I'm trying to design a WF Monster-esque build I can use for soloing for some fun. Instead of Monk, I chose rogue for UMD. I was trying to replace the ranger levels with something but I don't feel like playing a FOTM blitz, so I created my own. Here's where I'm at so far:
Starting Stats (32 Point WF)
Str - 18
Dex - 15
Con - 17
Int - 8
Wis - 6
Cha - 6
+2 dex tome minimum at level 7(or anytime before 12)
I have tomes for everything else, this build only requires a dex tome though. Wis tome will help get Ranger spells faster.
Level Progression:
Ranger
Ranger
Fighter
Fighter
Ranger till Ranger 6
Rogue
Fighter till Fighter 12
Rogue
Skills, max UMD, Ranger points into some Jump and Balance and UMD, Fighter points mostly into balance, adding to UMD when required, 8 rogue points at 20 (could be earlier if needed) into UMD
Feats:
1: Toughness
2(Ranger Granted): TWF
3: Dodge
3(Fighter): Stunning Blow
4(Fighter): Khopesh
6: Spring Attack
8(Ranger Granted): ITWF
9: IC: Slash
11(Fighter): Weapon Focus
12: GTWF
13(Fighter): Weapon Spec
15(Fighter): Quickdraw
15: Power Attack
17(Fighter): Greater Weapon Focus
18: Toughness2? Hamstring/SF:UMD possibilities
19(Fighter): Greater Weapon Spec
Favored Enemies:
Undead
Evil Outsiders
Enhancements (Off the top of my head, very likely wrong and incomplete)
Kensei II
Tempest I
FE Damage II
Fighter Haste Boost IV
Racial/Class Toughness IV (or III, I'm not sure what's available)
Sneak Attack Damage I
Warforged Con I or II (item dependant)
Fighter Str II or III (item dependant)
Ranger Sprint II
Tactics
<insert more here>
Non-TR'd character, will likely be dpsing with crafted Khopeshs, aiming for Holy Burst/Silver/Bane for eventual boss beaters, Lit II for trash when able to farm shroud. I'm at work and so I didn't do any skill/enhancement/hp/etc breakdowns, but from my viewpoint it should have DPS in line with other fighter builds, a little bit behind blitz vs normal enemies, slightly higher against FE's. Can get decent AC to solo with, and access to fire shield and self heals through cure wands at the beginning, and reconstruction scrolls later on.
Edit: Probably will have enough DC, will try it out.
I'm not sure on Stunning Blow. I don't think there will be enough enhancements for tactics (I could be wrong, haven't had a chance to do them yet) to get its DC high enough to use late game, but it should help in leveling in early game and I can lose it for another toughness or something else later on. I ran out of ideas for my last non fighter feat as well, so I stuck in a second toughness. Suggestions are welcome.
As far as gear goes, this is a non TR'd toon and not a whole lot of twinking to do. I'm thinking crafted level 1 docent of invulnerability for a long while, charged gloves, and crafting a bunch of lower level stuff to fill in the holes. Eventually onto DT docent, GS hp goggles, etc.
This is what I got for now while at work. Will update when I get home with a more complete description of enhancements/gear/skills/etc just wanted to write down the big parts. Assist away!...or don't. Wuetva.
Coke