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  1. #1
    Community Member Thadiues's Avatar
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    Default TR my 13/7 Monkrobat

    Hello all, I am getting ready for my first TR and it will be my current main toon that is a 13/7 rouge monk. I am tossing around the idea of leaving him 13/7 or going 18/2 in hopes that Acrobat III will be coming soon. I believe that due to the overall benefits of going Half-Orc I will be doing that. If you have time please comment on the build below.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Shayemus 
    Level 20 Lawful Good Half-Orc Male
    (2 Monk \ 18 Rogue) 
    Hit Points: 271
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 16
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity            10                    15
    Constitution         16                    18
    Intelligence         10                    12
    Wisdom               14                    16
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                    31
    Bluff                 3                    24
    Concentration         3                     6
    Diplomacy            -1                     1
    Disable Device        4                    29
    Haggle               -1                     1
    Heal                  2                     4
    Hide                  0                     3
    Intimidate           -1                     1
    Jump                  8                    35
    Listen                2                     4
    Move Silently         0                     3
    Open Lock             4                    13
    Perform              n/a                    n/a
    Repair                0                     2
    Search                4                    25
    Spot                  6                    26
    Swim                  4                    10
    Tumble                2                    31
    Use Magic Device      3                    24
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Two Handed Fighting
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Skill Boost I
    Enhancement: Improved Balance I
    Enhancement: Improved Tumble I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Rogue Sneak Attack Training I
    
    
    Level 3 (Rogue)
    Feat: (Selected) Cleave
    Enhancement: Orcish Strength I
    Enhancement: Rogue Dexterity I
    
    
    Level 4 (Rogue)
    Enhancement: Orcish Power Attack I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Improved Disable Device I
    
    
    Level 5 (Rogue)
    Enhancement: Rogue Haste Boost II
    Enhancement: Improved Balance II
    Enhancement: Improved Tumble II
    
    
    Level 6 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Rogue Sneak Attack Training II
    
    
    Level 7 (Rogue)
    Enhancement: Rogue Skill Boost II
    Enhancement: Racial Toughness II
    
    
    Level 8 (Rogue)
    Enhancement: Rogue Thief-Acrobat I
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Orcish Strength II
    
    
    Level 10 (Rogue)
    Enhancement: Rogue Dexterity II
    
    
    Level 11 (Rogue)
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Great Weapon Aptitude II
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Orcish Melee Damage II
    
    
    Level 13 (Rogue)
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Improved Disable Device II
    
    
    Level 14 (Rogue)
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Great Cleave
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Skill Boost III
    Enhancement: Improved Disable Device III
    
    
    Level 16 (Rogue)
    Enhancement: Rogue Skill Boost IV
    
    
    Level 17 (Rogue)
    Enhancement: Orcish Power Attack III
    Enhancement: Improved Disable Device IV
    
    
    Level 18 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 19 (Rogue)
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Dexterity III
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Thief-Acrobat II
    I have read the forums extensivley on staff builds and want to avoid the tri-class builds. I figure with either 18/2 or 13/7 I can resurrect and get acro III when it comes out. I have also thought of going pure rouge for the capstone but am unsure of how much this would "slow" the build down.
    Thadiues Mornrise 17/Clr, Shayemus of Shenanigans 13/7 Rog/Mnk, Kalean Silverleaf 16/Rgr, Octave 15/1 Ftr/Brd. Proud Member of the Homeboys of Stormreach
    Flynn the Fine: [singing] Shut up, dear peasant, rest your head. Or I'll have the sorceress kill your ass dead. The Gamers: Dorkness Rising.

  2. #2
    Community Member Thadiues's Avatar
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    Jul 2006
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    74

    Default Other Choice

    Here is the rough 13/7 TR build I would follow. Which seems to be the more solid build of the two?

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Shayemus 2 
    Level 20 Lawful Good Half-Orc Male
    (7 Monk \ 13 Rogue) 
    Hit Points: 308
    Spell Points: 0 
    BAB: 14\14\19\24
    Fortitude: 13
    Reflex: 15
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity            10                    15
    Constitution         16                    18
    Intelligence         10                    12
    Wisdom               14                    18
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 8
    +2 Tome of Dexterity used at level 8
    +2 Tome of Constitution used at level 8
    +2 Tome of Intelligence used at level 8
    +2 Tome of Wisdom used at level 8
    +2 Tome of Charisma used at level 8
    +3 Tome of Strength used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    20
    Bluff                 3                    23
    Concentration         3                    16
    Diplomacy            -1                     0
    Disable Device        4                    25
    Haggle               -1                     0
    Heal                  2                     4
    Hide                  0                     2
    Intimidate           -1                     0
    Jump                  4                    21
    Listen                2                     4
    Move Silently         0                     2
    Open Lock             4                    12
    Perform              n/a                    n/a
    Repair                0                     1
    Search                4                    24
    Spot                  6                    27
    Swim                  4                     9
    Tumble                4                    22
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Rogue
    Feat: (Selected) Two Handed Fighting
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Rogue)
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Monk)
    Feat: (Selected) Cleave
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 10 (Monk)
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    Feat: (Monk Bonus) Stunning Fist
    
