Ahhh, green steel. Love it or hate it, it's one of those topics that keeps cropping up every now and then with ways to improve it, change it, or even in some cases to remove it. It's incredibly frustrating for the newer players trying to make their first green steel item, but who have literally no in-game guidance from NPCs or altars as to what to do after making their initial Shavarath stone. It's completely counter-intuitive, and as far as I can tell, the only information on GS construction recipes is actually outside of the game entirely, on player-made websites (such as DDO Wiki and others). Additionally, for those with green steel items already made, it can also be frustrating when wanting to upgrade an item slot (with Epic gear, or the ever expanding named loot from various quests) and being forced to re-craft an entire T3 item in a different slot.
However, with the advent of recent crafting procedures first in the Attack on Stormreach chain (Sora Katra cauldron), and then in Crystal Cove, and now in the upcoming Madness Reigns chain (Altar of Madness), there is obvious proof that the mechanics for updating greensteel construction is in game.
Combine this with the new Kundarak crafting mechanic, and the sky is the limit.
What I propose will be a solution to help those new to crafting greensteel, those wishing to alter greensteel items, and those wishing to destroy them altogether.
Part I : Green Steel construction
Edit the various GS altars (including Fecundity in Meridia) to work like Sora Kata / Crystal Cove / Madness in that the recipes for that particular altar are visible upon initial clicking. Players can then view a list of possible combinations and choose which item they want to craft. As a result:
Fecundity will list manufactured ingredients (eg. oil, taper, etc.) with their raw ingredients required (twig, funk, pebbles, etc.) as well as having a full list of GS weapon and item “blanks” for construction so that players can see which manufactured ingredients are required for their particular item/weapon they want to craft;
Invasion will list raw ingredients combinations for T1;
Subjugution will list manufactured / raw ingredients combinations for T2;
Devastation will list manufactured / raw ingredients combinations for T3, as well as final combinations* (see further, below).
These will allow players on each step to see what shard they want to craft, as well as what is required for the raw ingredients to go into them. The final combinations* I am referring to is the overall picture of the full GS item. In other words, if you wanted to make a fully-imbued T3 Longsword, you could click on the altar, narrow your search to longsword, and see a full list of longswords, from Min 2, to Lit 2, to Rad 2, etc. This would allow you on each step to see *exactly* where you wanted to go, and what is required for each imbued shard. This could either be placed on Devastation only (to avoid huge lists of recipes on each altar), or if this isn't too memory (aka lag) intensive, place them on each altar so players can see ahead of time what they want to craft and where they're going to end up. As already mentioned, this would function like Crystal Cove where it would interactive complete with a search feature or allowing you to drag your GS item to the altar's crafting list, making your crafting process far less confusing.
What this would accomplish is to create a far more intuitive and interactive crafting system than what is currently in place for GS, and lessen the amount of “doh, made the wrong blank by accident” scenerios that still crop up from time to time.