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  1. #21
    Community Member TPICKRELL's Avatar
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    Quote Originally Posted by UltraMonk2 View Post
    Here you are:

    Earthshatter Warhammer - Warhammer: +5 Enhancement Bonus, Adamantine, Greater Stone Prison, Rock Shattering, Maiming, Unwieldy [ML:16,BtAoA]
    Fang of Siberys - Scimitar: +5 Enhancement Bonus, Peals of Thunder, Cloudburst, Pure Good [ML:16,BtAoA]
    Fleshshaper's Docent - Docent: +5 Enhancement Bonus, Negative Energy Absorption - 20%, Fleshmaker, Disintegration Guard, Trace of Madness, Power Drain [ML:14,BtAoA]
    Infused Chaos Docent - Docent: Spell Turmoil, Lesser Evocation Augmentation IX, Trace of Madness, Power Drain [ML:14,BtAoA]
    Nature's Vengeance - Quarterstaff: +5 Enhancement Bonus, Greater Aberration Bane, Sun Burst, Greater Stability, Densewood [ML:16,BtAoA]
    Shard of Xoriat - Trinket: Exceptional Charisma +1, Spell: Summon Xoriat Horror [CL:20,3/Charges], Greater Enchantment Focus [ML:15,BtAoA]
    Unstable Handwraps - Handwraps: +5 Enhancement Bonus, Anarchic Burst, Axiomatic Burst, Lawful Outsider Bane, Chaotic Outsider Bane, Mind Turbulence [ML:16,BtAoA]
    Watcher's Blade - Longsword: +5 Enhancement Bonus, Heightened Awareness 4, Improved Cursespewing, Exceptional Wisdom +1 [ML:16,BtAoA]
    Pretty underwhelming... Don't see anything that matches the items from the harbinger series for usefulness. The handwraps would have been nice a year ago, but I've already crafted the equivalent pair of wraps without the concentration hit, so it's vendor trash today.
    Khyber -- Grubbby, Grubonon, Gralak, and all the gang of *grubs* in the Homeboys of Stormreach.

  2. #22
    Community Member Cyr's Avatar
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    Color me confused yet again by the design ideas behind these weapons.

    Watcher's Blade - It's an AC builds weapon (curse for more effective AC)...but it is a longsword making it not logical for use by either S&B or dex based builds (and clearly not monks ).

    Earthshatter Hammer - Instant kill versus earth elementals or things that you have hit with stone prison sometimes. Kind of cool concept, but unless the proc on the rock shattering effect is high wouldn't you be better off pulling out your dps ele damage weapon?

    Fang - Neat a weaker lit 2 scimi alternative...woot?

    Unstable Handwraps - Okay it's a devel/demon beater in one that does not bypass dr by itself. Not horrible with a ToD ring, but without one a really questionable item.

    Q-Staff - Who uses Q-Staves as dps weapons besides the rare acrobat? Even those would have a hard time getting excited about what basically boils down to a +5 greater aberration bane at level 16.

    Now the non-weapons look much more reasonable.
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  3. #23
    Community Member PNellesen's Avatar
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    Quote Originally Posted by TPICKRELL View Post
    Pretty underwhelming... Don't see anything that matches the items from the harbinger series for usefulness. The handwraps would have been nice a year ago, but I've already crafted the equivalent pair of wraps without the concentration hit, so it's vendor trash today.
    That trinket is looking kind of interesting for my Cleric - Exceptional +1 CHA, and +2 to Enchantment DCs doesn't sound too bad, and 3 free CL20 summons sounds ok too.
    Quote Originally Posted by Ertay View Post
    While they were at it though, the devs decided to go on an incredible nerfhammer rampage and left nothing in their wake standing...

  4. #24
    Community Member Alanim's Avatar
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    Those handwraps... they look lacking to say the least, they look like they have alot on them, but that's only because the text is so long. If you look at it for what it really is, you're getting 2 effect applying at ANY one time, which isn't alot.

    First of all, they need to be greater banes or maybe True Chaos, and True Law.

    Secondly maybe give them the metalline effect, shifting metals sounds like it could work(to offer a DR bypasser) and THEN you have a pretty good item.

    Also, that shard looks delicious, if/when you get a beholder it would hopefully be a neg leveling machine.

  5. #25
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    Quote Originally Posted by Cyr View Post
    Watcher's Blade - It's an AC builds weapon (curse for more effective AC)...but it is a longsword making it not logical for use by either S&B or dex based builds (and clearly not monks ).
    Actually, I thought it was quite directly targeted at Monks (with Whirling Steel Strike of course). I'd still want a GS Longsword if I had such a build, but I guess it's useful for a first life...can't judge everything by TRs.

  6. #26
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    Yeah the design behind most of this stuff is puzzling, alot of it seems to fit no weapon role that im aware of. Has anyone had a chance to take screencaps of any of the abilities which can be added to the various items?

  7. #27
    Founder coolpenguin410's Avatar
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    I'm also curious to see if there is a flesh shaper's robe/armor and what happens where you equip the staff at the same time.

  8. #28
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    All of these are weird and unimpressive...