    
    Level 13 (Monk)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Handed Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 18 (Rogue)
    Feat: (Selected) Toughness
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Skill Boost II
    Enhancement: Rogue Skill Boost III
    Enhancement: Rogue Skill Boost IV
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Power Attack II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Orcish Great Weapon Aptitude I
    Enhancement: Orcish Great Weapon Aptitude II
    Enhancement: Orcish Great Weapon Aptitude III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Shintao Monk I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Improved Balance I
    Enhancement: Improved Balance II
    Enhancement: Improved Disable Device I
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Thadiues Mornrise 17/Clr, Shayemus of Shenanigans 13/7 Rog/Mnk, Kalean Silverleaf 16/Rgr, Octave 15/1 Ftr/Brd. Proud Member of the Homeboys of Stormreach
    Flynn the Fine: [singing] Shut up, dear peasant, rest your head. Or I'll have the sorceress kill your ass dead. The Gamers: Dorkness Rising.

  3. #3
    Community Member MeatSheild's Avatar
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    Default

    I'm not sure of the usefullness of cleave vs. active the pastlife feat for rogue.

  4. #4
    Community Member AtomicMew's Avatar
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    You don't need cleave AND great cleave, imo. Cleave is already on a short timer, and single target DPS is still most important.

  5. #5
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    Default

    Small stat thing: why Wis > Dex? They both give AC, Reflex is more important than Will, and through Acro Dex = damage. The only reason you'd want Wis instead is for Monk DCs, but those won't get anywhere near useful being based on Monk levels. For the same points you can start 14 Dex, 10 Wis or 13 Dex, 11 Wis: free up 2 APs for Monk Wis I and you'll get both on even finishing scores.

    Granted, the second build might get an ok Stunning Fist, but the first build has no real use for Wis over Dex.

    Cleave/Great are supposed to be pretty good now; not my cup of tea though, that's just what I've been hearing. To fit the Past Life feat in I'd drop WF:B before anything else (shouldn't need this as a big ugly Horc). Quickdraw is always a good choice for a spare feat if you have any.

    Of the two splits, obviously 13/7 is the more conventional, but I guess you know that. How long can you wait for Acro III? You could be on a second TR by the time it is released. It might have some ridiculous prerequisites that force you to respec even with 18/2. Rather than second guess future patches I would make the best character you can with this life, and plan the second TR (or maybe your third?) if/when Acro III comes out.

    Saying that, I'm not sure of the purpose of Shintao. I prefer Ninja Spy personally, but even taking FoL (which is very worthy with Acros attack speed) I wouldn't bother with Shintao. The healing amp is the reason to go 7 Monk; you have plenty of other things to spend AP on. Why do you have an aversion to tri-class? The 6 Fighter / 1 Monk version is very well suited to a TRd Horc. Going Horc says you want a more damage orientated option, and that's the better split for that.

  6. #6
    Community Member Thadiues's Avatar
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    Default Thanks so far

    My only aversion to the tri-class builds is the eventual release of Acro III. I have read over the builds and actually have a 12/8 ftr/mnk that I am leveling now that will use Wind II and Kensai II. I want this build to stay with rouge skills. I am not currently able to be a hard core gamer and it may take me close to a year to level this toon, becuase of that I want to try and keep the respec available. I do like the suggestions on wisdom vs. dex and believe I will free up those points.
    Thadiues Mornrise 17/Clr, Shayemus of Shenanigans 13/7 Rog/Mnk, Kalean Silverleaf 16/Rgr, Octave 15/1 Ftr/Brd. Proud Member of the Homeboys of Stormreach
    Flynn the Fine: [singing] Shut up, dear peasant, rest your head. Or I'll have the sorceress kill your ass dead. The Gamers: Dorkness Rising.

  7. #7
    Community Member DakFrost's Avatar
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    Default

    rogue, not rouge.

    Unless you intend to have rouge on your Monk. In that case, try not to use too much, otherwise you'll look cheap.

  8. #8
    Founder Roguewiz's Avatar
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    You should go Warforged that way you can have a great play on words!

    monkrobat
    monkrobot

    get it, get it?

    I guess I'm the only one giggling right now.

    Interesting build regardless. I've considering something similar to be honest.
    Rangers don't die, they just teleport to their bind point.

  9. #9
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    Default

    I agree that if you're taking 7 monk levels that Ninja Spy would be better due to the sneak attack damage (you get to recoup some of what you lost) and Shadow Fade. Fists of Light is nice but a vampiric staff could mitigate that need, plus with Shadow Fade you'll have some extra survivability.

    I'm with you on the 18 Rogue levels, waiting for AcroIII. The problem is that we have no idea when it's coming, or whether it will be worth it. I'm running with a planned 13/6/1 Rog/Ftr/Mnk, and only took my one Monk and all Rogue levels. The reason is that I level slowly, so hopefully when it's time to make the decision whether to mix in Fighter levels, I'll have a better idea of whether it'll be worth it.

    The only benefit I saw from Monk levels was the attack speed from Wind, or possibly Fire/Earth if I wanted more healing amp and extra damage or some minor DR and hitpoints.

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