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  1. #1
    Community Member Arkadios's Avatar
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    Default Newbie - Basic 28 point cleric

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Female
    (20 Cleric) 
    Hit Points: 272
    Spell Points: 1457 
    BAB: 15\15\20\25\25
    Fortitude: 14
    Reflex: 5
    Will: 20
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             12                 12                   12
    Dexterity             8                  8                    8
    Constitution         14                 14                   15
    Intelligence          8                  8                    8
    Wisdom               18                 23                   26
    Charisma             10                 10                   12
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  9                    9
    Bluff                 0                  1                    1
    Concentration         6                 25                   25
    Diplomacy             0                  2                    2
    Disable Device       n/a               n/a                   n/a
    Haggle                0                  1                    1
    Heal                  4                  8                   10
    Hide                 -1                 -1                   -1
    Intimidate            0                  1                    1
    Jump                  1                  1                    1
    Listen                4                  8                    8
    Move Silently        -1                 -1                   -1
    Open Lock            n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair               -1                 -1                   -1
    Search               -1                 -1                   -1
    Spot                  4                  8                    8
    Swim                  1                  1                    1
    Tumble                0                  0                    0
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+4)
    Skill: Tumble (+1)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Toughness
    Enhancement: Human Versatility I
    Enhancement: Improved Heal I
    Enhancement: Cleric Life Magic I
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Improved Recovery I
    Enhancement: Cleric Wisdom I
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Racial Toughness I
    Enhancement: Cleric Prayer of Life I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Improved Heal II
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Versatility II
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Improved Turning I
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Cleric Radiant Servant I
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Life Magic III
    
    
    Level 9 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Heighten Spell
    Enhancement: Cleric Prayer of Incredible Life II
    
    
    Level 10 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Life Magic IV
    
    
    Level 11 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Prayer of Life III
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Radiant Servant II
    Enhancement: Cleric Charisma II
    
    
    Level 13 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Wisdom II
    
    
    Level 14 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Racial Toughness III
    
    
    Level 15 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Empower Spell
    Enhancement: Cleric Prayer of Incredible Life III
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 17 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Human Improved Recovery II
    
    
    Level 18 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Spell Focus: Evocation
    Enhancement: Cleric Prayer of Smiting I
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    
    
    Level 19 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Prayer of Smiting II
    Enhancement: Cleric Prayer of Incredible Smiting I
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Enhancement: Cleric Divine Intervention
    Enhancement: Cleric Prayer of Incredible Smiting II
    Enhancement: Cleric Energy of the Zealot I

  2. #2
    Community Member Ugumagre's Avatar
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    ??????

    Is that a joke, or do I misunderstand something or...?

    ***Edit: Okay, I see now, you have edited too..

    Very classic cleric, i would say.
    Nothing to say against.
    Last edited by Ugumagre; 06-10-2011 at 06:09 PM.
    Goat, Sammich, Poultry

  3. #3
    Community Member Arkadios's Avatar
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    Quote Originally Posted by Ugumagre View Post
    ??????

    Is that a joke, or do I misunderstand something or...?

    ***Edit: Okay, I see now, you have edited too..

    Very classic cleric, i would say.
    Nothing to say against.
    Yeah lol I realised I had a different build copyed and changed as fast as I could.

    Yeah ment to be just your average cleric.

  4. #4
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    What weapons/gear should I aim for?
    Last edited by th30dor; 06-14-2011 at 01:08 PM.

  5. #5
    The Hatchery Habreno's Avatar
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    Personally, I'd drop CHA by 2, and use those points in STR. When you have a couple +2 tomes, including one in INT and CHA, GR and then put those 4 points you gain in CHA. Coupled with the +2 tome, there's 14 CHA for DM 1.


    Overall, looks like a good solid build for 28-points.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  6. #6
    The Hatchery Habreno's Avatar
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    Quote Originally Posted by th30dor View Post
    What weapons/gear should I aim for? And also, weap+shield or 2 hander?

    And what about spells?
    2H weapon when you can actually hit stuff, 2 weapons when you need benefits you hold in hand. Gear-dependent, you can still hit stuff, even in endgame (but you certainly won't be main tank on bosses as you're more of support role than actual DPS) and when you aren't hitting stuff, you hold one or two things that help your casting out. I recommend a Stealth Strike 1h weapon for healing in tight aggro situations. 15% reduction is a lot of threat with high hitpoint heals.

    Spells: If you're focusing on WIS, you can throw some CC/Damage/insta-kills in. Otherwise, keep buffs and healing spells in. Add in anti-debuffing spells as well (remove curse) until people realize their ills are not your responsibility.
    Quote Originally Posted by TheLegendOfAra View Post
    Welcome to Argo, where our end game players are constantly striving for new and exciting ways to make themselves more gimp, and continually working towards progressively more pointless goals.
    BYOH. Know it, abide by it, or don't mess with those who do.

  7. #7
    Community Member Indoran's Avatar
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    I would drop spell focus evocation and heighten it's a bit more dependent on other ppl to deal damage that way but I hate to kite through bladebarrier in high level anyway :P Idk about you...

    Instead I would take mental toughness and improved mental toughness... the bonus to sp will save you some pots and make you a happier healbot lol :P

  8. #8
    Community Member cardmj1's Avatar
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    Quote Originally Posted by Indoran View Post
    I would drop spell focus evocation and heighten it's a bit more dependent on other ppl to deal damage that way but I hate to kite through bladebarrier in high level anyway :P Idk about you...

    Instead I would take mental toughness and improved mental toughness... the bonus to sp will save you some pots and make you a happier healbot lol :P
    I agree with this completely.

    Also, I would drop human recovery and some of the smiting lines in enhancments and max out energy of the zealot. 28 pt clerics really don't have a great deal of mana till the very end game so every bit helps.

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