Page 1 of 2 12 LastLast
Results 1 to 20 of 22

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Feb 2008
    Posts
    53

    Default Hi, Fix Monks Please!!!

    I'm sure most of you already know what I'm talking about, and for those of you who do well, feel free to scroll down a little further. The problems started Update 9.1, were first mentioned in Martens' thread -http://forums.ddo.com/showthread.php?t=313562&page=1 and are as follows:

    1. Monks are not receiving the attack bonus from their handwraps.
    2. Monks are not receiving the damage bonus from their handwraps.

    For example: My level 20 monk has 30 base strength with no gear on whatsoever. His strength bonus is +10, and so his attack bonus is +30 with his damage bonus being 2d10+10. This is as it should be. Now, when I equip some +5 handwraps, my attack bonus and damage do not change, they are still +30/2d10+10.

    You're thinking yada yada I know this already. Well I'm sure you do. However, this can be fixed using this work around.

    1. To fix the attack bonus you must equip an item which gives +to attack.
    2. To fix the damage bonus you must equip an item which gives +to damage.
    3. Some spells which add to damage and attack can also reset it as well, however I will not focus on that here.

    For example, if i equip my epic gem of many facets along with epic gloves of the claw and epic raven's sight, the raven's set is completed (adding attack) and the claw set is completed (adding damage). After doing this while still wearing the same handwraps (and taking the items back off after doing so to make my character completely naked again), my attack and damage bonus are now +35/2d10+15.

    As you can see, this work around does indeed fix the attack bonus and damage, forcing them to equate correctly.

    The main problem is that after switching handwraps, this work around must be used each and every time.

    Here is the reason why this must be fixed:

    Good monk DPS comes from switching to greater banes and other types of weapons based on the mob type and situation. The way it is now if I want to switch weapons, instead of equipping just one new set of handwraps, I have to equip five items total (2 to reset my attack bonus, 2 to reset my damage bonus, and 1 pair of handwraps). Now, this work around can be reduced down to only three items total if you have kyosho's ring, since the set bonus adds to both attack and damage, however my monk does not have it.

    With this being the case, I often find myself too occupied or just too overwhelmed to switch off and on five different items every time i want to change my handwraps. I devoted an extreme amount of time at acquiring an extensive handwrap collection to meet my needs for almost every situation and mob type. However since U9.1, I find myself sticking to only a few pairs of handwraps, and if I do decide to switch, I have to stand around for ten to fifteen seconds while I hastily click on and off my gear sets to reset my bonuses.

    Sure, I figured out a way to make it work, and sure, this will also be a viable solution for many other monks out there, but what about when I TR and lose the capability to do the work around. What about those new DDO players who have no idea monks are bugged and wonder why their damage is horrible compared to the rest of the melee classes?

    To be honest, up until now I was just annoyed with this bug, but now I find myself feeling more than annoyed. This is because of two things:

    1. The devs have not made an official thread addressing this issue, they have only commented briefly to Martens post. On page two of his first thread, the Dev, KoboldTerror, wrote "These officially made it to the 'to do' list and both problems have been identified. Thanks for reporting these."

    Well great. I'm glad to see some kind of feedback from the developers, however somehow, this does not make me feel any better. Why? Because a "to do" list is something which is loosely defined and could easily extend over a very long period of time. Sure, getting married is on my "to do" list, but I don't expect to do it for at least a few years. I'm sure KoboldTerror didn't mean a duration of years, but I'd like to know just how long? Can you provide us with an estimate? Can you at least give us an update on the issue so we feel like we (your paying customers) are getting the attention we deserve?

    2. I recently saw the announcement about how U10 is "comming soon." Now, this is what really caused my mood concerning this bug to change to something more than just mere annoyance. Why are you working on another update when you haven't fixed this bug? I mean really, it just makes me (once again, the paying customer) feel unimportant. I'm sure I'm not the only one who feels this way. Don't get me wrong, I love DDO. This is by far my favorite MMO. However, it's things like this that make me second guess why I play this game.

