I have to say I think that anything that can drop randomly should be able to be crafted unbound. Otherwise the crafting system is missing the point, that point being (IMO) of allowing a person to trade their time for eliminating the 'luck factor'
Originally Posted by MajMalphunktion
*Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.