![Quote](images/misc/quote_icon.png)
Originally Posted by
Feithlin
Nobody mentioned it, but Int is a bit too high imo. With 12 int, you will have no problem to get everything you need, especially with a human. With those points, start with 16 Str and even the final Str with human adaptability.
I think I'm going to keep INT as is, but leeching two build points from CHA for the 16 STR looks pretty good. Swapping CON enh for STR enh will cost me the T3 Toughness but all of that is in AP and I can mess around with it later to see if I can get the second HA ENH for CON and then look to getting the +1 EXC for more HP.
![Quote](images/misc/quote_icon.png)
Originally Posted by
QuantumFX
Be careful with your usage of Power Attack. I would either pick it up at level 1 and use it with quarterstaves or wait until level 18 if I wanted to go the TWF route. The -2 to hit from TWF and the -5 from PA can be really annoying at low levels on a 3/4 BAB character. On a quarterstaff the -5 to hit is offset by the THF damage bonus. Most of the stuff mentioned to offset the penalties (High Plus weapons, Divine Power Clickies, sneak attack items) tend to be high level items. (YMMV but realize PA is not the black and white class defining feat that it is for barbarians.)
Took PA at six since I didn't qualify for the other standard feats. But, easy enough to just slot SF: UMD at six for the early bump to utility UMD and move PA out until lvl 18. At seven with items/heroism it'll be enough to break into PG weapons.
Also, as mentioned before and noted by several in this thread. Slippery Mind is being replaced by a second Skill Mastery.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
The Pure Rogue Experience
Level 20 True Neutral Human Male
(20 Rogue)
Hit Points: 242
Spell Points: 0
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 16
Will: 6
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 18
Constitution 14 16
Intelligence 14 18
Wisdom 8 10
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 18
Bluff 4 32
Concentration 2 5
Diplomacy 4 26
Disable Device 6 29
Haggle 0 23
Heal -1 2
Hide 6 37
Intimidate 0 3
Jump 7 13
Listen -1 2
Move Silently 6 37
Open Lock 6 29
Perform n/a n/a
Repair 2 6
Search 6 29
Spot 3 25
Swim 3 9
Tumble 3 29
Use Magic Device 4 29
Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Weapon Fighting
Level 2 (Rogue)
Level 3 (Rogue)
Feat: (Selected) Oversized Two Weapon Fighting
Level 4 (Rogue)
Level 5 (Rogue)
Level 6 (Rogue)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Rogue Dexterity I
Level 7 (Rogue)
Level 8 (Rogue)
Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Level 11 (Rogue)
Level 12 (Rogue)
Feat: (Selected) Improved Critical: Piercing Weapons
Enhancement: Rogue Damage Boost III
Enhancement: Human Versatility III
Enhancement: Human Versatility IV
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Level 13 (Rogue)
Feat: (Rogue Bonus) Opportunist
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Power Attack
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Human Adaptability Strength I
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training IV
Level 19 (Rogue)
Feat: (Rogue Bonus) Skill Mastery
Enhancement: Rogue Extra Action Boost I
Enhancement: Rogue Extra Action Boost II
Level 20 (Rogue)
Enhancement: Rogue Deadly Shadow
Thanks to everyone here who was quick to comment and give suggestions for improvement / variation.
*Calebro, I'll PM you after it's created.