Originally Posted by
TheDjinnFor
I was mainly speaking from the perspective of NWN and the like, including this up and coming game Neverwinter, which was described as a 'online co-operative RPG' rather than an MMO.
Agreed for most standard MMOs, but many user-generated content games allow players to set up their own private servers as well. Which means you can be whatever level you want, playing whatever game you want.
Think of it as playing a custom map of Starcraft 2. Granted, the competitive game of Starcraft 2 must be balanced fairly well, but the map editor used to make and test the game can let you build a unit with a million hitpoints and equally as much damage and armor if you really wanted to. Some custom maps will be balanced and others will just be for goofing around, and in many balance doesn't even factor in (I've seen a few well-made pure roleplay games).