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  1. #1
    Community Member HastyPudding's Avatar
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    Default Opinions on healing amplification

    So, my new TR monk is reaching level 20, and I was going to reset my enhancements to make sure I got everything I wanted.

    My question:
    Speaking specifically about enhancements, other than what is required for Shintao, is monk/human healing amplification really necessary at level 20?

    My reasoning:
    After about level 18, the vast majority of clerics and favored souls can heal for 4-500+ with little or no effort, completely healing just about any monk to full HP. I have also passed the phase where I need to solo because of bad, low level pugs, meaning I get parties with people that pretty much know what they're doing (for the most part). Having obscene amounts of healing amplification no longer seems necessary, where AP can be better spent on other enhancements such as extra wisdom or another elemental stance.

  2. #2
    The Hatchery
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    If you ever plan on tanking, healing amp is an absolute must. It's possible to tank with a 50% healing penalty WF barb, but it seriously drains SP.

    Higher healing amp is less dependant on the cooldowns for heal spells, as well. Massive healing amp means you can be healed with heal scrolls, which is great for long encounters.

    Other characters can do without, more or less. Especially with improved evasion and reflex saves, since you're more or less immune to spike damage.
    Last edited by Qezuzu; 06-02-2011 at 12:57 PM.

  3. #3
    Community Member Mistycball's Avatar
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    On epic cleric will love you healing 50+ with aura and 120 on critical tick.... Sp=0
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  4. #4
    Hero QuantumFX's Avatar
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    Healing amp is great in 2 situations:
    1) You have a ******** amount of hitpoints and you don’t want to be a ****** to the healer in your party.
    2) It turns you into an amazing self healer.

    On a human shintao monk you will have the 3 tiers of monk healing amp to qualify for the Shintao monk PrE and, because of the lack of decent alternatives, will probably be forced into a single tier of human healing amp.
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  5. #5
    Community Member fluffybunnywilson's Avatar
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    It isn't necessary, but it is really helpful.

    Especially if you can get your healing amp over 100% since that means you get double healing from fists of light. Once that happens, you're a LOT harder to kill.

    Also, having enough healing amp means that Clerics/FvS/Rogue splashes and Bards can keep you alive with just Heal scrolls while you're tanking something and you won't need any spell points at all.

  6. #6
    Community Member maha0201's Avatar
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    Quote Originally Posted by HastyPudding View Post
    So, my new TR monk is reaching level 20, and I was going to reset my enhancements to make sure I got everything I wanted.

    My question:
    Speaking specifically about enhancements, other than what is required for Shintao, is monk/human healing amplification really necessary at level 20?

    My reasoning:
    After about level 18, the vast majority of clerics and favored souls can heal for 4-500+ with little or no effort, completely healing just about any monk to full HP. I have also passed the phase where I need to solo because of bad, low level pugs, meaning I get parties with people that pretty much know what they're doing (for the most part). Having obscene amounts of healing amplification no longer seems necessary, where AP can be better spent on other enhancements such as extra wisdom or another elemental stance.
    I played a monk for a looooong time, mine shintaoIII had human 30% monk 30% jidztetka 25% dt 10% + shrine 10% = 232,375 % incoming healing amp. Wich was awsome, i had 676 hp in earthIV with yugo, ship, and rage so i was able to tank horroth hard without problem.

    If you are caped sintaoIII, you need either 12ap for monk improved recovery I,II,III or 8+4 = 12 ap for raise of the phoenix (wich is nice for lvling) to qualfy for shintaoII.
    Imho if you dont "force" healing amp on youre human monk, you chosed wrong race for youre monk - i see that like melee WF who dont take healers friend and/or power attack enhancments.

    If you dont have AP you can leftout human II or III recovery 196,625/214,5 that is with 10% dt fire stance monkIII and shipbuff. As for stances when you unlock GM, to get voidIV, 2 stances along with capstone and shintaoIII it is big AP consumer.
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  7. #7
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    Before TR'ing I was able to get my human monk to 300% healing amp with the ship buff.