    To conclude, I feel the developers should more officially address bugs and things of this sort, instead of just telling us when we send in an in-game ticket to "look at the forums for more information." The forums are a huge place and yes it has a search feature, but still, it's not easy to find the thread we're looking for, and even if we do, it's just a thread posted by a player (not a dev). At least give us some new information as it crops up on your end, at least incrementally or something. JUST SOMETHING, ANYTHING, WOULD BE GREAT. Sure, maybe we're supposed to assume monks will be fixed in U10, or sure, maybe there's a new post hiding somewhere on the forums which has more to say about this issue, but I haven't seen it. Some solid information would be more than welcomed.

  2. #2
    Community Member
    Join Date
    Feb 2008
    Posts
    53

    Default ...

    Well since the devs seem to be browsing the forums right now, I'm going to take this opportunity to BUMP this thread.

  3. #3
    Community Member Rdonaccount's Avatar
    Join Date
    Nov 2009
    Posts
    232

    Default

    1. If you are going to take the time to make such an elaborate post, you might want to try to choose a more appropriate forum to place it in. There are numerous places that would be better than the Sarlona forums for this complaint, such as the gameplay forum, the melee forum, or the suggestions forum.

    2. Quite frankly, this is not that serious of a bug. As you yourself posted, there are already several workarounds thru gear swapping that allow a monk to get the correct attack/damage. While inconvienient, this hardly makes the class unplayable, therefore it is hardly a critical issue that must be fixed immediately.

    3. As has been stated elsewhere, the dev teams that work on new content are different than the dev teams that fix bugs. Turbine does actually have enough employees to have groups focused on both at once.
    ~Sarlona~
    Malpyre ~ Malyoko ~ Malsyn ~ Malyficent ~ Malkyrie ~ Malexi
    ~Orien~
    Malfyre

  4. #4
    Community Member Whargoul's Avatar
    Join Date
    Jun 2006
    Posts
    69

    Default

    Quote Originally Posted by Rdonaccount View Post
    2. Quite frankly, this is not that serious of a bug. As you yourself posted, there are already several workarounds thru gear swapping that allow a monk to get the correct attack/damage. While inconvienient, this hardly makes the class unplayable, therefore it is hardly a critical issue that must be fixed immediately.
    Actually, it is quite serious. To do the workaround, there are at least 3 gear swaps EVERY time you switch wraps. That takes you out of DPS mode for several seconds. It is unacceptable. There is enough **** button mashing for monks as it is, and the workaround is extraordinarily irritating.

    I'm willing to bet not everyone has the necessary equipment to use the workaround, and if these people don't have enough crafting to make nice wraps, they're basically F'ed.
    -Whargoul
    Lost Legions - Sarlona: Bottles, Brewin, Kungfu, Madlute, Devilride, Phalemaster, Warmageddon, Scimitard, Bladebarian

  5. #5
    Community Member Rdonaccount's Avatar
    Join Date
    Nov 2009
    Posts
    232

    Default

    Quote Originally Posted by Whargoul View Post
    Actually, it is quite serious. To do the workaround, there are at least 3 gear swaps EVERY time you switch wraps. That takes you out of DPS mode for several seconds. It is unacceptable. There is enough **** button mashing for monks as it is, and the workaround is extraordinarily irritating.

