While chain running early level quests it became impossible for me to ignore the fact that mobs run up the waterfalls in said quests unimpeded and more importantly can stand on them without penalty. Aside from the irritation value of running in place up the waterfall to melee said moband the fact that every waterfall is a huge advantage in terms of mobs chasing down players there is a bigger issue. Low level players have essentially no chance of having spring attack. Why is this an issue? Mobs get stationary attack values on these waterfalls and players do not. It should be fixed. Will it..