    I wouldn't have traded it for anything.

    On a light monk having that kind of healing amp makes it possible to stay alive self-healing with pots, healing curse, and lightx3 finisher in most content. It also makes vampiric stonedust handwraps into a very valuable asset. I was always the last man standing and unlike my 15 paladin/3 monk/2 rogue healing amp build I didn't have to sell out dps to get that amp. Just spend 10 ap's I didn't have another place I wanted to spend (ap's on monks are SO backloaded) as well as giving up the first two slots on my DT'd armor. I had another set of DT'd for times I didn't need that amp but I ended up using the amp set the majority of the time.

  8. #8
    Community Member FrozenNova's Avatar
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    2's and 4's from fists of light is worthwhile. Also, healing ki:

    27.5 base at level 20
    48.125 with ardor

    1.3 human * 1.3 monk * 1.1 guild * 1.1 eldritch * 1.2 tempest or leviks = 2.45

    = 118 per healing ki, makes you pretty much unkillable if you spend ki on it.

    imo healing amp is only worthwhile if you yourself can make use of it.
    Or you have a truckload of hitpoints.
    Last edited by FrozenNova; 06-02-2011 at 02:53 PM.

  9. #9
    Community Member HastyPudding's Avatar
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    Thanks for the advice, guys.

    Another thing, if I choose to keep the I, II, III monk healing amp, is it possible to take the rise of the phoenix chain, as well? I've grown to rely on the remove curse/blindness and the res. I did shroud a little while ago and I used the res twice, so the healers could keep healing at the final boss; it also comes in handy when the healer is down and the caster/bard has no res scrolls, I've had that happen a couple times, and it's nice not to need a res clicky (phoenix being unlimited as long as you have ki and 50 hp).

  10. #10

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    Quote Originally Posted by HastyPudding View Post
    Thanks for the advice, guys.

    Another thing, if I choose to keep the I, II, III monk healing amp, is it possible to take the rise of the phoenix chain, as well? I've grown to rely on the remove curse/blindness and the res. I did shroud a little while ago and I used the res twice, so the healers could keep healing at the final boss; it also comes in handy when the healer is down and the caster/bard has no res scrolls, I've had that happen a couple times, and it's nice not to need a res clicky (phoenix being unlimited as long as you have ki and 50 hp).
    I'm very happy to have Phoenix myself. I prefer it as a backup to quickly revive a dead Cleric when options are disappearing fast in a party--and self-healing while I'm still fighting off things that are killing the party. Multitasker, thy name is Monk.

    While others may choose (understandably) to spend their action points on more damaging enhancements, the Phoenix is too good to pass up when you have good but very tasty Clerics that get targeted too quickly.
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  11. #11
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    @Phoenix

    Make a clicky and spend that massive pile of AP somewhere else.

    Once you are past a certain point of newness/poverty there is no excuse to not have raise item(s).
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  12. #12
    Hero QuantumFX's Avatar
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    Quote Originally Posted by HastyPudding View Post
    Thanks for the advice, guys.

    Another thing, if I choose to keep the I, II, III monk healing amp, is it possible to take the rise of the phoenix chain, as well? I've grown to rely on the remove curse/blindness and the res. I did shroud a little while ago and I used the res twice, so the healers could keep healing at the final boss; it also comes in handy when the healer is down and the caster/bard has no res scrolls, I've had that happen a couple times, and it's nice not to need a res clicky (phoenix being unlimited as long as you have ki and 50 hp).
    The Phoenix chain (To qualify for Shintao II) costs 2 APs more than the pure healing amp chain. Monk Amp 1, Disease Clickie, Lesser Restore Clickie, Curse Clickie, Blindness Clickie, and Raise Clickie = 14 AP spent; Monk Amp 1, Monk Amp 2, Monk Amp 3 = 12 AP spent.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
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    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

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