  9. #29
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    Anyone see the updated items from U9. I'm curious to see how they update the items with the trace of madness like the Beholder Plate/Docent

  10. #30
    Community Member Ssmooth's Avatar
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    People have been complaining for several years about the dominace of GS items and the desire for weapon/armor options.

    The last few updates is the devs answer to this.

    These are not horrible items and appear to be a good option for those newer players who have not completed 600+ shrouds and have endless shroud ingredients(except for those elusive LDSs).
    Bjornegar, Bloodtrail, Chronogear, Clarkk, Flied, Nugente, Soulgear, Ssmooth, Throrin
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  11. #31
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    Quote Originally Posted by UltraMonk2 View Post
    Fang of Siberys - Scimitar: +5 Enhancement Bonus, Peals of Thunder, Cloudburst, Pure Good [ML:16,BtAoA]
    Nature's Vengeance - Quarterstaff: +5 Enhancement Bonus, Greater Aberration Bane, Sun Burst, Greater Stability, Densewood [ML:16,BtAoA]
    Unstable Handwraps - Handwraps: +5 Enhancement Bonus, Anarchic Burst, Axiomatic Burst, Lawful Outsider Bane, Chaotic Outsider Bane, Mind Turbulence [ML:16,BtAoA]
    Watcher's Blade - Longsword: +5 Enhancement Bonus, Heightened Awareness 4, Improved Cursespewing, Exceptional Wisdom +1 [ML:16,BtAoA]
    Fang of Siberys: The power totally depends on the proc rate for Peals of Thunder. It could be a good DPS weapon, with the interesting drawback of requiring a ramp-up time to get to 3x peals, so it'd only be useful on big bosses.
    Nature's Vengeance: It's bad because quarterstaff = weak and sunburst = weak. Might have a little value rerunning elite U10 dungeons, if the boss has high AC or something.
    Unstable Handwraps: Pretty good damage source for devils and demons, which remain important foes at these levels. Of course you'd want another source of Good/Silver damage, but they exist. Quori too.
    Watcher's Blade: An important item for a rare character- a newbie AC tank who doesn't have t3 Shroud loot, because +4 AC is a key part of getting decent AC. And Cursespewing stacks with your AC. Of course it has really bad DPS, so you couldn't hold aggro as a tank, but you can hold it as you slowly slowly solo the mobs. (Also works as a stat stick for Cleric/FVS spell DCs)
    Last edited by Angelus_dead; 06-02-2011 at 10:52 AM.

  12. #32
    Community Member Cyr's Avatar
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    Quote Originally Posted by rimble View Post
    Actually, I thought it was quite directly targeted at Monks (with Whirling Steel Strike of course). I'd still want a GS Longsword if I had such a build, but I guess it's useful for a first life...can't judge everything by TRs.
    hmm...perhaps that is the intended design of the item. Then it just falls into a super niche build category as a 'potentially' useful item.

    Can't say that makes this item seem any better.
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  13. #33
    Community Member Cardtrick's Avatar
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    The docents are nice, especially since they're upgradable. There's a lack of cool docents between levels 12 and pre-epic 20. You're pretty much going to use Quorforged or Dragontouched. It'll be nice to have other options (depending on what the upgrades do).

    Everything else . . . needs work.
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  14. #34
    The Hatchery zwiebelring's Avatar
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    I love the docent with disintegrate guard already. Good Dragontouched replacement I guess.

  15. #35
    Community Member Schmoe's Avatar
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    The hammer looks very nice as a vorpal replacement without the HP cap limitation of post-U9 vorpals. I could see dual-wielding these as an effective option at end game, especially in conjunction with effects to lower saves.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  16. #36
    Community Member rest's Avatar
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    Docents are cool. I'd rock em.

  17. #37
    Hero Musouka's Avatar
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    How about the MindFury Symbiot? Anyone check to see if that was dropping?
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  18. #38
    Community Member Healemup's Avatar
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    Quote Originally Posted by ormsbygore View Post
    Got this one from the Lord of Stone end chest.



    This weapon reminds me of a one-handed version of the hammer from Super Smash Brothers that would fling enemies with a single hit.
    Is it my imagination or does this day that the weapon shatters?? Would this be a disposable weapon??
    Favorhor, Rangedeath, Inthedark, Healemup, Axaleal, Hackemlow, Singasong, Intheback

  19. #39

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    Quote Originally Posted by Healemup View Post
    Is it my imagination or does this day that the weapon shatters?? Would this be a disposable weapon??
    no it says the weapon will shatter the target

    the text if written like this would have the hammer being destroyed

    "the hammer will shatter, and destroy the target"

    no comma means the sentence points the "shatter and destroy" together on the target not the hammer
    Last edited by ArkoHighStar; 06-02-2011 at 12:01 PM.
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  20. 06-02-2011, 12:18 PM


  21. #40
    Community Member Cauthey's Avatar
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    Is there a possibility that Turbine is drawing some from some D&D 4.0 inspiration? I realize they don't have the same ability function - but I couldn't help noticing a resemblance to our Wolf Shaman's familiar At-Will:




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