How do people handle or feel about constant movement during combat? For most of my characters, I've been a "slug it out" (and wise use of various timed buffs / skills) type of person so that combat turns into more of a battle of attrition. A few characters ago I whipped up a dwarf to play around with a noticed that he took less damage when moving around swinging that great axe than he did standing still. So, now I'm trying this out with my various others builds to see the effect.
The downside is that you don't get get the full attack chain and, unless you have spring attack, you've got a to-hit penalty when moving. That, and lots of movement may induce motion sickness. It also might make you difficult to target with friendly spells - enemy archers and caster seem to seem to have no issue. If you're in a group and someone is hopping around like a mad bunny or dashing all over the place (or tumbling everywhere) in an effort to not get hit, does it make it harder or easier?
It's just gut feel and observational that less damage is taken. There are still times when I've gotten hit / tripped while standing behind a mob but I'm chalking that up to positional lag.