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Thread: dex mod to dmg

  1. #21
    Community Member bhgiant's Avatar
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    Quote Originally Posted by coltsteel3 View Post
    You're all missing something with this. There are many weapons later in game that do have their attack an damage mod as dex, especially now with the envenomed blades from the new chain. With these, or if you are a thief acrobat with nat ganns, you only really need dex for dps and both are epic upgradable so are still useful end game and staff of nat gann is pretty much usable throughout the whole game.
    Nat Gann, yes. Envenomed Blades, no, they must be upgraded. Most people will never build a toon that it gimped the other 19 levels and even at level 20 have to equip a sub optimal weapon.

    On a second note, after editing your horrible spelling to make the post more readable, I am wondering if that was a troll post.
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  2. #22
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by bhgiant View Post
    Why not make it a rogue bonus feat? Aside from the PnP deviance and the rangers whining, I don't see why not.
    Or expand the acrobat ability from "DEX to sneak damage with staff only" to (after some AP maybe?) "DEX to sneak damage with some of these other weapons". I could also see a second feat ... but it has to have a serious cost.

    I'm w/ Phidius and Calebro. I used to think this way as well, but we don't need to make DEX a DPS stat ... we need things to do that make the other bits of DEX more useful. APs that you can only get with minimum DEX requiements, key some abilities off of DEX mod (like Shuriken expertise already, or Zen Archery for monchers)

    Frankly, I've got a gimpy finesse rogue. You know, that drow you roll when you first get 400 favor? I dusted her off a while back and have been putting gear on her the past few months. With the eMG and others allowing straight DEX to damage, she tears anyone up without 2-part DR (and even then, if she can sneak them it's plenty harsh DPS).
    Ghallanda - now with fewer alts and more ghostbane

  3. #23
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by SolarDawning View Post
    This is what I agree with.
    The important part is that there has to be an opportunity cost to it. A high BAB requirement, say 11, wouldn't hurt either.
    You had me until you suggested a BAB requirement. That's a bit steep, imo. It would be nice if it were part of a chain of feats starting with Finesse, however, or perhaps a rogue bonus feat like Opportunist or Imp. Evasion.

    Furthermore, I don't think being able to use dex for damage is OP. There are many ways to temporarily increase strength, such as Kensai Power Surge, those gloves from Mindsunder, and barbarian rage. There are not as many ways to increase dexterity.

  4. #24
    Community Member Calebro's Avatar
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    Quote Originally Posted by HatsuharuZ View Post
    There are not as many ways to increase dexterity.
    You're right, there aren't. But that doesn't matter because you'd be powering both offense and defense at the same time with the same stat. So you wouldn't be able to get it that high, but you'd certainly be able to last longer to get the same result.
    So what if you can get Str higher? It wouldn't matter when you could use one stat for attack, damage, reflex saves, armor class, and balance. The fact that the cap would be *slightly* lower than that of a Str based toon would be a moot point.

    To the guy with one post that mentioned Natt Gann and Envenomed Blade: What do you plan to do against any mob with DR? Those weapons suck, so using them as examples of why it would be OK is not an appropriate analogy. They exist for niche builds and are all but useless to even THOSE builds against many of the mobs in the game. Envenomed blade isn't atrocious, but the staff certainly is.
    Last edited by Calebro; 03-25-2012 at 02:47 PM.
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  5. #25
    Community Member HatsuharuZ's Avatar
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    Quote Originally Posted by Calebro View Post
    You're right, there aren't. But that doesn't matter because you'd be powering both offense and defense at the same time with the same stat. So you wouldn't be able to get it that high, but you'd certainly be able to last longer to get the same result.
    So what if you can get Str higher? It wouldn't matter when you could use one stat for attack, damage, reflex saves, armor class, and balance. The fact that the cap would be *slightly* lower than that of a Str based toon would be a moot point.
    Why can't dexterity have more uses? All of the OTHER stats have multiple uses, and in some cases all of the others can be used offensively, depending on what class/enhancements you have. Take a look at paladins, and all of the ways they use charisma offensively. And how about wizards that take Insightful Reflexes and two levels or rogue/monk?

    Furthermore, even if it were possible to use dexterity for your weapon's damage mod, strength-based melees would still have the advantage because THEY DON'T NEED FEATS/ENHANCEMENTS for them to use strength as their damage mod.

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