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  1. #1
    Community Member Yaga_Nub's Avatar
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    Default Why do developers continue forward with broken systems?

    Tolero posted that the ML issue with bound crafted items are not WAI but we still have not seen a dev comment on a fix and the next phase of crafting was just released on live. If the bound ML issue is now WAI then why would the devs continue to push out and/or enhance a broken system before fixing this issue. This isn't the first time that issues have been brought up with a system change and those issues has still made them to live.

    Now this might sound like a ***** thread but it's really not supposed to be. I'm really interested in knowing more about the development cycle. True some devs have talked a bit about it but this is more for some of you that are developers for other games or other types of software. Is there usually a drop dead date that once it passes you really can't make any changes period, even if you know your customers will be negatively impacted by not making a change or holding up the release date? How do you value the impact of each bug you find and does the length of time that you've known about the bug impact when you might try to fix it. Do you or your people ever get so invested in an idea that you refuse to change it even after beta tests or initial release you find your customers actually hate the idea?

    It's been a long time since I was involved with software design/testing/project management so I think it would be really interesting to see where people that are currently in the industry feel about some of the issues that we see here in DDO.

    Please no flaming of the DDO devs or QA in this because it's not what I hope the thread will be about.
    Last edited by Yaga_Nub; 06-06-2011 at 01:19 PM.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  2. #2
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    i think they continue because they anticipate a thread about .... well wait like this thread.

  3. #3
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Yaga_Nub View Post
    Please no flaming of the DDO devs or QA in this because it's not what I hope the thread will be about.
    Change your title then.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #4

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    I'm actually quite encouraged by some of the recent "let's talk to the players on this stuff" that's been going on lately.

    That and all the little things to encourage activity on Llama (Sir Pointsalot, easier character transfer system, the last character refresh).
    Brenna, Tzanna, and Tzinna Wavekin
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  5. #5
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Thrudh View Post
    Change your title then.
    Or people could just read the post before commenting. Sensationalism attracts eyeballs.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  6. #6

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    It quite often comes down to what issues effect how many users and management's desire to increase or sustain revenue. Given the option, I am certain the devs would prefer to cloister for a year and rewrite every single line of code in the game. That being an impossibility, the struggle between time, functionality and cost continues.

  7. #7
    Community Member Schmoe's Avatar
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    The unbound U10 content was already on the live servers with U9. You're just seeing activation of what was already there. A fix will require a change that requires development, plus QA, plus a patch to the servers, all of which takes time.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  8. #8
    Community Member Chai's Avatar
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    Specific issues or bugs get assigned a priority level. Some higher priority levels are defined as "fix immediately before release" and some lower ones mean "put it out and fix it in a future update / patch." If they went ahead and released something with known issues, its likely the issue itself was not listed high enough on the priority list to hold the entire update back until the specific issue was fixed.
    Last edited by Chai; 06-06-2011 at 01:06 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  9. #9
    Community Member Cam_Neely's Avatar
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    I thought they were hickups in QC and other internal testing, but more and more I'm thinking that they do not see an issue with the amount of borked game that is put out.

    I questioned the policy of asking the boards if something was working and the response from turbine was to thank the person that confirmed it was working, to ignore the fact that their QC is in part watching the boards response, not to apologize for the issue, then to drop a 'gift' of extending a sale.

    Quote Originally Posted by QuarterMasterM View Post
    Thanks for your help jillie! It's great to have community members who are willing to assist when we're looking for confirmation everything is working for the end-user.

    We're extending the sale until noon EST tomorrow to ensure everyone has a full 24 hours to pack on the muscle!
    The development cycle will always have hitches in the code. The fact that such a large amount of stuff is making it past the QC department, and being left ingame broken for so long is the bigger issue IMO.

    *EDIT* this ofcourse is small beans compared to the ML, broken Green steel, Monk to hit bounus ect, but it seems to be a trend in dealing with these issues.
    Last edited by Cam_Neely; 06-06-2011 at 01:07 PM.
    Quote Originally Posted by MajMalphunktion View Post
    Hate me if you want, as of right now I'm not letting anyone crack open the build for this. Nope no way. Nada. I need developers working on the expansion pack, and that only. Again, hate me all you want, but creating a whole new realm takes priority over a broken bag. This is pretty much true of a few of the other issues that crept in today also.

  10. #10
    Community Member Bodic's Avatar
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    new shiny works great for a distraction, and it is better to do and beg forgiveness, than not do anything at all.

    I will say quality has gone down in my opinion why I dont know. the real question is why are they shoving a bunch of stuff we dont want/need/desire.

    this could turn into a major thread drama.

  11. #11
    Hero AZgreentea's Avatar
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    Quote Originally Posted by Schmoe View Post
    The unbound U10 content was already on the live servers with U9. You're just seeing activation of what was already there. A fix will require a change that requires development, plus QA, plus a patch to the servers, all of which takes time.
    This.

    They aren't introducing anything new, they are progressing through beta as they intended. They said in the beginning that it would be rolled out in stages up to lvl 150 to prevent the economy from imploding. The only fixes they have released either made it through QA quickly, or were discovered and being fixed before U9 went live. Apparently the ML issue wasnt recognized earlier, or is not a quick fix.

    Given how much time and money Turbine put into developing this new crafting system, I fully expect the majority of bugs (like ML) and user requested upgrades (like multi essence conversion) to be fixed in U11 (which should be the next major game system patch). Thats baring unforeseen difficulty, of course.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
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  12. #12
    Community Member Khanyth's Avatar
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    Quote Originally Posted by Yaga_Nub View Post
    Or people could just read the post before commenting. Sensationalism attracts eyeballs.
    And feeds the cube.

