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  1. #181
    Community Member Astraghal's Avatar
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    When considering the 'difficulty' of a new raid, please don't add 'challenge' mechanisms that involve arcade game sequences or require super fine timing. A lot of people who play DDO are not living in the USA, so our latency/ping/lag or whatever you want to call it, is going to be in the 200's or 300's, which sort of puts us a couple of seconds behind real time.

    Having to respond to visual cues to an event thatls already happened on the server 2 seconds ago by the time we see it, where failure means dying/failing/falling in the trap/not being able to make the jump/dodge the air jet/time the tiles is a frustrating game mechanic to have to deal with when you're not local to the server and not getting sub 100 pings.

    Please consider this when designing future quests and raids.

  2. #182
    Community Member delsoboss's Avatar
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    Just make a level 20 raid version of Proof Is In The Poison (casters with max emp acid rain/burning blood/EES/NBC) and you got your tough raid.

  3. #183
    Community Member Sarisa's Avatar
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    Quote Originally Posted by Astraghal View Post
    When considering the 'difficulty' of a new raid, please don't add 'challenge' mechanisms that involve arcade game sequences or require super fine timing. A lot of people who play DDO are not living in the USA, so our latency/ping/lag or whatever you want to call it, is going to be in the 200's or 300's, which sort of puts us a couple of seconds behind real time.

    Having to respond to visual cues to an event thatls already happened on the server 2 seconds ago by the time we see it, where failure means dying/failing/falling in the trap/not being able to make the jump/dodge the air jet/time the tiles is a frustrating game mechanic to have to deal with when you're not local to the server and not getting sub 100 pings.

    Please consider this when designing future quests and raids.
    ie. Abbot. Titan to a lesser extent.

    Velah gives you a good amount of warning, as does the Conjoined Abishai.

  4. #184
    Community Member azrael4h's Avatar
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    Quote Originally Posted by sirgog View Post
    One good example (and this is just a dungeon miniboss) can be seen here: http://www.youtube.com/watch?v=9s1HZ6mBelQ . Ever-spawning adds that remain dangerous after they die, a boss that (like the Titan) can't be harmed at all until you do something encounter-specific, and if you go all-out offense, you'll take so much damage that you wipe.
    Mobs that can be dangerous after death is a long-standing part of DnD as well, remember the Draconians from Dragonlance? Some turned to stone, disarming the player, others exploded or turned into acid... Right now all we have are trogs, which can make you sick after death. A minor annoyance to low levels mostly, but not remotely dangerous.
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  5. #185
    Community Member shores11's Avatar
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    Green Dragon

    I have pitched this for sometime now but I would love it if we had a top tier level of quests and raid with a green dragon being the ultimate boss. The green dragon in D&D lore is the most evil diabolicle dragon. He/she uses cunning, lies, humor, deciet to lull his/her prey into his/her games before finally finishing them off.

    The writer for this end raid would have to have a great sense of humor and be able to write in a storyline that can exploit the green dragon and his/her minions.

    My preference would be a male green dragon that should be an ancient. There should be wveryns introduced into the game as well. As the green dragon likes to play games with his/her prey and challenge them there should be various levels of traps from easy to hard to almost impossible.

    What do you all think?
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  6. #186
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Astraghal View Post
    When considering the 'difficulty' of a new raid, please don't add 'challenge' mechanisms that involve arcade game sequences or require super fine timing. A lot of people who play DDO are not living in the USA, so our latency/ping/lag or whatever you want to call it, is going to be in the 200's or 300's, which sort of puts us a couple of seconds behind real time.

    Having to respond to visual cues to an event thatls already happened on the server 2 seconds ago by the time we see it, where failure means dying/failing/falling in the trap/not being able to make the jump/dodge the air jet/time the tiles is a frustrating game mechanic to have to deal with when you're not local to the server and not getting sub 100 pings.

    Please consider this when designing future quests and raids.
    /signed to this.

    I can't beat the Phasing Chasm minigame (I refuse to call these things 'puzzles') in Abbot unless the other person in there with me is in a Teamspeak server with me.

