If nothing else be very good at one thing
Unfortunately this build focuses on Ranged
Fortunately it makes Ranged reasonable
Kensei III adds a lot to base damage - Helf(Rogue) adds 3d6 Sneak Attack (up to 15 meters now)
a 19 BAB plus Kensei and a decent DEX adds a lot to attack
Burst Damage via Manyshot
Great Burst Damage via Kensei Poswer Surge
Turbo Burst Damage from Rage (once per rest)
Increased base run + run Boost
Emergency Escape via Perform (2x per rest)
Higher than normal damage between Multishots - but stays with bows the whole time - if all else fails shoot em in the face
Note +2 DEX Tome is the only one that is Required
Skills: Tumble 1 - MAX: UMD, Perform, and rest mostly in Balance
(Bard unlocks Perform and Balance)
Comments please
EDIT: Some tweaks based on feedback - note that Stat raised at 12 is DEX not STR
Skills:Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Aero Level 20 True Neutral Half-Elf Male (18 Fighter \ 1 Barbarian \ 1 Bard) Hit Points: 404 Spell Points: 90 BAB: 19\19\24\29\29 Fortitude: 16 Reflex: 13 Will: 8 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 16 24 Dexterity 16 20 Constitution 14 16 Intelligence 14 16 Wisdom 8 10 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Level 1 (Bard) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue Feat: (Selected) Toughness Level 2 (Barbarian) Level 3 (Fighter) Feat: (Fighter Bonus) Point Blank Shot Feat: (Selected) Precise Shot Level 4 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Level 5 (Fighter) Level 6 (Fighter) Feat: (Selected) Rapid Shot Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons Level 7 (Fighter) Level 8 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Bow Strength Level 9 (Fighter) Feat: (Selected) Manyshot Level 10 (Fighter) Feat: (Fighter Bonus) Improved Critical: Ranged Weapons Level 11 (Fighter) Level 12 (Fighter) Ability Raise: DEX Feat: (Fighter Bonus) Greater Weapon Focus: Ranged Weapons Feat: (Selected) Improved Precise Shot Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons Level 15 (Fighter) Feat: (Selected) Toughness Level 16 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Quick Draw Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Superior Weapon Focus: Ranged Weapons Feat: (Selected) Toughness Level 19 (Fighter) Level 20 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Precision Enhancement: Fighter Attack Boost I Enhancement: Fighter Attack Boost II Enhancement: Fighter Attack Boost III Enhancement: Fighter Extra Action Boost I Enhancement: Fighter Haste Boost I Enhancement: Fighter Haste Boost II Enhancement: Fighter Haste Boost III Enhancement: Fighter Haste Boost IV Enhancement: Barbarian Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Bard Extra Song I Enhancement: Kensei Longbow Mastery I Enhancement: Kensei Longbow Mastery II Enhancement: Kensei Longbow Mastery III Enhancement: Fighter Critical Accuracy I Enhancement: Fighter Critical Accuracy II Enhancement: Fighter Critical Accuracy III Enhancement: Fighter Kensei I Enhancement: Fighter Kensei II Enhancement: Fighter Kensei III Enhancement: Fighter Longbow Specialization I Enhancement: Fighter Longbow Specialization II Enhancement: Improved Rogue Dilettante I Enhancement: Improved Rogue Dilettante II Enhancement: Human Adaptability Strength I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Bard Energy of the Music I Enhancement: Half-Elf Rogue Dexterity I Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Fighter Toughness II Enhancement: Fighter Toughness III Enhancement: Fighter Toughness IV
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Aero Level 20 True Neutral Half-Elf Male (18 Fighter \ 1 Barbarian \ 1 Bard) Hit Points: 404 Spell Points: 90 BAB: 19\19\24\29\29 Fortitude: 16 Reflex: 13 Will: 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 15 Bluff 3 7 Concentration 2 6 Diplomacy 3 7 Disable Device n/a n/a Haggle -1 0 Heal -1 0 Hide 3 5 Intimidate -1 3 Jump 7 13 Listen 2 3 Move Silently 3 5 Open Lock n/a n/a Perform 3 23 Repair 2 3 Search 2 3 Spot -1 0 Swim 7 11 Tumble 4 6 Use Magic Device 3 23 Level 1 (Bard) Skill: Balance (+4) Skill: Bluff (+4) Skill: Diplomacy (+4) Skill: Jump (+4) Skill: Listen (+3) Skill: Perform (+4) Skill: Swim (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Level 2 (Barbarian) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 3 (Fighter) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 4 (Fighter) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 5 (Fighter) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 6 (Fighter) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 7 (Fighter) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 8 (Fighter) Skill: Jump (+1) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 9 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 10 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 11 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 12 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 13 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 14 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 15 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 16 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 17 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 18 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 19 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1) Level 20 (Fighter) Skill: Balance (+0.5) Skill: Perform (+1) Skill: Use Magic Device (+1)