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  1. #21
    Community Member nolaureltree000's Avatar
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    Quote Originally Posted by izzyboy View Post
    You didn't answer the question though, and party balance is not a myth. Would you be upfront with a group and tell them you're playing a gimped character and have no intention of melee or tanking or would you wait until you were in an instance so they can't kick you from the group?
    this thread and forum is about character builds, not PUG drama. please dont derail it. how i handle myself and my toons when PUGing is none of your business nor a concern of this thread. i have already explained how this toon will play and what he will bring to groups. there is no point in arguing with those that will label anything but min/maxed toons as gimped especially when its cleared stated that this is a flavor build. the only time tanking is necessary in a party is raids and some boss fights. tanking trash mobs generally just slows things down.

  2. #22
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    Default do some of those feats apply to throwing?

    following this thread with some interest as I have always been confused by the inconsistency in feat descriptions related to ranged weapons. some feats are pretty clear - bow strength applies to long and short bows; brutal throw applies to thrown weapons.

    but then they start talking about ranged attacks vs. ranged weapons.

    point blank shot - states it affects ranged weapons and thrown weapons, which sure seem to draw a distinction that thrown weapons are NOT ranged weapons. and if you follow the wiki link to "ranged weapons", none of the thrown weapons are listed.

    quick draw - says it affects the rate of fire for thrown weapons but not "other" ranged weapons, which seem to indicate that thrown weapons ARE part of the ranged weapon family.

    so how do feats like precise shot, shot on the run, etc work relative to thrown weapons. the feats say they affect ranged weapons, with no further clarification as to whether that includes thrown weapons or not.

    have you tested all of these feats in your build and confirmed they work with thrown weapons? if so, that would be great to know. if not, can see a lot of your feats being of no use to your planned approach here

  3. #23
    Community Member dingal's Avatar
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    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.
    ahahahahahaha
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  4. #24
    Community Member nolaureltree000's Avatar
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    Quote Originally Posted by kendo View Post
    so how do feats like precise shot, shot on the run, etc work relative to thrown weapons. the feats say they affect ranged weapons, with no further clarification as to whether that includes thrown weapons or not.

    have you tested all of these feats in your build and confirmed they work with thrown weapons? if so, that would be great to know. if not, can see a lot of your feats being of no use to your planned approach here
    i do not know first hand, but according to the forums it does work. without the ability to kite when needed, it would limit the game play of this toon quite a bit more.

    although now i noticed that i put in power attack and that doesnt work with ranged combat so ill probably swap that out for improved shield bash or improved critical: bludgeon.

  5. #25
    Build Constructionist unbongwah's Avatar
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    I'm still not convinced this build is a good idea, but: did you consider something with more rogue levels? That would let you drop INT while still getting enough skill pts for UMD & trap skills; dump CHA as well and you can afford enough DEX for Imp Prec Shot. Like so:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Halfling Female
    (12 Fighter \ 1 Monk \ 7 Rogue) 
    Hit Points: 312
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 16
    Reflex: 17
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            17                    20
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                     9
    Bluff                -1                     6
    Concentration         2                     5
    Diplomacy            -1                     2
    Disable Device        4                    24
    Haggle               -1                     0
    Heal                 -1                     0
    Hide                  3                    13
    Intimidate           -1                     2
    Jump                  7                    15
    Listen               -1                     2
    Move Silently         3                    11
    Open Lock             7                     9
    Perform              n/a                    n/a
    Repair                0                     1
    Search                4                    24
    Spot                  3                    20
    Swim                  3                     8
    Tumble                7                     9
    Use Magic Device      3                    23
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 3 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Point Blank Shot
    Feat: (Fighter Bonus) Rapid Shot
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Rogue)
    Skill: Disable Device (+4)
    Skill: Search (+4)
    
    
    Level 6 (Fighter)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Thrown Weapons
    Feat: (Fighter Bonus) Weapon Specialization: Thrown Weapons
    
    
    Level 7 (Fighter)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 9 (Rogue)
    Skill: Disable Device (+4)
    Skill: Search (+4)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Thrown Weapons
    
    
    Level 10 (Fighter)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+3)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 13 (Fighter)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Fighter Bonus) Brutal Throw
    
    
    Level 15 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Spot (+3)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Stunning Blow
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Thrown Weapons
    
    
    Level 18 (Rogue)
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Spot (+3)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Improved Shield Mastery
    
