currently using unbongwah's temp trapmonkey. Learning what makes a toon tick, making some notes for when I start my own build (maybe when I TR...) I use the planner now and again to experiment with things, but I'm missing some key piece of info or something... That is, why do some splashed builds take their splash level at certain particular toon levels. Tihucan's temp build took a couple levels of fighter, but later on, like level 4 or 5 or something like that. I assume that unbongwah's takes rog at level 1 in order to pay the least for openlock and disable, is that right? But why the fighter level at level 4? And why did I take Mobility for my feat there? I mean, tumble AC is a pretty weak reason, unless Mobility is a prereq for something else. I'll re-ask that part of this question in unbongwah's thread, but it's relevant here too. And I've seen some weirder things going on in custom builds as well, like taking a level of fighter early on, then going back and taking another level of fighter later. There must be a reason for it, but I'm overlooking something I guess.
The reason I'd like to know, well, obviously I want to know how iti all works, but when I start to cobble together my own build I don't want to screw up and take the splash at the 'wrong' time, if there is such a thing.
Could someone educate me?