also, you forgot your second Monk feat. Take Toughness at level 2, and PA at 12. This will allow you to fit in Improve Crit: Slashing w/o dropping any of your other feats.
    Energy of the Templar is needed for Knight of the Chalice. If the OP decides to stick with Hunter of the Dead then it's safe to drop, if not they actually need more.

    Paladins with evasion are really good at not dying. With a little tweaking you can also be good at killing things.

  11. 06-12-2011, 07:41 PM


  12. #11
    Community Member Warlocker's Avatar
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    So then, change around level progression, fixed the feats, changed to KotC, changed enhancments, and raised Strength and dumped wisdom. How does this look?
    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Orc Male
    (18 Paladin \ 2 Monk) 
    Hit Points: 323
    Spell Points: 270 
    BAB: 19\19\24\29\29
    Fortitude: 26
    Reflex: 22
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    27
    Dexterity            15                    17
    Constitution         14                    14
    Intelligence          6                     6
    Wisdom                8                     8
    Charisma             13                    15
    
    Tomes Used
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    
    Level 1 (Monk)
    Feat: (Selected) Toughness
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Paladin)
    
    
    Level 9 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Monk Bonus) Power Attack
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Paladin Redemption I
    Enhancement: Paladin Redemption II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Devotion II
    Enhancement: Paladin Devotion III
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Extra Turning I
    Enhancement: Paladin Extra Turning II

  13. #12
    Community Member Junts's Avatar
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    I understand the desire to use half orc, but as someone with such a build (an 18/2 dpsing self-healing paladin/monk), I can tell you that I don't think half orc is the optimal race. There's very little damage gained from the str alone, and you won't have the hit to sustain half-orc powerattack in epic. You'd be better off with human and spending that feat on oversized twf, which is essentially a net swing of about 4 to hit upwards. Hitting is pretty critical and its something that melee paladins are not particularly good at.

    http://forums.ddo.com/showthread.php?t=204161

    Here's a link to my build. its 36 points and built around what I have statisticaly, but the 32 pt version had 16 str/15 dex/12 con/16 cha as its base stats.

    Featwise etc, it's unchanged.
    Last edited by Junts; 06-12-2011 at 08:27 PM.

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