http://pc.ign.com/articles/117/1172727p1.html
Screenshots look amazing! I made some mods and worlds in NWN and this toolset appears to be similar, with as much depth as you want, though even more simplified for those who don't want to do all the detail work or who can't understand things like trigger systems and basic coding and such. Dragging and dropping-who can't do that? I've been casting infinite Wish spells that DDO would add a toolset for player-created content since day 1, and if (big IF since it's Atari/Cryptic egads!) Neverwinter Online does it right, then it's going to be huge. Or it's gonna fail hard.
City of Heroes/Villains has a toolset for creating content also, which I was so glad to see come out when it did. I don't understand why it's not a priority here; whoever does this right is going to take their game to another level. Devs, remember all those messages I sent you about this, and ways to do it easily that are now being done by your competitors in another game that has dungeons in city sewers? Maybe you should have listened...or at least get to work on it now-before it's too late.
Player-created content done right is the future on online gaming, which I've said for YEARS. Oh yeah, all these years I haven't just sent messages to DDO; other companies have made game changes/additions/even created new gaming systems or entire games based on my original ideas that I freely gave to them because I'm not ever going to be able to develop on my own and at least I can play my ideas if somebody else makes them. I know they took my ideas and developed them because I've had conversations with developers and other personnel from those companies. It looks like a 4th company has finally listened to me. If you start now, 5th place isn't horribly bad.