    
    Level 19 (Monk)
    Skill: Spot (+5)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Search (+2)
    Skill: Spot (+3)
    Skill: Use Magic Device (+2)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Kensei Throwing Axe Mastery I
    Enhancement: Kensei Throwing Axe Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Throwing Axe Specialization I
    Enhancement: Halfling Dexterity I
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Guile I
    Enhancement: Halfling Guile II
    Enhancement: Halfling Thrown Weapon Damage I
    Enhancement: Halfling Thrown Weapon Damage II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    This build's more of a flanker: should have 5d6+13 SA dmg if I'm adding right, which should certainly make up for losing Kensai III. I refuse to make ftr builds without any melee feats, hence PA & Stunning Blow. Monk splash is mostly for the extra feat; could take barb instead for the +10% run speed (change to True Neutral).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  6. #26
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    Should be fine. Although if I were you I'd grab greataxes along the way so parties won't know to boot you until you're all in the mission.

  7. #27
    Community Member Cyr's Avatar
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    I think you pretty accurately summed it up in the OP. You are right playing this build is a great way to make it onto people's squelch lists.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  8. #28
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    I've noticed that when holding a shield and a throwing weapon (or scroll/wand etc.), the character doesn't block properly.

    What has been your experience with this?

  9. #29
    Community Member nolaureltree000's Avatar
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    as an update, i have put rolling this build on hold until turbine fixes the crafting bug associated with throwing weapons. apparently you can only craft prefixes and suffixes onto throwing weapons that were randomly generated with prefixes and suffixes.


    Quote Originally Posted by JollySwagMan View Post
    I've noticed that when holding a shield and a throwing weapon (or scroll/wand etc.), the character doesn't block properly.

    What has been your experience with this?
    hmmmm, if this is true this might be a problem.

    ive played a shield toon before so ive never run into this. i have noticed that when duel wielding a sceptor and a scroll on my caster the blocking animation is different than when using 2 weapons. there still is a block animation so i just assumed it was working properly, but i really dont know.

  10. #30
    Community Member nolaureltree000's Avatar
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    so i finally got around to rolling this build. i equipped him with whatever BtA gear i had sitting around and a basic +2 seeker (+2) throwing axe of maiming i found on the AH for 2kpp.

    i did one quest with him, i didnt have alot of play time tonight. it was caged trolls on normal while i was at level 7 via veteran status from the preorder.

    his base damage hits for the high teens to mid twenties on most mobs. casters and other squishy mobs seemed to be in the low to high twenties for damage. crits were in the low to high 60s for all mobs. the highest i crit was 69 iirc.



    as far as DR went, if i would shield block i pretty much didnt take any damage, even against trolls. i took damage once or twice for 10-15 damage, but nothing that was a threat.




    if i play this further, making this build semi not gimp with seems it will require many, many crafted throwers to take full advantage of maximum prefix and suffix damage. my dps should increase a reasonable amount at next level when i can take rapid shot.

    i imagine the build will get tougher to play as i get to higher levels, but ill reserve final judgement until i can get him properly geared out and have more than one quests experience with his playstyle.

    i mean, its not like i can be any more of a party drain than an AA ranger, amirite?

  11. #31
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by kendo View Post
    following this thread with some interest as I have always been confused by the inconsistency in feat descriptions related to ranged weapons. some feats are pretty clear - bow strength applies to long and short bows; brutal throw applies to thrown weapons.

    but then they start talking about ranged attacks vs. ranged weapons.

    point blank shot - states it affects ranged weapons and thrown weapons, which sure seem to draw a distinction that thrown weapons are NOT ranged weapons. and if you follow the wiki link to "ranged weapons", none of the thrown weapons are listed.
    http://ddowiki.com/page/Point_Blank_Shot

    I've just removed Point Blank Shot from a Lvl 7 Fighter with Brutal Throw and Quick Draw - It made NO Difference.

    Pretty sure that Point Blank Shot does not work for Thrown Weapons.

    I also removed Rapid Shot a coupla weeks back with his free feat swap - Again made absolutely no difference {at least that I could see.}.

    It would be nice to get definitive yes/no's to all the ranged feats as to whether they work for thrown weapons or not.
    Oh and surely a thrown Axe should still count as Slashing, A thrown Dagger as Piercing, A thrown Hammer as Bludgeoning for Weapon Focus at least {Maybe not for Imp. Crit or Weapon Spec - Those really should be by weapon NOT type*}.

    * Well not the over generalised types we have in DDO - I can see Long Swords, Scimitars, Greatswords and Falchions staying together, I can see Battleaxes, D-Axes {Dwarves only}, H-Axes and G-Axes staying together BUT Quarterstaves and Morningstars are not in any way similar {Yet both are Simple Weapons and Both are Bludgeoning so for some reason Knowing everything about one confers the same knowledge about the other}.

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