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  1. #1
    Community Member
    Join Date
    Dec 2009
    Posts
    41

    Default Healer build help

    Just looking for some criticisms.
    Thanks in advance

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Cleric) 
    Hit Points: 282
    Spell Points: 1786 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 6
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    14
    Dexterity             8                    10
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               18                    28
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    17
    Bluff                 2                     3
    Concentration         6                    30
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  4                    11
    Hide                 -1                     0
    Intimidate            2                     3
    Jump                  1                     2
    Listen                4                     9
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  4                     9
    Swim                  1                     2
    Tumble               n/a                    n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Feat: (Human Bonus) Empower Healing Spell
    Feat: (Selected) Mental Toughness
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Divine Vitality I
    
    
    Level 2 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Wisdom I
    
    
    Level 3 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Wand and Scroll Mastery I
    
    
    Level 4 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Life Magic II
    
    
    Level 5 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Improved Concentration I
    
    
    Level 6 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Improved Mental Toughness
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Improved Concentration II
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Wand and Scroll Mastery II
    
    
    Level 7 (Cleric)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Enhancement: Cleric Life Magic III
    
    
    Level 8 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Cleric Wisdom II
    
    
    Level 9 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Quicken Spell
    Enhancement: Cleric Divine Vitality III
    
    
    Level 10 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Cleric Life Magic IV
    
    
    Level 11 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Cleric Energy of the Zealot III
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Maximize Spell
    Enhancement: Cleric Wand and Scroll Mastery III
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    Enhancement: Cleric Energy of the Zealot IV
    
    
    Level 14 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Cleric Wand and Scroll Mastery IV
    
    
    Level 15 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Spell Penetration
    Enhancement: Cleric Improved Empower Healing III
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Racial Toughness II
    Enhancement: Cleric Prayer of Life II
    
    
    Level 17 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    
    
    Level 18 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Cleric Prayer of Incredible Life II
    
    
    Level 19 (Cleric)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Human Improved Recovery I
    Enhancement: Cleric Prayer of Incredible Life III
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Enhancement: Cleric Divine Intervention
    Enhancement: Improved Concentration III
    Enhancement: Improved Concentration IV
    Last edited by knightmarh; 06-08-2011 at 09:00 PM.

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    17

    Default

    I would strongly recommend dropping your str down a few notches and boosting your con score to 16, or even 18.

    I am assuming that you dont plan on doing much melee work with this character, and that is fine. I think that you are better off focusing on heals and offensive spells. With a max wisdom score you will have effective blade barriers, cometfalls, and command spells for crowd control which will be extremely useful for mitigating the damage your party members receive. The biggest problems most characters face in game is having to few HP and I know from experience that even a 16 constitution on a cleric can feel a little low at end game.

    If you start off with an 8 str, eat a +2 tome and use a str item you should be okay. The biggest problems with low strength is at early levels when ray of enfeeblement can make you helpless, but at end game its much less of an issue.

  3. #3
    Community Member Phidius's Avatar
    Join Date
    Mar 2006
    Posts
    3,467

    Default

    1. Stats: 12 Con is a little low, but not horrible. I'd advise a 14 Con over a 14 Str.
    2. Skills: You don't need to put points into Heal. At all. You will get more use out of Jump or Balance. UMD is a good call, although it'll take some fancy gear to make it REALLY useful.
    3. Feats: Combat Casting isn't worth it. You have a good Concentration, and Quicken - that's all you need.

    Finally, what is your focus going to be? I mean, besides healing. Every Cleric is capable of healing + 1 other role... I don't see what your second focus is.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

  4. #4
    Community Member jwdaniels's Avatar
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    Feb 2010
    Posts
    694

    Default

    Charisma 12, Con 14. Strength 14 is fine - you will be doing plenty of melee at low levels. The heal skill is pretty much a waste of skill points, so I would suggest not putting anything there.

    Definitely max concentration and UMD. Mental Toughness and Improved Mental Toughness are kind of unnecessary. I would suggest spell penetration (if you plan on using instakill spells, which you should.)


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  5. #5
    Community Member
    Join Date
    Dec 2009
    Posts
    41

    Default

    Traded STR for CON.
    Replaced UMD+Heal with Balance(can't heal when you are face down) and replaced 2nd toughness and combat casting with Spell pen + Greater spell pen feats, might need to jiggle the enhancements about but I should focus on some damage dealing spells too if I am able to do both.

    Thanks for the quick reply and help guys

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