    Both usual strategies (following instructions through in-game voice chat, or moving at the same time your partner does) have too much latency for me to do them despite me having above-average twitch abilities. If they are in a TS server, we have near-zero latency and I'll almost never fail. (I'm in a major city in Australia, people in rural areas have even more latency).


    I'm not really a fan of encounters that don't scale at all with character progression. Shroud is a good example - pretty challenging on totally ungeared 16th level toons, pretty easy on ungeared 20s, trivial on geared 20s. The Abbot and Titan are basically identical in difficulty whether you tackle them at 12th level or 20th (although with the higher DPS the latter group probably gets less Infernos and thus less chances to screw up badly and wipe).


    Here's what I'd like to see as a raid: http://forums.ddo.com/showthread.php?t=274081 . All about the combat, player-controlled 'hard modes' on top of the usual n/h/e/EP, and a more movement-heavy fight than anything we have in DDO endgame (except I guess for Razor Arm, but he's a joke).
    Last edited by sirgog; 06-12-2011 at 12:26 PM.
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  7. #187
    Community Member Vengeance777's Avatar
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    Quote Originally Posted by shores11 View Post
    Green Dragon

    I have pitched this for sometime now but I would love it if we had a top tier level of quests and raid with a green dragon being the ultimate boss. The green dragon in D&D lore is the most evil diabolicle dragon. He/she uses cunning, lies, humor, deciet to lull his/her prey into his/her games before finally finishing them off.

    The writer for this end raid would have to have a great sense of humor and be able to write in a storyline that can exploit the green dragon and his/her minions.

    My preference would be a male green dragon that should be an ancient. There should be wveryns introduced into the game as well. As the green dragon likes to play games with his/her prey and challenge them there should be various levels of traps from easy to hard to almost impossible.

    What do you all think?

    I would love a green dragon raid. All depends how they implement the breath weapon though. Greens do a cloud of Corrosive gas for their breath attack. Some official resources say a cloud of acid some say chlorine. We already have the acid breath with the black dragons and everyone has poison resist for chlorine. I'd like to see the breath weapon do the Corrosive salt type damage currently in the game. No resists to it, and have it damage armor and weaponry very fast unless its everbright, wood, crystal, blueshine, or green dragonscale. Have the Greenscale armor you build from the raid give 30 corrosive salt resistance.

  8. #188
    Community Member Postumus's Avatar
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    Quote Originally Posted by Thrudh View Post

    I say make any new raid like Part 2 of the Shroud used to be... where we had to split up to kill the bad guys...

    Do NOT make another raid like Part 4 and Part 5 of the Shroud or ToD where you have one big boss monster that everyone surrounds and clerics cast mass heals...

    Let's allow all builds to shine, not just uber ****** DPS builds.

    Personally I enjoy the raids that require more cooperation and communication between players than the ones that four or five superior players can just carry the rest of the party on their backs.


    It makes the success rate more difficult, but it increases the overall satisfaction when the group does succeed.


    I was one of the few people who actually liked the spectral dragon (Mabar) end fight because it required so much coordination - especially at lower levels.

  9. #189
    Founder KuRRuPT's Avatar
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    I must agree with you on this bro, but we still got peps scared to do shroud elite or the abbot elite peps are just scared to do any thing on elite lol have to find guys like us that like the challenge, but this is very hard to do...

