OK, just failed this quest AGAIN. Anyone want to guess how? Yup. Someone killed the spiders.
Auto-fail mechanics like this make a quest SUCK.
I dont mind having the quest be challenging (its not). I dont mind having to run around all over the place looking for random-located items and bosses (boring but meh). What I DO mind is a game mechanic that can screw us well into the quest.
The most common tactic for this quest:
Part 1:
Kill everything and leave the journal alone till everything is dead. Works great, you can just wail on whatever you see, and clear the halls.
Part 2: Pick up the journal and run around some more after you kill the boss and get the key. Finger the ogres or beat em down with a stick, ignore the spiders and just eat their damage.
(Yes, I know there are certain exploits that you can use to bypass all of this, but thats something that needs to be fixed, not encouraged).
Now here is where the problem exists.
Mis-clicked/targeted attack can kill the spiders
Glancing/Cleave blows can hit (and sometimes kill) the spiders.
Guard effects can kill the spiders (Disintegrate Guard anyone?).
PM Death Aura can kill the spiders.
Any AOE-effect can kill the spiders.
Nub-tard who doesnt listen/doesnt get it, or closet griefer can kill the spiders.
All of these result in a failed quest, and accidentally killing (or intentionally for the griefer) 5 spiders is EASY.
Sure, dont do this or that blah blah. Everyone knows it still happens...and it happens enough to be extremely frustrating, especially if you have already been stumbling around in there for a while (or god forbid you got to the END) and it happens.
So, instead of an auto-fail, how about this.
Reduce the XP of the quest significantly. Let's say by half, for a starting point. Make the spiders an optional, and dump all of that XP into it. Groups do this quest for 3 reasons: XP, flagging, getting another piece of pie.
EDIT: svinja suggested also putting the Blank ingredient(s) in a chest you get for not killing 5 spiders as an optional.
http://forums.ddo.com/showpost.php?p...5&postcount=32
Groups who do it for XP will still strive to NOT kill the spiders, but if it happens, they still get to at least complete without completely wasting their time -- or choose to recall out, reform, and do it again right -- as we are FORCED to do now.
Players who are in it to flag/get pie may or may not strive to save the spiders. I think most would, unless they are already overlvl or did the quest too much to get XP. They would still get to complete and get their goal without wasting all the invested time.
I recall a while back, seeing a dev post that they did not like the autofail mechanics in quests either, and were looking at ways to remove it, while still keeping the 'theme' of quests. Please consider this one.
And while you are at it, do the same thing in Book Binder. Getting tired of the NPCs I am trying to rescue zerging out of the room, hitting another trap and dying, or running into a corner, trying to tackle half the room while I am still walking through the door, and dying.
EDIT 2: Since it is obvious by some responses that many folks are not reading the entire thread, only responding to this post (not that i blame you, given its current length):
I appreciate the folks who are legitimately trying to help by offering advice on how to beat this quest. Thanks, but that is not the point of the post. I KNOW how to beat the quest, and can do so with relative ease while SOLOING the quest. The problem is with the mechanic, which makes it more likely to fail, the more people you add, just due to mistakes, communication problems (including language barriers), griefing, and other game mechanics which make it easier to fail it. The intent here is NOT to seek advice on how to make the run more successful. I already know how to do that. The intent is to petition for a removal of the ridiculously easy auto-fail mechanic, while still retaining enough incentive for most parties to still want to TRY and complete it the 'right' way. It would allow players who like the mechanic to still run it the way they like it, while removing a horrible penalty that can be easily triggered even at the very end of the quest, and no option but to do the ENTIRE quest over again. This is a horrible waste of time, and only encourages solo over group play, or avoidance of PUGs. Unlike wipes, an auto-fail is a completely dead quest. You cant hold the instance open and re-enter. You cannot recover from a fail; you can only start over from the beginning, losing all of the time and resources you invested.
Folks who support keeping this mechanic are mostly the ones who already have no trouble completing it (mostly soloing or in trusted groups). If you have no trouble completing it, then the penalty doesnt even apply to you in the first place. Your 'thrill of danger' at a possible fail isnt real, and likely has not been for some time. You are already running it at low - to - no risk. Changing the mechanic really does not affect you. It only affects everyone ELSE that you seem to think should be required to trudge through it in this manner, simply because we had to do it. I personally find that a poor reason to avoid a change.