Code:
Character Plan by DDO Character Planner Version 3.8.1
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Level 20 True Neutral Human Male
(6 Fighter \ 14 Wizard)
Hit Points: 238
Spell Points: 1184
BAB: 13\13\18\23
Fortitude: 11
Reflex: 12
Will: 10
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 16
Dexterity 16 21 22
Constitution 14 14 14
Intelligence 14 14 17
Wisdom 8 8 8
Charisma 8 8 8
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 5 17.5 17.5
Bluff -1 -1 0
Concentration 4 25 28
Diplomacy -1 -1 0
Disable Device n/a n/a n/a
Haggle -1 -1 -1
Heal -1 -1 -1
Hide 3 6 6
Intimidate -1 -1 0
Jump 6 11.5 11.5
Listen -1 -1 -1
Move Silently 3 6 6
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 2 26 26
Search 2 3 3
Spot -1 -1 -1
Swim 2 3 3
Tumble n/a n/a n/a
Use Magic Device 1 10.5 10.5
Level 1 (Fighter)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Jump (+4)
Skill: Use Magic Device (+2)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
Feat: (Human Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting
Enhancement: Fighter Haste Boost I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+3)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Spell Focus: Evocation
Spell (1): Burning Hands
Spell (1): Chill Touch
Spell (1): Hypnotism
Spell (1): Mage Armor
Spell (1): Magic Missle
Enhancement: Human Improved Recovery I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+2)
Feat: (Selected) Toughness
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Enhancement: Racial Toughness I
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Level 4 (Wizard)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Repair (+4)
Spell (1): Repair Light Damage
Spell (1): Niac's Cold Ray
Enhancement: Wizard Intelligence I
Enhancement: Wizard Wand and Scroll Mastery I
Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Repair (+2)
Skill: Use Magic Device (+1)
Spell (2): Scorching Ray
Spell (2): Blur
Enhancement: Human Adaptability Intelligence I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Wand Heightening I
Level 6 (Wizard)
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Feat: (Selected) Empower Spell
Spell (2): Web
Spell (2): Repair Moderate Damage
Enhancement: Racial Toughness II
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Maximize Spell
Spell (3): Fireball
Spell (3): Displacement
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Energy of the Scholar II
Level 8 (Wizard)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+1)
Spell (3): Heroism
Spell (3): Repair Serious Damage
Enhancement: Wizard Intelligence II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Spell (4): Wall of Fire
Spell (4): Stoneskin
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Force II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (4): Repair Critical Damage
Spell (4): Ice Storm
Enhancement: Wizard Elemental Manipulation III
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (5): Cone of Cold
Spell (5): Protection From Elements
Level 12 (Wizard)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Improved Mental Toughness
Feat: (Selected) Improved Two Weapon Fighting
Spell (5): Dismissal
Spell (3): Haste
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Elemental Manipulation IV
Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Enhancement: Human Greater Adaptability Dexterity I
Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+1.5)
Skill: Repair (+1)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Level 16 (Fighter)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Enhancement: Kensei Khopesh Mastery I
Enhancement: Fighter Kensei I
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+1)
Spell (6): Otiluke's Freezing Sphere
Spell (6): Tenser's Transformation
Enhancement: Wizard Archmage I
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Spell (6): Reconstruct
Spell (6): Mass Bull's Strength
Enhancement: Fighter Toughness II
Enhancement: Wizard Archmage II
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Delayed Blast Fireball
Spell (7): Mass Protection From Elements
Level 20 (Wizard)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Repair Serious Damage
Spell (7): Finger of Death
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Fighter Strength II
Enhancement: Wizard Wand and Scroll Mastery II
The idea is to mainly use offensive spells due to somewhat low HP, and be able to go in and fight melee if you run out of SP or something. Enhancements were a little weirdly placed, I messed up and didn't feel like redoing them. But they don't matter so much.
Comments/suggestions?