I'm sure most of you already know what I'm talking about, and for those of you who do well, feel free to scroll down a little further. The problems started Update 9.1, were first mentioned in Martens' thread -http://forums.ddo.com/showthread.php?t=313562&page=1 and are as follows:

1. Monks are not receiving the attack bonus from their handwraps.
2. Monks are not receiving the damage bonus from their handwraps.

For example: My level 20 monk has 30 base strength with no gear on whatsoever. His strength bonus is +10, and so his attack bonus is +30 with his damage bonus being 2d10+10. This is as it should be. Now, when I equip some +5 handwraps, my attack bonus and damage do not change, they are still +30/2d10+10.

You're thinking yada yada I know this already. Well I'm sure you do. However, this can be fixed using this work around.

1. To fix the attack bonus you must equip an item which gives +to attack.
2. To fix the damage bonus you must equip an item which gives +to damage.
3. Some spells which add to damage and attack can also reset it as well, however I will not focus on that here.

For example, if i equip my epic gem of many facets along with epic gloves of the claw and epic raven's sight, the raven's set is completed (adding attack) and the claw set is completed (adding damage). After doing this while still wearing the same handwraps (and taking the items back off after doing so to make my character completely naked again), my attack and damage bonus are now +35/2d10+15.

As you can see, this work around does indeed fix the attack bonus and damage, forcing them to equate correctly.

The main problem is that after switching handwraps, this work around must be used each and every time.

Here is the reason why this must be fixed:

Good monk DPS comes from switching to greater banes and other types of weapons based on the mob type and situation. The way it is now if I want to switch weapons, instead of equipping just one new set of handwraps, I have to equip five items total (2 to reset my attack bonus, 2 to reset my damage bonus, and 1 pair of handwraps). Now, this work around can be reduced down to only three items total if you have kyosho's ring, since the set bonus adds to both attack and damage, however my monk does not have it.

With this being the case, I often find myself too occupied or just too overwhelmed to switch off and on five different items every time i want to change my handwraps. I devoted an extreme amount of time at acquiring an extensive handwrap collection to meet my needs for almost every situation and mob type. However since U9.1, I find myself sticking to only a few pairs of handwraps, and if I do decide to switch, I have to stand around for ten to fifteen seconds while I hastily click on and off my gear sets to reset my bonuses.

Sure, I figured out a way to make it work, and sure, this will also be a viable solution for many other monks out there, but what about when I TR and lose the capability to do the work around. What about those new DDO players who have no idea monks are bugged and wonder why their damage is horrible compared to the rest of the melee classes?

To be honest, up until now I was just annoyed with this bug, but now I find myself feeling more than annoyed. This is because of two things:

1. The devs have not made an official thread addressing this issue, they have only commented briefly to Martens post. On page two of his first thread, the Dev, KoboldTerror, wrote "These officially made it to the 'to do' list and both problems have been identified. Thanks for reporting these."

Well great. I'm glad to see some kind of feedback from the developers, however somehow, this does not make me feel any better. Why? Because a "to do" list is something which is loosely defined and could easily extend over a very long period of time. Sure, getting married is on my "to do" list, but I don't expect to do it for at least a few years. I'm sure KoboldTerror didn't mean a duration of years, but I'd like to know just how long? Can you provide us with an estimate? Can you at least give us an update on the issue so we feel like we (your paying customers) are getting the attention we deserve?

2. I recently saw the announcement about how U10 is "comming soon." Now, this is what really caused my mood concerning this bug to change to something more than just mere annoyance. Why are you working on another update when you haven't fixed this bug? I mean really, it just makes me (once again, the paying customer) feel unimportant. I'm sure I'm not the only one who feels this way. Don't get me wrong, I love DDO. This is by far my favorite MMO. However, it's things like this that make me second guess why I play this game.

To conclude, I feel the developers should more officially address bugs and things of this sort, instead of just telling us when we send in an in-game ticket to "look at the forums for more information." The forums are a huge place and yes it has a search feature, but still, it's not easy to find the thread we're looking for, and even if we do, it's just a thread posted by a player (not a dev). At least give us some new information as it crops up on your end, at least incrementally or something. JUST SOMETHING, ANYTHING, WOULD BE GREAT. Sure, maybe we're supposed to assume monks will be fixed in U10, or sure, maybe there's a new post hiding somewhere on the forums which has more to say about this issue, but I haven't seen it. Some solid information would be more than welcomed.