    I'm willing to bet not everyone has the necessary equipment to use the workaround, and if these people don't have enough crafting to make nice wraps, they're basically F'ed.
    Irritating isn't gamebreaking though. If you really can't stomach switching, then just throw your best stunning wraps on and forget about it. Or if you prefer straight damage, throw on the epic mabar wraps and forget about it (they do about as much damage as non-perfect greater banes anyway). Considering how rare an unexpected fight with a red/purple name is in this game, there is no reason you couldn't prep the rare switch ahead of time.
    ~Sarlona~
    Malpyre ~ Malyoko ~ Malsyn ~ Malyficent ~ Malkyrie ~ Malexi
    ~Orien~
    Malfyre

  6. #6
    Community Member
    Join Date
    Feb 2008
    Posts
    53

    Default

    Quote Originally Posted by Rdonaccount View Post
    Irritating isn't gamebreaking though. If you really can't stomach switching, then just throw your best stunning wraps on and forget about it. Or if you prefer straight damage, throw on the epic mabar wraps and forget about it (they do about as much damage as non-perfect greater banes anyway). Considering how rare an unexpected fight with a red/purple name is in this game, there is no reason you couldn't prep the rare switch ahead of time.
    You obviously don't play a monk very much.

  7. #7
    Community Member Whargoul's Avatar
    Join Date
    Jun 2006
    Posts
    69

    Default Word.

    /agree

    +1

    Since I don't have enough crafting to make useful wraps, there is no point to play my monk at all until wraps get fixed. It's way too frustrating.
    -Whargoul
    Lost Legions - Sarlona: Bottles, Brewin, Kungfu, Madlute, Devilride, Phalemaster, Warmageddon, Scimitard, Bladebarian

  8. #8
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default

    IIRC I heard you could just switch PA off and on. Switching it off gives you +attack, switching it on gives you +damage.

    Haven't played monks in a while though so don't count on it.

  9. #9
    Community Member
    Join Date
    Feb 2008
    Posts
    53

    Default

    Quote Originally Posted by TheDjinnFor View Post
    IIRC I heard you could just switch PA off and on. Switching it off gives you +attack, switching it on gives you +damage.

    Haven't played monks in a while though so don't count on it.
    Switching PA off and on does not fix it.

  10. #10
    Hero LordPiglet's Avatar
    Join Date
    Sep 2009
    Posts
    632

    Default

    yeah, because the other bug affecting monks and crafted wraps is certainly bad for monk dps.

    http://forums.ddo.com/showthread.php?t=321732

  11. #11
    Community Member
    Join Date
    Oct 2009
    Posts
    370

    Default

    As I understand it Goggles of Insight from Korthos Island fix it. That is 1 item to switch on and off if it works. and you can use it when tr'n. I'm at work so post something here if it works.
    Eternal Wrath - Kages - Prototypes - Rest ful - Musei - Dizafrabdont - Enkou - Kagehissori - many more"To be human is to have the freedom to control one's own fate." ~Karl Marx~

  12. #12
    Community Member
    Join Date
    Feb 2008
    Posts
    53

    Default

    Quote Originally Posted by Kages View Post
    As I understand it Goggles of Insight from Korthos Island fix it. That is 1 item to switch on and off if it works. and you can use it when tr'n. I'm at work so post something here if it works.
    I'll make sure to try this next time I log on, but seeing as the goggles only add to attack bonus, I have doubts as to whether they will reset the +to damage as well.

  13. #13
    Community Member Avidus's Avatar
    Join Date
    Dec 2006
    Posts
    117

    Default Other issues

    I'm at work at the moment so I don't have time to find all of the thread's but, this handwrap issue is not the only issue currently affecting monks.
    • If you swap hand wraps you also lose any ship buff's that affect to-hit / damage (even though the buffs still appear in your bar)
    • Ship buffs that affect damage do not stack with the monk passive past life feat
    • If you swap wraps you lose the benefits of bard songs that affect hit and damage (even though the buffs still appear in your bar)
    • Even though certain monk level grant various immunties these will fail to load properly and there is no way to tell until after you are afflicted(having to re-log every time you get poisoned is lame, and no I won't 'just carry pots' on a class that is supposed to be immune)
    • Swapping wraps can cause certain DR bypassing abillities to no longer apply (even though your inventory detail screen still shows them)