    /signed
    § Diligence §


  10. #190
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Vengeance777 View Post
    I would love a green dragon raid. All depends how they implement the breath weapon though. Greens do a cloud of Corrosive gas for their breath attack. Some official resources say a cloud of acid some say chlorine. We already have the acid breath with the black dragons and everyone has poison resist for chlorine. I'd like to see the breath weapon do the Corrosive salt type damage currently in the game. No resists to it, and have it damage armor and weaponry very fast unless its everbright, wood, crystal, blueshine, or green dragonscale. Have the Greenscale armor you build from the raid give 30 corrosive salt resistance.
    Chlorine wouldn't be affected by Poison Resistance. It's not a poison, it's a corrosive chemical. A poison acts completely different in the body than chlorine does. So a cloud of chlorine gas would be affect you personally by destroying the walls of your lungs, as an example, and it could affect non-metal items you're wearing as well. Chlorine gas can be quite flammable as well.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  11. #191
    Community Member Diyon's Avatar
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    Quote Originally Posted by Vengeance777 View Post
    I would love a green dragon raid. All depends how they implement the breath weapon though. Greens do a cloud of Corrosive gas for their breath attack. Some official resources say a cloud of acid some say chlorine. We already have the acid breath with the black dragons and everyone has poison resist for chlorine. I'd like to see the breath weapon do the Corrosive salt type damage currently in the game. No resists to it, and have it damage armor and weaponry very fast unless its everbright, wood, crystal, blueshine, or green dragonscale. Have the Greenscale armor you build from the raid give 30 corrosive salt resistance.
    In 3.5e pnp, most true dragons have at least two types of breath weapons.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  12. #192
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Diyon View Post
    In 3.5e pnp, most true dragons have at least two types of breath weapons.
    That's only the metallic ones (generally one damaging breath, one incapacitating). Chromatic ones are a little weaker than the most similar metallic, and have only one breath.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  13. #193
    Community Member kernal42's Avatar
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    Quote Originally Posted by Astraghal View Post
    When considering the 'difficulty' of a new raid, please don't add 'challenge' mechanisms that involve arcade game sequences or require super fine timing. A lot of people who play DDO are not living in the USA, so our latency/ping/lag or whatever you want to call it, is going to be in the 200's or 300's, which sort of puts us a couple of seconds behind real time.

    Having to respond to visual cues to an event thatls already happened on the server 2 seconds ago by the time we see it, where failure means dying/failing/falling in the trap/not being able to make the jump/dodge the air jet/time the tiles is a frustrating game mechanic to have to deal with when you're not local to the server and not getting sub 100 pings.

    Please consider this when designing future quests and raids.
    Agreed.

    Note, of course, that a 300ms latency does not correspond to 2 seconds of lag.

    -Kernal

  14. #194
    Community Member Esserbe's Avatar
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    Green Dragons aren't necessarily evil in Eberron. If we go by hair colour of their Elven appearances, like Cydonie and Tear are Blue Dragons, Velah has red hair, then Kear and one of the farshifters should be Green Dragons.

  15. #195
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    isnt U11 when turbine starts back at low level content

  16. #196
    Community Member Astraghal's Avatar
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    Quote Originally Posted by kernal42 View Post
    Agreed.

    Note, of course, that a 300ms latency does not correspond to 2 seconds of lag.

    -Kernal
    As good as the program that gives these estimations are, 300ms latency isn't accurate.

  17. #197
    Community Member voxson5's Avatar
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    You know what could be good? Plants


    Lol you say! But hear me out,

    I dont know if anyone remembers the old SSI goldbox AD&D games, but plants (bits of Moander mostly) featured quite heavily in SotSB & PoD. They were nasty, had DR, elemental immunities & resistances, hit hard, soaked up a load of damage.

    I know Moander is Forgotten Realms lore, but could there be something in Ebberon?

  18. #198
    Community Member joueur's Avatar
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    Quote Originally Posted by SableShadow View Post
    Or the entrance could just have a slot into which one slides one's ePeen to open it.
    Very nice.
    Started playing the awesome game 07/19/2009

  19. #199
    Community Member iconiclastic's Avatar
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    It would not be a raid for the best of the best then,but simply for the lucky enough to aquire the scrolls they need to epic thier items.I have almost every shard and seal in the game that I want,I don't have the scrolls.I got one scroll for roderics wand and didnt even have the wand,so I went and got it and its very nice because although it says recharge 1/day it actually rechagres 1/min on epic version.other than that the only epic gear I got are the cc event items because I just dont get scrolls.
    Best of the best?No only lucky enough to get them.

  20. #200
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by joueur View Post
    Very nice.
    Are you calling the idea nice or did you just see his e-peen and are commenting on it?
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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