If nothing else be very good at one thing
Unfortunately this build focuses on Ranged
Fortunately it makes Ranged reasonable
Kensei III adds a lot to base damage - Helf(Rogue) adds 3d6 Sneak Attack (up to 15 meters now)
a 19 BAB plus Kensei and a decent DEX adds a lot to attack
Burst Damage via Manyshot
Great Burst Damage via Kensei Poswer Surge
Turbo Burst Damage from Rage (once per rest)
Increased base run + run Boost
Emergency Escape via Perform (2x per rest)
Higher than normal damage between Multishots - but stays with bows the whole time - if all else fails shoot em in the face
Note +2 DEX Tome is the only one that is Required
Skills: Tumble 1 - MAX: UMD, Perform, and rest mostly in Balance
(Bard unlocks Perform and Balance)
Comments please
EDIT: Some tweaks based on feedback - note that Stat raised at 12 is DEX not STR
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Aero
Level 20 True Neutral Half-Elf Male
(18 Fighter \ 1 Barbarian \ 1 Bard)
Hit Points: 404
Spell Points: 90
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 13
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 16 20
Constitution 14 16
Intelligence 14 16
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Level 1 (Bard)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Selected) Precise Shot
Level 4 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
Level 5 (Fighter)
Level 6 (Fighter)
Feat: (Selected) Rapid Shot
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons
Level 7 (Fighter)
Level 8 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Bow Strength
Level 9 (Fighter)
Feat: (Selected) Manyshot
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
Level 11 (Fighter)
Level 12 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons
Feat: (Selected) Improved Precise Shot
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons
Level 15 (Fighter)
Feat: (Selected) Toughness
Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Quick Draw
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons
Feat: (Selected) Toughness
Level 19 (Fighter)
Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Precision
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Attack Boost III
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Barbarian Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Bard Extra Song I
Enhancement: Kensei Longbow Mastery I
Enhancement: Kensei Longbow Mastery II
Enhancement: Kensei Longbow Mastery III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Critical Accuracy III
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Kensei III
Enhancement: Fighter Longbow Specialization I
Enhancement: Fighter Longbow Specialization II
Enhancement: Improved Rogue Dilettante I
Enhancement: Improved Rogue Dilettante II
Enhancement: Human Adaptability Strength I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Bard Energy of the Music I
Enhancement: Half-Elf Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Fighter Toughness IV
Skills:
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Aero
Level 20 True Neutral Half-Elf Male
(18 Fighter \ 1 Barbarian \ 1 Bard)
Hit Points: 404
Spell Points: 90
BAB: 19\19\24\29\29
Fortitude: 16
Reflex: 13
Will: 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 15
Bluff 3 7
Concentration 2 6
Diplomacy 3 7
Disable Device n/a n/a
Haggle -1 0
Heal -1 0
Hide 3 5
Intimidate -1 3
Jump 7 13
Listen 2 3
Move Silently 3 5
Open Lock n/a n/a
Perform 3 23
Repair 2 3
Search 2 3
Spot -1 0
Swim 7 11
Tumble 4 6
Use Magic Device 3 23
Level 1 (Bard)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Diplomacy (+4)
Skill: Jump (+4)
Skill: Listen (+3)
Skill: Perform (+4)
Skill: Swim (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Level 2 (Barbarian)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 3 (Fighter)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 4 (Fighter)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 5 (Fighter)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 6 (Fighter)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 7 (Fighter)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 8 (Fighter)
Skill: Jump (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 16 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Level 20 (Fighter)
Skill: Balance (+0.5)
Skill: Perform (+1)
Skill: Use Magic Device (+1)