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  1. #21
    Community Member Calebro's Avatar
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    Quote Originally Posted by QuantumFX View Post
    Make sure you setup and use your 20 second clickies. Assassin Poison, Human Attack/Damage Boost and Rogue Haste Boost is a potent combo to activate when you’re running into a fight.
    I'd like to point out that this is particularly good advice.
    The assassin poisons are the most underutilized clickies in the game for rogues. Especially Thoughtburn. These poisons add a stacking +2 to hit on all sneak attacks for their duration <1 min>, in addition to their other bonuses.

  2. #22
    Founder Pithrin's Avatar
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    Quote Originally Posted by Feithlin View Post
    Nobody mentioned it, but Int is a bit too high imo. With 12 int, you will have no problem to get everything you need, especially with a human. With those points, start with 16 Str and even the final Str with human adaptability.
    I think I'm going to keep INT as is, but leeching two build points from CHA for the 16 STR looks pretty good. Swapping CON enh for STR enh will cost me the T3 Toughness but all of that is in AP and I can mess around with it later to see if I can get the second HA ENH for CON and then look to getting the +1 EXC for more HP.

    Quote Originally Posted by QuantumFX View Post
    Be careful with your usage of Power Attack. I would either pick it up at level 1 and use it with quarterstaves or wait until level 18 if I wanted to go the TWF route. The -2 to hit from TWF and the -5 from PA can be really annoying at low levels on a 3/4 BAB character. On a quarterstaff the -5 to hit is offset by the THF damage bonus. Most of the stuff mentioned to offset the penalties (High Plus weapons, Divine Power Clickies, sneak attack items) tend to be high level items. (YMMV but realize PA is not the black and white class defining feat that it is for barbarians.)
    Took PA at six since I didn't qualify for the other standard feats. But, easy enough to just slot SF: UMD at six for the early bump to utility UMD and move PA out until lvl 18. At seven with items/heroism it'll be enough to break into PG weapons.

    Also, as mentioned before and noted by several in this thread. Slippery Mind is being replaced by a second Skill Mastery.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    The Pure  Rogue Experience
    Level 20 True Neutral Human Male
    (20 Rogue) 
    Hit Points: 242
    Spell Points: 0 
    BAB: 15\15\20\25\25
    Fortitude: 9
    Reflex: 16
    Will: 6
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    18
    Constitution         14                    16
    Intelligence         14                    18
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    18
    Bluff                 4                    32
    Concentration         2                     5
    Diplomacy             4                    26
    Disable Device        6                    29
    Haggle                0                    23
    Heal                 -1                     2
    Hide                  6                    37
    Intimidate            0                     3
    Jump                  7                    13
    Listen               -1                     2
    Move Silently         6                    37
    Open Lock             6                    29
    Perform               n/a                   n/a
    Repair                2                     6
    Search                6                    29
    Spot                  3                    25
    Swim                  3                     9
    Tumble                3                    29
    Use Magic Device      4                    29
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Rogue)
    
    
    Level 3 (Rogue)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 4 (Rogue)
    
    
    Level 5 (Rogue)
    
    
    Level 6 (Rogue)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Rogue Dexterity I
    
    
    Level 7 (Rogue)
    
    
    Level 8 (Rogue)
    
    
    Level 9 (Rogue)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    
    
    Level 11 (Rogue)
    
    
    Level 12 (Rogue)
    Feat: (Selected) Improved Critical: Piercing Weapons
    Enhancement: Rogue Damage Boost III
    Enhancement: Human Versatility III
    Enhancement: Human Versatility IV
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Assassin II
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Accuracy III
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    
    
    Level 13 (Rogue)
    Feat: (Rogue Bonus) Opportunist
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Power Attack
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Haste Boost III
    Enhancement: Rogue Haste Boost IV
    Enhancement: Human Adaptability Strength I
    Enhancement: Rogue Assassin III
    Enhancement: Rogue Sneak Attack Accuracy IV
    Enhancement: Rogue Sneak Attack Training IV
    
    
    Level 19 (Rogue)
    Feat: (Rogue Bonus) Skill Mastery
    Enhancement: Rogue Extra Action Boost I
    Enhancement: Rogue Extra Action Boost II
    
    
    Level 20 (Rogue)
    Enhancement: Rogue Deadly Shadow
    Thanks to everyone here who was quick to comment and give suggestions for improvement / variation.

    *Calebro, I'll PM you after it's created.

    ~Khyber~

  3. #23
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by Feithlin View Post
    Nobody mentioned it, but Int is a bit too high imo. With 12 int, you will have no problem to get everything you need, especially with a human. With those points, start with 16 Str and even the final Str with human adaptability.
    With 12 int (and +1 skill point/level from human), you can max 10 skills: Spot, Search, DD, UMD, Open locks, Hide, Move silently, some ranks in various skills, 10 ranks in Jump, 12 in Balance and 1 in Tumble (you don't need more than that). That's 2 more skills to max, probably Bluff and Diplomacy.
    Another option, since you don't want to use khopeshes and won't have a Rad II before some time, you could take CE (to unlock the 2nd) and Imp. Feint. This will provide 2 timers for 5 sec. of SA each.
    Don't forget int goes into assassinate DC so higher is not bad just my 2 cents

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