EDIT: This is NOT a request for an easy button just a clarification of whether it is supposed to be doing just this much damage.
Quick question for any devs wandering by.
The palemaster forms since the change was made to incoming light damage have become very volatile while questing. Im not necessarily against it(Im definately in the make the game harder camp) but I cant help but feel that this was not the intention for the prestige. Everything about it screams at me 'hard as nails undead mage...' until light damage is involved.
-Vampire form is a liabilty in any quest where medium + light damage is involved.
-Wraith/lich form is less of a rollercoaster ride but still is prone to many 'dings' if the palemaster is first into the room and the first action sequence of any divine trash is searing light.
I dodge pretty well, exploit terrain to my advantage and know all the manoueverability tricks in the book... and whilst leveling up my PM I died on numerous occasions to incoming light damage - many times more than I normally die whilst leveling - more of a 3/4 to 1 ratio. One thing I do know is that there is alot more light damage being thrown around than I was previously aware of. I used to just shrug it off like everyone else but on a palemaster you become painfully aware of it when ur full hp bar goes to 1/3rd or slivered.
A few standout examples: My character was a melee/DoT build to get a quick wizard life and have some fun - 12 Wiz/7ftr/1barb. Had alot more hp than most caster would have - 10th life at the time with 2 barb past lives in the mix.
Siegebreaker normal at level 14: Hit for 402 points of light damage from one of the kobold sappers sunburst effect things. (Vamp)
OOB hard at level 14 solo : hit for 208 points of searing light damage (vamp)
Running with the devils: Dont even ask I had to switch out of form for most of the quest until a zerging fvs joined the group who fortunately handled the brunt of the agro.
Was this ever tested or was it more of a hypthetical 'hey this would be in theme' change? Im all for a class having an achilles heal...but the achilles heal comes in **** near every quest in the game.
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