    Heres a few the of discussions that report various issues. Maybe someone else can find the other ones.... Need to actually do some work
    http://forums.ddo.com/showthread.php?t=318820
    http://forums.ddo.com/showthread.php?t=321732
    http://forums.ddo.com/showthread.php?t=320566
    Last edited by Avidus; 06-03-2011 at 02:42 PM. Reason: added some things / spelling
    ~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~
    ~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~

  14. #14
    Community Member
    Join Date
    Feb 2008
    Posts
    53

    Default

    Quote Originally Posted by Avidus View Post
    I'm at work at the moment so I don't have time to find all of the thread's but, this handwrap issue is not the only issue currently affecting monks.
    • If you swap hand wraps you also lose any ship buff's that affect to-hit / damage (even though the buffs still appear in your bar)
    • Ship buffs that affect damage do not stack with the monk passive past life feat
    • If you swap wraps you lose the benefits of bard songs that affect hit and damage (even though the buffs still appear in your bar)
    • Even though certain monk level grant various immunties these will fail to load properly and there is no way to tell until after you are afflicted(having to re-log every time you get poisoned is lame, and no I won't 'just carry pots' on a class that is supposed to be immune)
    • Swapping wraps can cause certain DR bypassing abillities to no longer apply (even though your inventory detail screen still shows them)


    Heres a few the of discussions that report various issues. Maybe someone else can find the other ones.... Need to actually do some work
    http://forums.ddo.com/showthread.php?t=318820
    http://forums.ddo.com/showthread.php?t=321732
    http://forums.ddo.com/showthread.php?t=320566
    Wow some nice information here! Thanks for bringing this to light, +1.

  15. #15
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Can we get this thread moved to a more appropriate forum?
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  16. #16
    Community Member redraider's Avatar
    Join Date
    Aug 2006
    Posts
    852

    Default

    Hmmm... I had been swapping on and off my Tumbleweed ring. Didn't even think about damage not scaling. Arrggg!

    They so need to get this fixed!
    Captain's Crew - Ghallanda

  17. #17
    Community Member
    Join Date
    Feb 2008
    Posts
    53

    Default Goggles of Insight from Korthos

    These work for resetting attack bonus only. Just tested.

  18. #18
    Community Member le_goat's Avatar
    Join Date
    Sep 2009
    Posts
    334

    Default

    i've stopped playing my monks until this is fixed.

  19. #19
    Community Member
    Join Date
    Jul 2010
    Posts
    227

    Default A bit busy for the lemming rush today

    I've been playing monks almost since I started playing this game. Every single one of these issues raised was completely invisible to me, but now that I'm aware, they certainly do bug me. But I feel confident that when I log into my monk tomorrow, he'll still be able to defeat enemies, and the damage and attack bonuses I'm not getting will mean I'm having to punch something twice in a raid before it drops instead of once, unless Wail got it first as it does in many cases.

    I suppose to the minmaxing DPS number crunchers this is Dooo000000oooOOOOOmmmm!!!1111ii!! The end of all things good and decent in the world of monkdom. I suppose I should be more concerned that half of my characters are doing a few points less damage than they ought to be. I suppose. But in the end, all this info missed the point....I'm having loads of fun on my monks, and tomorrow, I'll still be having fun.

    But I have learned an important lesson. Completely ignore forum threads that say the word "fix" in them, especially on a class I'm already really enjoying. Now if you'll excuse me, I've got to go level up my ubah-potent casting/CC/sword-n-board virtuoso, I hear there's nothing wrong with them at all.

  20. #20
    Community Member loki_3369's Avatar
    Join Date
    Oct 2009
    Posts
    17

    Default

    Well, I would agree but... They're probably busy with changing the stunning blow noise to another annoying sound or maybe they're making the bait on the IQ fisherman's line more noticeable.

    I'd hate to interrupt such important work to fix a bug that gimps monks. Clearly it's fair that they have to do 3-4 gear swaps to get their regular damage/to hit bonuses back while my fighter/pally/rogue keeps his all the time.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload