Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
Evasion doesn't make them worse at dealing with traps; it makes them worse at dealing with ignoring traps while running through. I have a hard time imagining not giving them a spot skill based on the way DDO handles traps but that is less relevant if one already knows where the trap is. That irrelevancy is also why I wouldn't be concerned just adding spot to the skill list.
We'll see tomorrow tho.
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
http://www.youtube.com/watch?v=zonbLF-NMZgOriginally Posted by Turbine
Those mechanics sound fun? Odd, they sound rather boring to me, and indeed seem like they could easily become a "Hit this rotation/hold left click" class, only buff-focused instead of nuke focused, and you might have to hold one button longer.
The rune arms will either be decent or badly balanced, what with the charging mechanic.
The buffs might be interesting, but this also means that UMD Sorcerers and Bards will be able to replace Artificers somewhat by popping those scrolls onto allies.
Pet AI has been legendarily horrendous. The dog can receive whatever training it wishes, but unless they fix pathing and/or give the player the ability to finely control the dog, it will be more of a burden than an asset.
Personally, I think a Psion would've been better, as the ability to directly control the power level of your psionic abilities adds a bit more strategy to the game. I'm actually still very disappointed that they chose Artificer.
The guy who likes to experience every class. Except Fighter >:[ I don't like you Fighter.
Hey Devs! Let's give Warpriests and Eldritch Knights some loving, kay? :<
Devs have already stated that Arti Pets will have a control ber "similar" to hirelings.
while that wont fix any AI issues they may have, it will at least allow you to park them somewhere they wont get in the way.
on topic: i can see myself using something like this in combat:
target far-off enemy, fire off a quick burst with Repeater. switch to melee weapon and charge Rune Arm while enemy closes in. when enemy is in range, fire Rune Arm. Close with enemy and finish off with melee.
The Funniest Thing I've Ever Read
Toons: Twengor (pal), Margween (Bard/FTR/Rogue), Nestrana (wiz), Ammerlyn (Arti), Ostarin (Monk) on Cannith
Yeah, I don't really see the need to even use the repeater if you're gonna have good enough melee to finish them off. I'm making my arti into a melee juggernaut, I want one of the arm cannons that rapid fires at full charge so that I can stand back, aim, charge it up, and blast the snot out of a monster. I'll then pew pew him and his buddies till they get to me and finish em all off with my dwarven axe and blade barrier AoE
Even though Artificer that got implemented isn't really that much to my liking (I will still buy it and play it, though... I like to play casters and Artificer is better than rolling another divine or arcane), Psion would actually dissapoint me more. Psion in PnP had worse system than casters - only thing that was effective was spamming best ability for that particular situation at max augment level. Can you see connection between that and SP system we currently have in DDO?
The only thing Psion would get us is new spell list - and only mechanic I see that is currently better on psionic classes than arcanes are stat debuffs. Xcept, you know, stat debuffs aren't really that effective in epics. New buffs, too, which is thing Artificer does in more interesting way, anyway. There are a lot of classes I'd rather see before Psions - starting with Druids, of course.
That being said, according to some pretty reliable rumors, Psions will be in game soon. And I think I'll play them too (new shiny pseudo-caster!), unfortunately. Poor will saves vs. new shiny.
Personally, I hope that the arti is about just as good as a rogue when dealing with traps/locks. At least has evasion and the ability to spot traps.. otherwise.. it would very much suck.
Cause like in terms of fighting, Barb, Fighter, Paladin and Ranger are all good at fighting. (and monk?)
In terms of healing, Cleric and Favored Soul, followed by Bard and Paladin. Sorc/Wiz for warforged.
Crowd Control, Bard, Cleric, Sorc/Wiz, Favored Soul
Buffing, Bard, Paladin, Cleric/FS, Sorc/Wiz,
In terms of dealing with traps/locks.. Rogue. Only.
However the people who are sad that its not a druid..
Rejoice.. This could mean that Rangers are getting a pet soon, and that they are "half-way done" with druids. (They can at least get animal companions)