    My (albeit limited) understanding of how the update system works is that they plan for what months what update comes into being. So if an update is planned for say, june... but there are bugs from previous releases, that update will still come into being, regardless of bug fixes or not.

    Think of it as different people doing different jobs and a company with different focuses. Resources may be allocated so that there is a greater concentration of labour focused towards new stuff, than fixing old.

    That's my understanding of it all. Regardless, nothing will be perfect and no one will be pleased, so they keep on doing what they are doing and the beat goes on

  13. #13
    Hero AZgreentea's Avatar
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    Quote Originally Posted by Cam_Neely View Post
    I questioned the policy of asking the boards if something was working and the response from turbine was to thank the person that confirmed it was working, to ignore the fact that their QC is in part watching the boards response, not to apologize for the issue, then to drop a 'gift' of extending a sale.
    Why would you question the policy of a company to confirm with the customer that a fix was working and then take steps to compensate other effected customers by extending the sale? You would rather the company just assume it was fixed, and that the rest of the customers could take advantage of the sale in the remaining time? Having the customer confirm that it is working is basic QA, and customer service/tech support 101. Turbine didnt specifically use the words "I'm Sorry" but that was implied in extending the sale.
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
    Dee Hock

  14. #14
    Community Member Cyr's Avatar
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    Quote Originally Posted by Bodic View Post
    new shiny works great for a distraction, and it is better to do and beg forgiveness, than not do anything at all.

    I will say quality has gone down in my opinion why I dont know. the real question is why are they shoving a bunch of stuff we dont want/need/desire.

    this could turn into a major thread drama.
    My feeling has been for some time that the development team AND management at Turbine really does not value their existing player base and honestly believes that new players are the key to everything. The explosion of F2P pretty much firmed up their existing thoughts on the matter.

    That's why raids got cut way back, new lower level content gets in the pipeline first, impulse buy store items are given priority, and new epics basically got written off for over a year.

    My feeling is that the quality issue is tied up in the same mindset that doesn't really care if existing players who will notice the bugs are annoyed because most new players will not know any better. If a bug made korthos island unplayable I can't even imagine the dev resources that would be put into that though...
    Proud Recipient of At least 8 Negative Rep From NA Threads.
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  15. #15
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    It quite often comes down to what issues effect how many users and management's desire to increase or sustain revenue. Given the option, I am certain the devs would prefer to cloister for a year and rewrite every single line of code in the game. That being an impossibility, the struggle between time, functionality and cost continues.
    Quote Originally Posted by Chai View Post
    Specific issues or bugs get assigned a priority level. Some higher priority levels are defined as "fix immediately before release" and some lower ones mean "put it out and fix it in a future update / patch." If they went ahead and released something with known issues, its likely the issue itself was not listed high enough on the priority list to hold the entire update back until the specific issue was fixed.
    I totally agree and understand what you're saying here so I'm really hoping that there must have been some huge bugs that were caught and squashed before some of the other bugs that we've seen have gone live. I still still wonder about how modular the code is for DDO or any other system. I would like to think that we've advanced far enough with programming practices that while systems might make a call to one another they would still be able to handle the shut-down of a certain system if it was necessary. Isn't that really what the dream of OO coding was; lots of little modules that only called each other when necessary?
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  16. #16
    Hero Gkar's Avatar
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    Quote Originally Posted by Yaga_Nub View Post
    Or people could just read the post before commenting. Sensationalism attracts eyeballs.
    player eyeballs.
    forum mod eyeballs.

    I'm sure if I was a dev I'd skip the thread as another attack thread.

  17. #17
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Gkar View Post
    player eyeballs.
    forum mod eyeballs.

    I'm sure if I was a dev I'd skip the thread as another attack thread.
    I would hope so. I'm not interested in their input. I'm interested in input from people that don't work for Turbine but that do work in the software development field.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  18. #18

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    Quote Originally Posted by Cyr View Post
    My feeling has been for some time that the development team AND management at Turbine really does not value their existing player base and honestly believes that new players are the key to everything. The explosion of F2P pretty much firmed up their existing thoughts on the matter.
    I don't want to be the one to pee in the lemonade, but Turbine is in the business of making a profit. As most players progress, obtain better, more powerful gear and have several toons on different servers farming favor, they tend to spend less and less on Turbine Points. While such players may represent the "Best of the Best" when it comes to game play, they are not so in the revenue department. Since Turbine was acquired by Time Warner, profit has become even more important as the shareholder base is much larger. If long-standing members of the DDO community really want to influence the game, they need to lay out the bucks because money talks. Simple as that.

  19. #19

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    Quote Originally Posted by Yaga_Nub View Post
    Isn't that really what the dream of OO coding was; lots of little modules that only called each other when necessary?
    Still waiting on my flying car, too.
    Brenna, Tzanna, and Tzinna Wavekin
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  20. #20
    Community Member Cyr's Avatar
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    Quote Originally Posted by sebastianosmith View Post
    I don't want to be the one to pee in the lemonade, but Turbine is in the business of making a profit. As most players progress, obtain better, more powerful gear and have several toons on different servers farming favor, they tend to spend less and less on Turbine Points. While such players may represent the "Best of the Best" when it comes to game play, they are not so in the revenue department. Since Turbine was acquired by Time Warner, profit has become even more important as the shareholder base is much larger. If long-standing members of the DDO community really want to influence the game, they need to lay out the bucks because money talks. Simple as that.
    I could list the misconceptions in the above post one by one, but I'll restrain myself as I've posted on this subject many times before and merely leave you with the following...

    Turbine's profits from existing players is directly tied to the amount of content they produce per unit time that appeals to them.
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