I think the perfect solution to this is the combination of epic crafting and cannith crafting. Keep each as systems that can stand on their own, but make epic ingredients and epic base items possible to use in cannith crafting so that each individual component of epic crafting could be used as the key component in a recipe.
That would put the emphasis on people running challenging content (epic content) over farming for ingredients in lower level quests. Tying the top cannith crafting potential to epic insures that both cannith crafting retains it viability and that it does not offer top end gear to those who do not do top end content.
That sounds good to me but I would also really like to see epic be some type of 'further progress' with new dungeons (even if it is just a never-ending 'random dungeon' with some type of scaling) rather than just current quests at 'level 25'.
Originally Posted by MajMalphunktion
*Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.
That sounds good to me but I would also really like to see epic be some type of 'further progress' with new dungeons (even if it is just a never-ending 'random dungeon' with some type of scaling) rather than just current quests at 'level 25'.
I see no reason why epic could not have new dungeons made for it in addition to the retro-fitting of old content.
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