Tolero posted that the ML issue with bound crafted items are not WAI but we still have not seen a dev comment on a fix and the next phase of crafting was just released on live. If the bound ML issue is now WAI then why would the devs continue to push out and/or enhance a broken system before fixing this issue. This isn't the first time that issues have been brought up with a system change and those issues has still made them to live.
Now this might sound like a ***** thread but it's really not supposed to be. I'm really interested in knowing more about the development cycle. True some devs have talked a bit about it but this is more for some of you that are developers for other games or other types of software. Is there usually a drop dead date that once it passes you really can't make any changes period, even if you know your customers will be negatively impacted by not making a change or holding up the release date? How do you value the impact of each bug you find and does the length of time that you've known about the bug impact when you might try to fix it. Do you or your people ever get so invested in an idea that you refuse to change it even after beta tests or initial release you find your customers actually hate the idea?
It's been a long time since I was involved with software design/testing/project management so I think it would be really interesting to see where people that are currently in the industry feel about some of the issues that we see here in DDO.
Please no flaming of the DDO devs or QA in this because it's not what I hope the thread will be about.